ActionScript 3.0 :: Remove A Filter I've Applied To Sprite?

Jan 25, 2009

Is there any way to remove a filter that's been applied to a sprite?

Let's say I have a sprite named rect, and I've applied three filters to it[code]...

How can I remove those filters, and return rect to it's original unfiltered state?

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Clear Filter After Having Applied It To Object

May 2, 2009

How do I clear a filter after having applied it to an object. In particular, I'm bluring an object while animating it but want to clear the blur once it's hit the destination mark.[code]

View 3 Replies

ActionScript 3.0 :: Motion Tween Does Not Play When Filter Applied?

Sep 26, 2008

I have not seen an answer for this sideeffect. I have a sprite (aka MovieClip sorta)n my stage. I am using a motion tween on the timline(keyframes, etc) that moves my sprite object from left to right. Iwould like to apply a glow filter to the object on the stage. I amusing GreenSock, TweenLiteFilter, although the same thing happensif I use the standard Flash glowfilter. If I apply the filter inactionscript, the tween ceases to play. If I apply thefilter usingthe timeline, and clicking on my sprite on the stage, the motiontween plays.Can I not mix and match effects in ActionScript and thetimeline? Does this mean if I want a filter and a motion tween atthe same time it has to be done via keyframes on the timeline OR in

View 3 Replies

ActionScript 3.0 :: Click Event Disappeared When Filter Applied

Jan 6, 2011

I have a sprite having click event on it. when i apply dropShadowFilter, i couldn't click on it. it has mask too, so i cannot give filter to any other object in it.

View 4 Replies

Flex :: DataGrid Prevent A Filter From Being Applied Automatically?

Jan 4, 2011

To situate things I am working on a translation utility with a datagrid having 3 columns : translation code, reference text and target text.

The DataGrid's dataProvider property is bound to an ArrayCollection instance. The user can edit the grid and on a successful edit, the underlying collection is updated using the setItemAt() method. The collection also has a filter function to make it easier to find certain texts.

When the user clicks the 'apply filter' button the filter function is updated. This works well. The problem I have is that rows are hidden as soon as the underlying collection item change in a way that doesn't comply with the filter. The row is hidden immediately, which is not very user friendly. Rows should only hide (or be shown) when the 'apply filter' button is pressed.

View 2 Replies

ActionScript 3.0 :: Using A Textfield To Mask An Object That Has A Filter Applied?

Mar 28, 2011

I have several Sprites that are all combined in one parent Sprite. The parent Sprite then gets a Glowfilter applied and should then be masked by a Textfield.

Everythings working fine but as soon as I apply the Filter to the Sprite nothing shows... However, if I apply the Filter to every single Object that the Sprite contains, it works...

View 3 Replies

ActionScript 3.0 :: Trace The Name Of Sprite On Which The Tween Has Been Applied To?

Oct 23, 2009

I've got something like this:
 
Tweener.addTween(captions.getChildByName("captionLine_"+i),{x:0,time:5 ,transition:"linear,onComplete:ready})
function ready():void{
trace("Ready!")
}
 
How do I have to alter this, so that I can trace the name of sprite on which the tween has been applied to?

View 1 Replies

IDE :: TweenEvent - Trace The Name Of Sprite On Which The Tween Has Been Applied To?

Oct 24, 2009

I've got something like this: Tweener.addTween(captions.getChildByName("captionL ine_"+i),{x:0,time:5,transitio n:"linear,onComplete:ready})
function ready():void{
trace("Ready!")
}

How do I have to alter this, so that I can trace the name of sprite on which the tween has been applied to? Some kind of event.target.name stuff, but how would the syntax need to look like?

View 1 Replies

Flex :: Can't Apply Filter To Sprite?

Jul 2, 2010

I have this simple class:

import spark.effects.GlowFilter;
public class Letter extends Sprite {
private var glowFilter:GlowFilter = new GlowFilter();

[code]........

View 1 Replies

ActionScript 3.0 :: Glow Filter To Part Of Sprite?

Sep 19, 2011

Im creating a sprite rectangle and put individual lines in the middle. Certain lines I would like to apply a glow filter to, but I don't want to apply it to the whole sprite.

View 7 Replies

Actionscript :: Remove A Filter From BitmapData?

May 27, 2011

I've added a black and white filter onto an image using the following code:

[Code]...

View 1 Replies

ActionScript 3.0 :: Remove Filter From Children?

May 18, 2011

I have a menu that is a type of wave, thus I'm using Flash, not HTML. My issue is that I have a bevel on that wave, but that bevel extends onto the text that is a child of the MC that has the bevel. Is there any way that I can remove the bevel from the text (Or technically shapes since they were imported from IL) without removing it from the entire element?

And yes, I've tried this.filters=[];

Also, I can't keep everything one shape in the MC, because I have hover attributes.

View 4 Replies

ActionScript 3.0 :: Filter String To Remove One Of Variables

Oct 29, 2009

I have used flashvars to send a URL query string to my movie, though I need to filter the string to remove one of the variables.For instance, I am trying to remove 'var2' from: var1=aaa&var2=bbb&var3=ccc..However, the query string is not the same every time. For instance, sometimes 'var1' may equal 'aad', 'var3' may equal '183', etc.So basically what I need to do is, regardless of what is contained in the string, always filter out 'var2'.

View 1 Replies

ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It?

Mar 23, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.

at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is

[code].....

View 3 Replies

ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It

Mar 24, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]

View 1 Replies

IDE :: How To Remove Sprite Objects

Jan 31, 2010

I once saw an effect on a flash add I wanted to try make myself also - the cursor makes a vake that blur out and disapear, much like the vake of a plane, just faster. The problem is I need to remove the vake when it has faded out, or else it just stay in the background and fill up forever! I know there must be an easy way for this. Can some of you tell me the best way here? I have attached the fla-file and scripts. You see a comment where I try to put the code...

View 1 Replies

ActionScript 3.0 :: Remove The Sprite On Mouseclick?

Apr 12, 2012

I am trying to spawn a sprite (which works correctly). But i cant seem to remove the sprite on mouseclick. I have my object called Cactus. It runs fine but returns an error when clicking.

Code:

Code:
package
{
import flash.display.*;

[Code].....

View 14 Replies

ActionScript 3.0 :: Remove Sprite From Display List

Apr 30, 2009

I'm using a Timer to load a different swf (into Sprite) every couple of seconds, it works great but I can't get the previous swf removed before the next one loads, heres the code (I know, its really basic)

[Code]...

View 2 Replies

Actionscript 3 :: Can't Remove All Images Of A Sprite-container?

May 20, 2011

I've got a stack of images.Those images are all added to a sprite container:

var container:Sprite = new Sprite();
container.addChild(img);//added in a loop
addChild(container);

Later, when I iterate through the container to remove the images I say:

for(var i:int=0;i<container.numChildren;i++)
{
var currImg:Sprite = container.getChildAt(i) as Sprite;[code].....

Only a part of the images are removed. If I trace container.numChildren I get the correct number of images to be removed.

View 4 Replies

ActionScript 3.0 :: Remove All Existing Movieclips From A Sprite?

Jan 16, 2009

I have a sprite

Code:
var holder:Sprite = new Sprite();
I then add lots of thumbnails into this sprite from a loop

[code].....

View 9 Replies

ActionScript 3.0 :: When To Remove Child - Sprite To Stay On The Stage Until One Of Two

Dec 16, 2008

I have a map with various regions as movieclips. When you mouse over a region, a sprite appears containing xml data. Among this data is a hyperlink. I want the sprite to stay on the stage until one of two
things happens:

- you mouseout of the sprite
- you go to a new region

That seems to be the problem. I've successfully coded the program to remove the child if you mouseout of the sprite. But if you go to a new region, it makes a new sprite and now you have two sprites with xml data on the stage! If I remove the child when you mouseout of the region, then the sprite won't stay on the stage for you to click the hyperlink. How can I make the sprite stay on the stage until:

- you mouseout of the sprite
- you mouseout of the region IF you aren't on the sprite

View 5 Replies

ActionScript 3.0 :: Remove The Child Object From A Sprite Using A Timer?

May 19, 2010

I got this error upon trying to remove the child object from a sprite using a timer.

function notify(e:Event){
var bx = new box();
con.addChild(bx);

[Code]....

View 3 Replies

ActionScript 3.0 :: Remove The Yellow Border Around The Sprite Container?

Oct 28, 2010

q) One problem I still have. How do I remove this awful yellow border around the sprite container in AS3

private function checkNumber(e:Event=null):void{
trace("Globalvars.vars.noLoaded" + Globalvars.vars.noLoaded);
if(Globalvars.vars.noLoaded>=15){

[code].....

View 1 Replies

ActionScript 3.0 :: Sprite Trying To Remove Itself From Stage (Throwing Errors)

Aug 5, 2009

I'm trying to have a bullet Sprite remove itself from the stage once it is off the stage, but Flash keeps throwing #1009 errors at me. I've looked over the code several times and don't understand what's wrong.

Bullet code:
package {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.events.*;
public class Bullet extends Sprite {
private var bullet_direction;
[Code] .....

Error message:
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Bullet/DestroyBullet()
at Bullet/BulletMovement()

View 4 Replies

ActionScript 3.0 :: Bitmap Filter - Push The DropShadow Filter Onto Movie Clip At RunTime?

Mar 10, 2011

I looked at the following example in the AS3 Reference: [URL] It is unclear to me looking at the package example how to apply this in standard ActionScript 3 without packages to a Movie Clip resident in my Library that gets called at RunTime. how I would push the DropShadow filter onto my Movie Clip at RunTime?

View 6 Replies

IDE :: Filter Is Using Too Much Memory - Apply The Filter To Only A Specific Area Of A Movieclip?

Jul 15, 2009

To achieve a zoom effect in our 2D flash game, we make the background of the game much bigger than the visible stage. This becomes a problem when the background is complex or when we apply a grayscale filter to the background. Is there a better way to do zoom? Or, is there a way to apply the filter to only a specific area of a movieclip?

View 2 Replies

Actionscript 3 :: Write "Intercepting Filter Pattern" Like Java's Servlet Filter In Flex?

Feb 10, 2011

I want to know how to write "Intercepting Filter Pattern" like Java's servlet filter in Flex.

And I want to insert it into the classes which have a role of server communicating.

View 1 Replies

Actionscript 3 :: Class Extending Sprite - Set The Sprite's Width And Height Properties?

Mar 5, 2010

I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.

What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.

package {
import flash.display.*;
public class ScrollBar extends Sprite {[code].....

View 1 Replies

Flash: `sprite.visible = False` Doesn't Hide Sprite Immediately?

Apr 4, 2011

I've got a sprite which I want to temporarily hide... But changing the .visible property doesn't do what I expect. The code looks roughly like this:

[Code]...

View 1 Replies

IDE :: Adding A Single Sprite On Main Moviclip Sprite Remains Invisible

Mar 2, 2009

I created a new AS3 document (550px by 400px) and added the following code to the first frame.

However, when I run this, I see nothing painted on the screen at all, the screen remains completely white.[code]...

View 3 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved