Actionscript 3 :: Can't Remove All Images Of A Sprite-container?

May 20, 2011

I've got a stack of images.Those images are all added to a sprite container:

var container:Sprite = new Sprite();
container.addChild(img);//added in a loop
addChild(container);

Later, when I iterate through the container to remove the images I say:

for(var i:int=0;i<container.numChildren;i++)
{
var currImg:Sprite = container.getChildAt(i) as Sprite;[code].....

Only a part of the images are removed. If I trace container.numChildren I get the correct number of images to be removed.

View 4 Replies


Similar Posts:


ActionScript 3.0 :: Remove The Yellow Border Around The Sprite Container?

Oct 28, 2010

q) One problem I still have. How do I remove this awful yellow border around the sprite container in AS3

private function checkNumber(e:Event=null):void{
trace("Globalvars.vars.noLoaded" + Globalvars.vars.noLoaded);
if(Globalvars.vars.noLoaded>=15){

[code].....

View 1 Replies

ActionScript 3.0 :: Remove Container VS Remove All Children?

Sep 6, 2011

In my experiment memory usage keeps growing a little (more, and more RAM usage after GC) when I use repeatedly:

Code:
removeChild(picContainer);
addChild(picContainer);

[code].....

View 5 Replies

ActionScript 3.0 :: Display A UIComponent In A Sprite Container?

Nov 3, 2008

I am stuck in a strange problem, can anyone suggest what I amdoing wrong here: the TextArea component didn't show in thedisplay:

var text:TextArea = new TextArea();
text.height = 500;
text.width = 200;

[code].....

View 2 Replies

ActionScript 3.0 :: Video Container And Sprite(button)?

Apr 4, 2007

Am I missing something or it is just flash? Well I have a PlayerVideo which extends Sprite and have 3 children:1. flash.media.Video2. flash.display.Sprite as PlayPause button3. flash.display.Sprite as MuteUnmute buttonThe thing is that when I have video attached to PlayerVideo, button mouse events are not working, when not Sprite buttons are working okHave anybody ever had something similar ? Mybee some workaround?I have tried wrap with MovieClips and Sprites, but it is the same effect,

View 2 Replies

ActionScript 3.0 :: Using GetChildAt - Get An Image Object From One Sprite Container?

Jan 14, 2010

I am trying to get an image object from one sprite container and adding it to another sprite container. But when I use GetChildAt for this, it will remove the object from the parent sprite and place it inside the other.

Code: sprContainer1.addChildAt(sprContainer2.getChildAt( 1),0);

Problem is when I run this code sprContainer2.numChildren is getting reduced by 1, which seems that this code removes a child from sprcontainer2.

View 2 Replies

Actionscript 3 :: Setting Width And Height Of A Sprite Container?

Feb 27, 2011

I know this might seem like such an easy issue and I can't understand why I cant figure it out but none the less I can't and I've just about given up. Here's the issue:

I have a sprite container which is supposed to hold a bunch of thumbnails to videos. I am able to populate the container with all the videos and the whole works but obviously if I add a bunch of videos its going to exceed the size of the flash document so I need to add a UIScrollBar (which I did) now the scrollbars target is set to the container but isnt allowing me to scroll and if im correct this is because the container doesnt have a set height. So Im trying to set the height of this container but the second I try setting the height or even width all my thumbnails I used to be able to see are gone! It's as if the size is being set to 0 when its not I've even tried to set it to a specified size just to test and nothing.

[Code]...

View 1 Replies

ActionScript 3.0 :: Mouse Event For Bitmaps Within Sprite Container?

Jul 21, 2011

I have stuck a bitmap into a display object container (Sprite). On a given mouse event (i.e. mouse click), I would like to display the x and y coordinates of the bitmap. However, I've realized upon clicking on the bitmap, the event is only recognizing the higher level Sprite container. I suspect this could be attributed to the simple fact that bitmaps are not InteractiveObjects.If it's I have attached the code. I am loading a master image and cloning it to produce a thumbnail image (bitmap). Mouse events with the container holding the master image recognize the image itself while the container holding the thumbnail only recognizes the Sprite container.

Code:
var ldr1:Loader=new Loader();
var url1:URLRequest=new URLRequest("PhotoGallery0/picture0.jpg");

[code].....

View 9 Replies

ActionScript 3.0 :: MouseEvent Triggered Twice When Click On The Container Sprite

Sep 14, 2009

[Code]....

At the moment when I click on the continer sprite, both mouse events are bringing triggered, from the stage and the container sprite. How can I make it so I only get the object I'm clicking on and not the stage as well??

View 7 Replies

ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It?

Mar 23, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.

at flash.display:isplayObjectContainer/removeChild()
at grid/ball_movement()// my function in enter frame event
The code I wrote in ENTER_FRAME is

[code].....

View 3 Replies

ActionScript 3.0 :: Remove A Sprite Object When Another Sprite Object Hits It

Mar 24, 2011

I have a brick class where I have created a rectangle using flash.display.graphics.I am using this brick class to create a grid of 10 X 10 in another class called grid using new brick() in a for loop.I have another class called ball where I have created a circle with flash.display.graphics.The problem is that I want to remove / destroy individual bricks when the ball hits the bricks on Event.ENTER_FRAME which is not happening.the error I get is shown only for the last brick that is created in a for loop.[code]

View 1 Replies

ActionScript 3.0 :: Using GetChildAt With A Sprite Conatiner Is Removing A Child From The Container

Jan 9, 2010

I am trying to get an image object from one sprite container and adding it to another sprite container. But when I use GetChildAt for this, it will remove the object from the parent sprite and place it inside the other.

Code:
sprContainer1.addChildAt(sprContainer2.getChildAt( 1),0);

Problem is when I run this code sprContainer2.numChildren is getting reduced by 1, which seems that this code removes a child from sprcontainer2.

View 2 Replies

ActionScript 3.0 :: Gallery - Loading Thumbs From An Xml File And Placing Them Into One Container (sprite)

Jan 31, 2009

I am loading thumbs from an xml file and placing them into one container (sprite), which i later use for scrolling based on mouse position with this formula:

[Code]...

View 3 Replies

ActionScript 3.0 :: Remove All Children From Container

Oct 2, 2008

Well I'm starting to really enjoy AS3, my next question then is this: In AS2 I'd often remove all movieclips with something like this:
PHP Code:
for(var i: String in container) {
container[i].removeMovieClip();
}
Is there something similar in AS3 that I can do without resorting to maintaining an array of references to each child of my container?

View 4 Replies

IDE :: How To Remove Sprite Objects

Jan 31, 2010

I once saw an effect on a flash add I wanted to try make myself also - the cursor makes a vake that blur out and disapear, much like the vake of a plane, just faster. The problem is I need to remove the vake when it has faded out, or else it just stay in the background and fill up forever! I know there must be an easy way for this. Can some of you tell me the best way here? I have attached the fla-file and scripts. You see a comment where I try to put the code...

View 1 Replies

ActionScript 3.0 :: Remove Sprites From Container And Onto Stage?

Feb 27, 2012

so i have a sprite containing a bunch of other sprites. what is the simplest way to remove every sprite within and place onto stage in the same spot?

View 6 Replies

ActionScript 3.0 :: Remove The Sprite On Mouseclick?

Apr 12, 2012

I am trying to spawn a sprite (which works correctly). But i cant seem to remove the sprite on mouseclick. I have my object called Cactus. It runs fine but returns an error when clicking.

Code:

Code:
package
{
import flash.display.*;

[Code].....

View 14 Replies

Flex :: Hide (not Remove) The Content Of A Panel Container?

Dec 4, 2009

I'm extending a Panel to build a custom component. Without knowing what this will contain later, how can I add a method to temporarily hide all contents and displaying an internal object (which is normally invisible) instead?

[Code]...

View 2 Replies

ActionScript 3.0 :: Remove All Children From A Display Object Container?

Jun 22, 2009

How do I remove all children from a display object container? I want to make sure that when I re-enter a particular frame that there are no imageLoaders loaded into my photoGallery.

View 2 Replies

ActionScript 3.0 :: Remove Sprite From Display List

Apr 30, 2009

I'm using a Timer to load a different swf (into Sprite) every couple of seconds, it works great but I can't get the previous swf removed before the next one loads, heres the code (I know, its really basic)

[Code]...

View 2 Replies

ActionScript 3.0 :: Remove All Existing Movieclips From A Sprite?

Jan 16, 2009

I have a sprite

Code:
var holder:Sprite = new Sprite();
I then add lots of thumbnails into this sprite from a loop

[code].....

View 9 Replies

ActionScript 3.0 :: Remove A Filter I've Applied To Sprite?

Jan 25, 2009

Is there any way to remove a filter that's been applied to a sprite?

Let's say I have a sprite named rect, and I've applied three filters to it[code]...

How can I remove those filters, and return rect to it's original unfiltered state?

View 1 Replies

ActionScript 3.0 :: When To Remove Child - Sprite To Stay On The Stage Until One Of Two

Dec 16, 2008

I have a map with various regions as movieclips. When you mouse over a region, a sprite appears containing xml data. Among this data is a hyperlink. I want the sprite to stay on the stage until one of two
things happens:

- you mouseout of the sprite
- you go to a new region

That seems to be the problem. I've successfully coded the program to remove the child if you mouseout of the sprite. But if you go to a new region, it makes a new sprite and now you have two sprites with xml data on the stage! If I remove the child when you mouseout of the region, then the sprite won't stay on the stage for you to click the hyperlink. How can I make the sprite stay on the stage until:

- you mouseout of the sprite
- you mouseout of the region IF you aren't on the sprite

View 5 Replies

ActionScript 3.0 :: Remove The Child Object From A Sprite Using A Timer?

May 19, 2010

I got this error upon trying to remove the child object from a sprite using a timer.

function notify(e:Event){
var bx = new box();
con.addChild(bx);

[Code]....

View 3 Replies

ActionScript 3.0 :: Sprite Trying To Remove Itself From Stage (Throwing Errors)

Aug 5, 2009

I'm trying to have a bullet Sprite remove itself from the stage once it is off the stage, but Flash keeps throwing #1009 errors at me. I've looked over the code several times and don't understand what's wrong.

Bullet code:
package {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.events.*;
public class Bullet extends Sprite {
private var bullet_direction;
[Code] .....

Error message:
Code:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Bullet/DestroyBullet()
at Bullet/BulletMovement()

View 4 Replies

ActionScript 3.0 :: One Container For Multiple Images?

May 28, 2010

Will try and explain this best I can. Basically, I have a scroller which displays thumbnail images. The images show up when a button is pressed. This is the code I have

Code:
import caurina.transitions.*;
var xml:XML;

[code].....

View 12 Replies

ActionScript 3.0 :: Random Images Into Container On Stage?

Oct 17, 2011

Actionscript Code:
var imgArray : Array = ['1','2','3','4','5','6'];var loader : Loader = new Loader();loader.load(new URLRequest(imgArray[Math.round( Math.random() * imgArray.length-1

[code]....

View 2 Replies

ActionScript 3.0 :: Get All The Images Inserted On A Movieclip Container?

Oct 6, 2010

I'm having problem with regards to getting the name of the inserted images inside the movieclip container.
 
My movieclip container is named "container", it followed this snippet:

[Code]....
 
Is it possible to get the exact name of the images instead of "instance147" or "instance175"? So that if i have inserted image with the name of apple.png, it will show:
 
|     1.     name:apple.png     type:object    [object Loader]
 
By the way, i use FileReference to insert image to the stage.

View 6 Replies

ActionScript 3.0 :: Dynamically Adding Container Mcs And Images

Sep 19, 2010

Yes, another one of those pour souls attempting to escape the confines of AS2 and venturing into the AS3 world! I'm simply trying to dynamically add an image frame (imgframe) to the stage, sticking an image holder (imgholder) into the image frame mc and then loading an image into the image holder mc. Here's the code I've been using as a test, but it spits out errors saying that a term is undefined on "mainmask_mc.imgframe.addChild(imgholder);" code. I've tried changing it to various things, but nothing works.

[Code]...

View 7 Replies

ActionScript 3.0 :: Loading Images Sprite?

Oct 29, 2010

when I pass a sprite variable to a class to place images in it the spite doesnt display all the image as it should. It is unstable.

[CODE]canvas1=new Sprite(); addChild(canvas1);mybackground=new ClassBackGroundtile(canvas1); canvas1.addChild(mybackground);
////////////////////////////////////classbackgroundTileprivate var canvas1:Sprite;[code]...............

View 2 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved