The problem is that I don't know to remove the effect. The effect remains in the opction as it was highlighted. Thus, I'd like to set a duration, or something that removes the effect I create.
I am creating an application for iPhone4, and one of the problems I am having is the lack of filter support. I am trying to create a "stroke" around some bitmaps... an example would be a text field that is white on a bright background - I would put a black stroke around it to contract it... there are other needs as well, but this is an example.
Before, I would just put a glow filter on the text field, tweak the settings and it looked good and did exactly what I wanted.But iPhone4 high resolution with gpu acceleration don't support filters - and I can't change those requirements... so any and all bitmap filters are out. Any way I can create a glow filter effect without using filters that would not be a major performance hit for fps and memory?
I'm trying to apply/remove a glow filter to a movie clip on a MOUSE_OVER/MOUSE_OUT event. Basically when I hover over a movie clip I want the glow to animate on, and then animate back off when I mouse out.
I'm trying to add a glow filter to a single MovieClip out of a few I've got on my stage. This is what I've got so far but for some reason it applies the filter to absolutely every layer on stage, instead of just the one MC I want..
[Code]...
Come to think of it, all I'd really need would be a stroke, rather than a glow; but I don't know of any "stroke filter".. If the big picture would help at all, what I'm trying to do is "add" borders to a few (intersecting and growing) disk layer masks.. I'd like the stroke intersection to look like the "Liquid Form" found here: [URL]
Im creating a sprite rectangle and put individual lines in the middle. Certain lines I would like to apply a glow filter to, but I don't want to apply it to the whole sprite.
I am trying to apply the glow filter to a dynamic text box when the text is clicked on. However this seems to be canceling the rest of my animations. The text glows for a moment or two when clicked upon, but then it disappears and the url address it is linked to does not appear. Below is the code I'm currently trying to use.
Code: text1.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown); var color:Number = 0x003366; var alphas:Number = .8; var blurX:Number = 5; var blurY:Number = 2.5; [Code] .....
I've seen this a couple of times on different projects, not sure if it has something to do with how I positiion things, but curious if anyone else ever sees this. Sometimes when I add a GlowFilter to a MovieClip the MovieClip seems to move just a fraction.
[URL] This is the link of my project. I embedded a kind of pixlated customfont say "font.tff". As you can see the clock in the right corner uses this font, but the glow behind it, doesn't (on my other computer it is). How do I fix this? I already manually embedded the characters at the dynamic textfield. If you hover over the "city" in middle left, you'll see a stats window. The font there works fine.
I'm working with a main .swf and several external .swfs that are loaded into the main timeline via a movieclip. Is it possible to add an eventListener in a main .swf's timeline that listens for when the external .swf reaches its last frame? What I would like to do is when the external .swf reaches its last frame, the next button on the main .swf's timeline would add the [glow] filter to the next button.
I have a few movie clips that change color when they are rolled over and rolled out of which is great and works correctly but now I have add glows to those buttons to serve as borders or a stroke and when you roll over the buttons the color and the filter color changes.
I was given the following code to establish a motion tween for five different movie clips. The code also ensures that a glow filter is applied at 5-second intervals. My user has now requested that the code be changed to ensure the following occurs: Once glow filter has been applied to the darkBlue_mc and when the glow filter is beginning to be applied to the red_mc, then the glow needs to disappear from the darkBlue_mc, and so on through all five movie clips, so only the current movie clip should have the glow filter shown. When the glow filter is applied to the last movie clip, which is lightBlue_mc, then he wants all movie clips to have the glow filter applied after a five second delay.
I have an image that's being masked by a circle movieclip. what i wanna do it add a glow filter to the circle/mask so that what you'd see is the image through the circle mask and the circle mask has a slight glow around it.
i have an image that's being masked by a circle movieclip. what i wanna do it add a glow filter to the circle/mask so that what you'd see is the image through the circle mask and the circle mask has a slight glow around it.
I made a gradient glow within the FLASH IDE on one of my textfields. I was wondering if there is a way to change the glow in as3? Apparently you can not change the glow in the flash IDE. It has to be white/black gradient.
I'm trying to convert a simple FXG to SVG. The conversion is pretty much straightforward, but I'm encountering a color manipulation problem. The FXG have a base shades of gray path, and I apply a different color transformation on subsequent use of this path for other shapes.
Here the FXG color transformation (equivalent to colorTransform) : <ColorTransform redOffset="-255" blueOffset="25" greenOffset="56"/>
How can I convert this color transformation (even the negative offset) to something SVG understand? I only need the color offset changes, no multiplier or alpha. I think it could be achieved with <feColorMatrix> (look like this SVG filter work like the AS3 ColorMatrixFilter) but I can't find how. How I could convert those color offset changes to a color matrix filter ?
When I change color with var blue:ColorTransform = new ColorTransform(); blue.color = 0xFF00B8E7; MovieClip.transform.colorTransform = blue;
I add this var myBevel:BevelFilter = new BevelFilter(); myBevel.type = BitmapFilterType.INNER; myBevel.distance = 3; myBevel.highlightColor = 0xFFFFFF; myBevel.shadowColor = 0x000000; myBevel.blurX = 5; myBevel.blurY = 5; MovieClip.filters = [myBevel];
The result is, only color changed. How can I add this bevel over or on the new color that I changed? It seems like that the bevel takes all colors as the new color that I changed, not taking the one I specified myBevel.highlightColor = 0xFFFFFF; myBevel.shadowColor = 0x000000;
is it possible to make the duration of a movieclip equal the duration of the preloader, i mean is it possible to make something like, the time the preloader needs to reach the 100% = the duration of the movieclip? i'm using AS 3.0 and flash CS4 just in case it helps here is my code for the loader:
Code: loader.contentLoaderInfo.addEventListener(ProgressEvent.PROGRESS, loadProgress); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); function loadProgress(event:ProgressEvent):void { var percentLoaded:Number = event.bytesLoaded/event.bytesTotal;
I'm looking for an efficient way to filter a specific color from a bitmapData object in ActionScript 3. Currently I use a loop with readByte32(). This takes about a second to process which is unacceptable. I have been trying to get paletteMap() to work but so far haven't been able to grasp its API (any truly useful links? Google has failed me...). Here's my current logic, which I want to improve:
I'm using Flash Builder 4 Premium. My application has a title bar that I don't want to scroll, and a group underneath that should scroll. Here is the group that I want to be able to scroll:
We are creating an ecommerce site for my business and am trying to create a flash file that will allow the end user to select a color from a palette of 64 different swatches that they would like their item to be so it processed it into the order. I only need to create the flash file so they can select the color.
I created a custom component in Flex 3 that contains a column chart. I also added code that will allow the user to drill down on a column when there is underlying detail data. If there is no data, clicking on the column has no effect. I want to make the column under the mouse glow when the drill down functionality is possible as a visual signal to the user. How do I make the column glow when my IF statement results in true?
Trying to create a profanity filter for an AS2 application. Working with code found on this site on another post that doesn't seem to work. Anyone see the issue here?
test.onPress=function (){ badWords = ["this", "wont", "work"]; var lc_content = formContent.toLowerCase(); for (j=0; j<badWords.length; j++){
[Code].....
The form field is called "formContent". This returns both traces no matter the input so it must be a problem with the structure but I can't see it.
I noticed many players display audio track duration before loading the sound file, but I cannot figure out how that is done. So how can I get the duration of an mp3 file in Flex without having to load the file in a Sound object ? Think about loading 1000+ files in an application that has to immediately display the duration for each track.