ActionScript 3.0 :: How To Add Bevel Filter On MovieClip After Changing Color
Dec 13, 2011
When I change color with
var blue:ColorTransform = new ColorTransform();
blue.color = 0xFF00B8E7;
MovieClip.transform.colorTransform = blue;
I add this
var myBevel:BevelFilter = new BevelFilter();
myBevel.type = BitmapFilterType.INNER;
myBevel.distance = 3;
myBevel.highlightColor = 0xFFFFFF;
myBevel.shadowColor = 0x000000;
myBevel.blurX = 5;
myBevel.blurY = 5;
MovieClip.filters = [myBevel];
The result is, only color changed. How can I add this bevel over or on the new color that I changed? It seems like that the bevel takes all colors as the new color that I changed, not taking the one I specified
myBevel.highlightColor = 0xFFFFFF;
myBevel.shadowColor = 0x000000;
I applied a bevel filter to a movie clip. Looks fine in authoring mode but the filter effect doesn't show up when playing back in Flash or in a browser.
I am just looking for something that " Is it possible to change the color of a movieclip through css"? I can use css for changing text color but how I use it for movieclip.
I have a problem, no I already have the code and here is what I am using (MC is the original movieclip on the stage while MC1 and MC2 are child movieclips within MC)
Code: var ob1color = new color("_root.MC.MC1"); var ob2color = new color("_root.MC.MC2"); ob1color.setRGB(0x00FF00); ob2color.setRGB(0x00FF00);
That code works perfectly fine it's just that if I animate MC1 and MC2 within MC it doesn't work I would have to group those 2 into a seperate movieclip called MC3 in order for the animation to work. I mean it's great I found a way around it but is there anyway to NOT have to have that MC3 in order for the animation to work? Because working with so many Movieclips can get so annoying this is my hierarchy.
Code: [Stage] > [MC] > [MC3] > [MC1 MC2 animation] That MC3 is an un-needed movieclip other than to work the animation. Is there any way I can fix that? I Also have to change the code to look like this Code: var obcolor = new color("_root.MC.MC3"); It's looking like you can't apply a color change AND animate an object.
I'm trying to change the colour of a movieclip.I want to send a variable from Javascript within the html that the swf will be embeded in.I'm not quite sure where to start with this but this is my code:
I'm looking to change the color of text in a movieclip when the user clicks it(IE it'll turn red for wrong, and green for correct). I've set it up so it can do other things, like gotoAndPlay, I just can't get it to change color. Here's what I've got so far for AS. The movieclip on the stage with the text in it is called q1, for question 1.
Code: stop(); q1.addEventListener(MouseEvent.MOUSE_DOWN, navPress); function navPress(event:MouseEvent):void{
My menu(code is by scotty)has 3 movieclip buttons, with text. I broke apart the text to change the color onMouseOver. Problem is the button only works when the mouse is pointed over the actual text, so it doesn't work properly, because the text is obviously very small. I can't put a "field" behind it, because it will become part of the MC, and thus will change color. Here's the example: [URL] File is here: [URL]
To achieve a zoom effect in our 2D flash game, we make the background of the game much bigger than the visible stage. This becomes a problem when the background is complex or when we apply a grayscale filter to the background. Is there a better way to do zoom? Or, is there a way to apply the filter to only a specific area of a movieclip?
I`m trying to set-up a script that changes the color of a movie clip, depending on the current url of the page... My code is:
Code: var link = "http://localhost/v-v/indexSRP.php?kategorija="; var link2 = "http://localhost/v-v/index.php?kategorija="; if (_root._url.indexOf(link + "3") == 0) {
I am in the making of a isometric level editor, and I have about 15 movie clips with more to come. I want to let people change the color of tiles to what they want from a list of colors, so how can I let them change the color of a tile dinamicly with actionscript so that it changes a tile's color while preserving changes of "shadows"? I mean I have let's say a cube and to make it look 3D I need to change each face to make a feeling of 3D and not a flat one.
i have been doing this tutorial http:[url]..but i am stuck on PART 8, i have done everything the tutorial has said so far (although my image and the colors used are different) but the large blank box at the top of the color pallet isnt changing color when i click on any color from the pallet.
Also this tutorial doesnt say what version of flash and actionscript is best suited for this.Currently i am using CS4 & Action Script 2.0 but i don't know if this is correct. below there is a link to the fla. file that Coloring_Book.fla.
I have a few movie clips that change color when they are rolled over and rolled out of which is great and works correctly but now I have add glows to those buttons to serve as borders or a stroke and when you roll over the buttons the color and the filter color changes.
So i'm working on this website and I want to be able to switch out the entire color scheme on the website everytime a button is pressed, I've stepped away from flash for awhile and actionscript 3 is new me. Plus I haven't quite found any truely useful stuff on forums yet.
What i can't figure out is when a button is pressed the HTML background color changes to one of 5 preselected colors (that alternate ever time the button is pressed). Then for each background change the text changes too as it is part of a entire new color scheme.
What I've managed so far is to change the color of the background thats within the Flash file. What i did was to make a movie clip that plays to a next frame and stop everytime the button is pressed. Now i just need to also get to change the HTML color and the font colors.
//"homeText" being the name of dynamic text field and "Button" the name of the button and "background" being the movie clip that is the background within the flash file.
Button.addEventListener(MouseEvent.CLICK, Button_CLICK); function Button_CLICK(e:MouseEvent):void{ background.play(); homeText.TextFormat(color "0x000000");}
I'm not sure if my code is just sloppy or if i'm completely going the wrong route here.
I have a button with an icon. I want to have the button in gray so I change the chromeColor but when I do that, the icon became darker.On the left the button without changing the color, on the right, the gray button with and darker icon.How can I have a gray button without changing the icon color?
The problem is that I don't know to remove the effect. The effect remains in the opction as it was highlighted. Thus, I'd like to set a duration, or something that removes the effect I create.
I'm trying to convert a simple FXG to SVG. The conversion is pretty much straightforward, but I'm encountering a color manipulation problem. The FXG have a base shades of gray path, and I apply a different color transformation on subsequent use of this path for other shapes.
Here the FXG color transformation (equivalent to colorTransform) : <ColorTransform redOffset="-255" blueOffset="25" greenOffset="56"/>
How can I convert this color transformation (even the negative offset) to something SVG understand? I only need the color offset changes, no multiplier or alpha. I think it could be achieved with <feColorMatrix> (look like this SVG filter work like the AS3 ColorMatrixFilter) but I can't find how. How I could convert those color offset changes to a color matrix filter ?
I'm looking for an efficient way to filter a specific color from a bitmapData object in ActionScript 3. Currently I use a loop with readByte32(). This takes about a second to process which is unacceptable. I have been trying to get paletteMap() to work but so far haven't been able to grasp its API (any truly useful links? Google has failed me...). Here's my current logic, which I want to improve:
Ok, I am new to Flash and I am using CS3. I just learned about creating lines and choosing their end cap styles and joint style. I created 2 lines that were connected, highlighted both with the selection tool and tried to change the join style to miter. It would not work. I also tried round and bevel but they would not work either. I did this over and over with many different sets of lines, and I could not change the join style. What am I doing wrong?
I need a function that iterates i++ style to go from white to black or (even better) white full alpha to white no alpha.I tried messing with 255,255,255 stuff but its not the same as the hex 0xFFFFFF and if i try it i always get blue for the value 255. and 0 for black (in my experiments) also tried [255,255,255,1] (black no matter the value).
so i watched the tut on motion tweens on how to change the color of stuff, but i guess im doing something wrong because its not working.are there step by step directions i can follow? also how would one change the color of a gradiant over time?
I am looking for a way to create a sliding scale, not unlike a horizontal scrollbar that changes the background colour of a page as it moves left or right. Whats the best graphics software for this?