ActionScript 3.0 :: Glow Filter To Part Of Sprite?
Sep 19, 2011
Im creating a sprite rectangle and put individual lines in the middle. Certain lines I would like to apply a glow filter to, but I don't want to apply it to the whole sprite.
I am creating an application for iPhone4, and one of the problems I am having is the lack of filter support. I am trying to create a "stroke" around some bitmaps... an example would be a text field that is white on a bright background - I would put a black stroke around it to contract it... there are other needs as well, but this is an example.
Before, I would just put a glow filter on the text field, tweak the settings and it looked good and did exactly what I wanted.But iPhone4 high resolution with gpu acceleration don't support filters - and I can't change those requirements... so any and all bitmap filters are out. Any way I can create a glow filter effect without using filters that would not be a major performance hit for fps and memory?
I'm trying to apply/remove a glow filter to a movie clip on a MOUSE_OVER/MOUSE_OUT event. Basically when I hover over a movie clip I want the glow to animate on, and then animate back off when I mouse out.
I'm trying to add a glow filter to a single MovieClip out of a few I've got on my stage. This is what I've got so far but for some reason it applies the filter to absolutely every layer on stage, instead of just the one MC I want..
[Code]...
Come to think of it, all I'd really need would be a stroke, rather than a glow; but I don't know of any "stroke filter".. If the big picture would help at all, what I'm trying to do is "add" borders to a few (intersecting and growing) disk layer masks.. I'd like the stroke intersection to look like the "Liquid Form" found here: [URL]
The problem is that I don't know to remove the effect. The effect remains in the opction as it was highlighted. Thus, I'd like to set a duration, or something that removes the effect I create.
I am trying to apply the glow filter to a dynamic text box when the text is clicked on. However this seems to be canceling the rest of my animations. The text glows for a moment or two when clicked upon, but then it disappears and the url address it is linked to does not appear. Below is the code I'm currently trying to use.
Code: text1.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown); var color:Number = 0x003366; var alphas:Number = .8; var blurX:Number = 5; var blurY:Number = 2.5; [Code] .....
I've seen this a couple of times on different projects, not sure if it has something to do with how I positiion things, but curious if anyone else ever sees this. Sometimes when I add a GlowFilter to a MovieClip the MovieClip seems to move just a fraction.
[URL] This is the link of my project. I embedded a kind of pixlated customfont say "font.tff". As you can see the clock in the right corner uses this font, but the glow behind it, doesn't (on my other computer it is). How do I fix this? I already manually embedded the characters at the dynamic textfield. If you hover over the "city" in middle left, you'll see a stats window. The font there works fine.
I'm working with a main .swf and several external .swfs that are loaded into the main timeline via a movieclip. Is it possible to add an eventListener in a main .swf's timeline that listens for when the external .swf reaches its last frame? What I would like to do is when the external .swf reaches its last frame, the next button on the main .swf's timeline would add the [glow] filter to the next button.
I was given the following code to establish a motion tween for five different movie clips. The code also ensures that a glow filter is applied at 5-second intervals. My user has now requested that the code be changed to ensure the following occurs: Once glow filter has been applied to the darkBlue_mc and when the glow filter is beginning to be applied to the red_mc, then the glow needs to disappear from the darkBlue_mc, and so on through all five movie clips, so only the current movie clip should have the glow filter shown. When the glow filter is applied to the last movie clip, which is lightBlue_mc, then he wants all movie clips to have the glow filter applied after a five second delay.
I'm trying to do is to get a circle sprite to glow or highlight when the mouse is over. Using the glow filter, I set the inner boolean to true, but what happens is I get an outline, not an inner glow. It's on top of a bevel filter, which I tried removing to see if I'd get a glow, but still ended up with just the outline.
Here is my code for the function: public function drawCircle(){ //Object buttonCircle = new Sprite(); //Bevel Related: var matr:Matrix = new Matrix(); [Code] ..... So I'm getting just an outline.
i want to show filter on part of drawing . and i m working in flash . My problem is i m making a drawing application in which i have to make a airbrush with blur effect . i am using SVG format to save that data to server . But i dont know how to save blur effect in SVG file format . For SVG to Swf how to implement it
I have an image that's being masked by a circle movieclip. what i wanna do it add a glow filter to the circle/mask so that what you'd see is the image through the circle mask and the circle mask has a slight glow around it.
i have an image that's being masked by a circle movieclip. what i wanna do it add a glow filter to the circle/mask so that what you'd see is the image through the circle mask and the circle mask has a slight glow around it.
I have sprite object (a rectangle) with a line dividing it into 2 parts and a text field in the 2nd part. Now, I want to gradually fade out only the 2nd part of this rectangular object to alpha=0.2. How can I achieve this?
If I have a sprite, with which I have drawn some stuff, how do I erase part of what I have drawn? Preferably I could use drawRect with some "alpha=0" paint. However, I don't believe beginFill lets you set an rgba color (like you can in bitmapdata). Setting alpha = 0 in beginFill doesn't really do anything -- it just draws nothing. In my particular use case, masking isn't an option. Also, calling clear() isn't a good solution since it clears away everything.
I made a gradient glow within the FLASH IDE on one of my textfields. I was wondering if there is a way to change the glow in as3? Apparently you can not change the glow in the flash IDE. It has to be white/black gradient.
I looked at the following example in the AS3 Reference: [URL] It is unclear to me looking at the package example how to apply this in standard ActionScript 3 without packages to a Movie Clip resident in my Library that gets called at RunTime. how I would push the DropShadow filter onto my Movie Clip at RunTime?
To achieve a zoom effect in our 2D flash game, we make the background of the game much bigger than the visible stage. This becomes a problem when the background is complex or when we apply a grayscale filter to the background. Is there a better way to do zoom? Or, is there a way to apply the filter to only a specific area of a movieclip?
Ok perhaps ive bitten off too much here...I know you are not supposed to parse xml/html to regex but the thing is there just arent many other options.Im using AS3.im parsing the source of textflowlayout text to a different format.
string to parse :
< fontFamily=Verdana encoding=unicode fontWeight="bold"> some text < fontFamily=Verdana encoding=unicode > some text < fontFamily=Arial encoding=unicode fontStyle="italic"> some text < fontFamily=Arial encoding=unicode fontWeight="bold" fontStyle="italic"> some text
what i really need is:
< fontname=Verdanabold encoding=unicode> some text < fontname=Verdana encoding=unicode > some text < fontname=Arialitalic encoding=unicode > some text < fontname=Arialbolditalic encoding=unicode > some text
logically i think of it as taking apart the string into substrings
checking if there are fontWeight or fontStyle in the substring
if there is then appending the font name with the weight or style so so that the font name becomes font NameWeightStyle.then rebuilding the string.The font could be any font with variouse styles or weights..so far:
pattern = /<(.*?)>/gixsm; var matches:Object = pattern.exec(str); var finalstring:String = "";[code]...........
I created a class, extended the sprite class, and now in the constructor I am trying to set the Sprite's width and height properties which are inherited from the DisplayObject. However, after I set this.width and this.height, and print the values, I get 0 for both.
What the heck is going on? When I view the livedocs I see that DisplayObject has width and height listed as public properties. I have been able to instantiate a Sprite directly, and set the width and height after it's been instantiated, so I don't get it.
package { import flash.display.*; public class ScrollBar extends Sprite {[code].....