ActionScript 3.0 :: Remove Sprite From Display List
Apr 30, 2009
I'm using a Timer to load a different swf (into Sprite) every couple of seconds, it works great but I can't get the previous swf removed before the next one loads, heres the code (I know, its really basic)
[Code]...
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Mar 8, 2011
I have what is undoubtedly a simple issue that I cannot seems to surpass. It may well simply be an order of operations type of problem, but as I'm not sure where the problem is, I don't know where to start! I'm essentially just having trouble getting anything to display on stage.verything is seemingly linked into the stage's display list correctly ~ The hierarchy goes as such:[MAIN object Sprite] loads and addChild's an object...-- [SECTION object Sprite] which loads/adds other child objects..---- [SCENE object Sprite] Which should loads/adds...------ [FX object Sprite] which holds actual visual data(shapes------ [FX object Sprite] which holds actual visual data (shapes)---- [FLOW object Sprite] Which holds no real visual datavia functions such as getSections, getScenes, getFX, etc, as are applicable. The issue is that although each object in the hierarchy is listed as a child of its appropriate parent, nothing displays.
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Aug 15, 2010
Say i have these two classes:
MAIN.as
package
{
import flash.display.*; import mx.core.*;
import flash.events.*; import mx.collections.*;
[Code]...
Now how is it that I can add the variable SPRITE which is a Sprite in the OBJECT_square class to the display list of MAIN class? I've tried addChild(SPRITE) and super.addChild(SPRITE). If everything works I should see a red square somewhere on the screen but right now its all blank, except for the text drawn in the MAIN class.
Basically I want it so i can just make a new OBJECT_square and it will draw itself without any more instructions from the MAIN class.
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Jul 13, 2011
I have a movieclip, let's call it "myMC", that is very long (5,000 frames) over the course of which many dozens of nested movieclips are added/removed as children to/from "myMC".Without reference to the nested clips, is there a way I can add a listener to myMC and listen for when an object is added/removed from it (something along the lines of Event.ADDED)?
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Aug 22, 2010
how do we remove object( sprite which has an external swf as it's child ) from display and more importantly from memory yet we still can use the same variable to add another object (yes another sprite like the one we removed yet has different content).., "
i did tried the removeChildAt thing it did remove all the child from the display list but i still can hear sound from video running.
here is small scale code of what i'm doing (sorry that i can only give you chunk code of loading and adding)
// var SWFList:XMLList; //used to hold a list of all external swf source,atribute and etc// var totalSWF:int; //hold the total number of external swf there is to be loaded
// var swfLoader:Loader; //instance of loader class used to load the external swf
[Code]....
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Mar 3, 2009
I'd like to remove a child of the display list if it exists before adding another to the stage. This gives me Error the first time I call it because 'myMC' doesn't exist.
HTML Code:
function callMc(){
if(myMc) removeChild(myMc);
[Code]....
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Mar 23, 2011
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is
[code].....
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Mar 24, 2011
I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]
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Aug 5, 2011
I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.
Example
Display list:
A (root)
B1
C1
C2
D1
B2
......
My list:
list = [E1, F4, A, B2, B1, C3, ..., N9, N8]
Bottom-up:
N9, N8, F4, E1, C3, B2, B1, A
Top-down:
A, B2, B1, C3, E1, F4, N9, N8
Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).
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Mar 6, 2008
Is there any way to test if a display object has been added to the display list?
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Mar 4, 2011
What's a simple way to detect if a display object is currently on the display list?
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Jun 28, 2011
How do I identify all the display objects in the display list in ActionScript, bellow the one that I have clicked? All the other objects are shadowed by the first one. What if other objects have visible parameter as hidden?
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Jul 8, 2011
I was wondering if there is a shortcut so i can always set a MovieClip to display at the tippy top of the display list?
Also i understand that WebViewLayer will always display above the display list.
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Feb 9, 2009
It's my understanding that a display object cannot be in the display list more that once.So if I add something to the stage shouldn't a second addition of the same object replace the first? for instance:
[code]...
there should now only be one "myDisplayObject" on the stage.
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Jan 31, 2010
I once saw an effect on a flash add I wanted to try make myself also - the cursor makes a vake that blur out and disapear, much like the vake of a plane, just faster. The problem is I need to remove the vake when it has faded out, or else it just stay in the background and fill up forever! I know there must be an easy way for this. Can some of you tell me the best way here? I have attached the fla-file and scripts. You see a comment where I try to put the code...
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Apr 12, 2012
I am trying to spawn a sprite (which works correctly). But i cant seem to remove the sprite on mouseclick. I have my object called Cactus. It runs fine but returns an error when clicking.
Code:
Code:
package
{
import flash.display.*;
[Code].....
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May 20, 2011
I've got a stack of images.Those images are all added to a sprite container:
var container:Sprite = new Sprite();
container.addChild(img);//added in a loop
addChild(container);
Later, when I iterate through the container to remove the images I say:
for(var i:int=0;i<container.numChildren;i++)
{
var currImg:Sprite = container.getChildAt(i) as Sprite;[code].....
Only a part of the images are removed. If I trace container.numChildren I get the correct number of images to be removed.
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Jan 16, 2009
I have a sprite
Code:
var holder:Sprite = new Sprite();
I then add lots of thumbnails into this sprite from a loop
[code].....
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Jan 25, 2009
Is there any way to remove a filter that's been applied to a sprite?
Let's say I have a sprite named rect, and I've applied three filters to it[code]...
How can I remove those filters, and return rect to it's original unfiltered state?
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Dec 16, 2008
I have a map with various regions as movieclips. When you mouse over a region, a sprite appears containing xml data. Among this data is a hyperlink. I want the sprite to stay on the stage until one of two
things happens:
- you mouseout of the sprite
- you go to a new region
That seems to be the problem. I've successfully coded the program to remove the child if you mouseout of the sprite. But if you go to a new region, it makes a new sprite and now you have two sprites with xml data on the stage! If I remove the child when you mouseout of the region, then the sprite won't stay on the stage for you to click the hyperlink. How can I make the sprite stay on the stage until:
- you mouseout of the sprite
- you mouseout of the region IF you aren't on the sprite
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May 19, 2010
I got this error upon trying to remove the child object from a sprite using a timer.
function notify(e:Event){
var bx = new box();
con.addChild(bx);
[Code]....
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Oct 28, 2010
q) One problem I still have. How do I remove this awful yellow border around the sprite container in AS3
private function checkNumber(e:Event=null):void{
trace("Globalvars.vars.noLoaded" + Globalvars.vars.noLoaded);
if(Globalvars.vars.noLoaded>=15){
[code].....
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Aug 5, 2009
I'm trying to have a bullet Sprite remove itself from the stage once it is off the stage, but Flash keeps throwing #1009 errors at me. I've looked over the code several times and don't understand what's wrong.
Bullet code:
package {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.events.*;
public class Bullet extends Sprite {
private var bullet_direction;
[Code] .....
Error message:
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Bullet/DestroyBullet()
at Bullet/BulletMovement()
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Jan 26, 2007
I wanted a sprite to move round on the screen when a play button was pushed. I have a left and a right button which store strings "left" or "right" into the next positions of an empty array called history.
When i push the play button i want i want the sprite to move either left or right according to what commands are in the array. My code just seems to play one single command and then stops when i hit play again it just repeats the same command.
Is there any way to make it play through all commands in the array one after another?
Here's the loop that i was trying to use.
[Code]....
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Nov 7, 2010
In AS3 I turn a sprite(spButton) visible property to false initially.AT some point I turn on the image property so it is visible but nothing is displayed when i do?It works fine if I dont make the image invisible on load.
private function imageLoaded(event:Event):void { var image:Bitmap = new Bitmap(event.target.content.bitmapData); spButton.addChild(image); spButton.x = 240; spButton.y = 350; IntroCanvas.addChild(spButton); spButton.addEventListener(MouseEvent.CLICK
[code]...
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Dec 16, 2010
By default, the iconFunction of List and Tree return only Class as the icon, which is for embeded images or iconUtility kindly provided by this site http:[url]...... It works very well with pre-created images.But what I really want is to accept a completely runtime generate sprite object, similar to what is done by Legend, with the color changes according to what the current status. I assume I could do something to make the ListBase to accept icon argument other than Class.
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Aug 27, 2011
I'm sure you're expecting me to have forgotten to use addChild. I wish it was that easy. I will say I'm very new to AS3.0. I have a movie clip in my library that contains a small PNG file and a text label. The linkage properties are: Class: shapes.HorizontalIcon, Base class: flash.display.Sprite.[code]As far as I can tell this should work. There are no errors. The trace statement above shows up in the output. The parent sprite is also an item from the library. It shows up on the stage. I tried adding a random TextField to the parent sprite it showed up on the stage just fine.Something isn't working right, but I don't know where to start debugging this.
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Nov 3, 2008
I am stuck in a strange problem, can anyone suggest what I amdoing wrong here: the TextArea component didn't show in thedisplay:
var text:TextArea = new TextArea();
text.height = 500;
text.width = 200;
[code].....
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Dec 14, 2011
I am using a third party flash as3 code to load graphics using sprite. There is a class (load) that takes care of the loading of the graphics.In a new class(getname), I want to be able to1. Load the graphics (done)2. On mouseover change the color of graphics(done)3. Display name of rolled over graphic (not working). I have tried the following in
getname:var feature : load;feature.name;
I get a null object error. Now I have used the mousevent routine(e.target.name) and can display the instance #(instance149). But what I really want is the name of the graphics that the load function loads (graphics and the dbf with all the attributes including the name).
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Nov 2, 2010
cannot convert flash.display::Sprite@39394a9 to flash.display.MovieClip.here is sample code
var enemyArray:Array = new Array();
var mySprite:Sprite;
mySprite = new Sprite();
[code].....
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