ActionScript 3.0 :: MouseEvent Triggered Twice When Click On The Container Sprite

Sep 14, 2009

[Code]....

At the moment when I click on the continer sprite, both mouse events are bringing triggered, from the stage and the container sprite. How can I make it so I only get the object I'm clicking on and not the stage as well??

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Flash :: AS3 MouseEvent.MOUSE_MOVE Event Stops Responding After MouseEvent.CLICK Call?

Nov 6, 2010

I have several stage event handlers to enable mouseovers over several dynamically generated moviecilps on the stage that then change their alpha to indicate the mouse is over that particular mc... fairly trivial (mcOver handler). Additionally, I also want to know what MC is clicked, so I update a public variable (public var activemc:Number) with the ID of the dynamic movieclip when the mouse is over it (using a hitTest to check, which is why the EventListener is added to stage and not to the MC), which is checked in the mcClicked handler:This is in the constructor:

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private function mcClicked(event:MouseEvent):void {
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private function mcClicked(event:MouseEvent):void {
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I have stuck a bitmap into a display object container (Sprite). On a given mouse event (i.e. mouse click), I would like to display the x and y coordinates of the bitmap. However, I've realized upon clicking on the bitmap, the event is only recognizing the higher level Sprite container. I suspect this could be attributed to the simple fact that bitmaps are not InteractiveObjects.If it's I have attached the code. I am loading a master image and cloning it to produce a thumbnail image (bitmap). Mouse events with the container holding the master image recognize the image itself while the container holding the thumbnail only recognizes the Sprite container.

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[code].....

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I have th following code below. When the monster is clicked I would like to remove it but the MouseEvent.Click event never fires? I'm using flash cs4.
 
import fl.motion.Animator;import fl.motion.MotionEvent;var this_xml:XML = <Motion duration="30" xmlns="fl.motion.*" xmlns:geom="flash.geom.*" xmlns:filters="flash.filters.*">    <source>       [code].......

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IDE :: Why A MouseEvent.CLICK Would Affect Only 1 Of 5 Items

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Is there any reason why a MouseEvent.CLICK would affect only 1 of 5 items, whereas a MouseEvent.ROLL_OVER and MouseEvent.ROLL_OUT affect 5 of 5 items when each event listener is applied exactly the same way?For some reason, of the 5 images I've imported, only the last image is able to be clicked and have click actions applied, yet it is able to receive the ROLL_OVER and ROLL_OUT messages. So that leaves me thoroughly confused.

Here is the code I'm using, I'd greatly appreciate your help ---

Code:
import XMLManager;
import caurina.transitions.Tweener;
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ActionScript 3.0 :: Using GetChildAt With A Sprite Conatiner Is Removing A Child From The Container

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Code:
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ActionScript 3.0 :: MouseEvent.CLICK Would Affect Only 1 Of 5 Items

Oct 28, 2009

Is there any reason why a MouseEvent.CLICK would affect only 1 of 5 items, whereas a MouseEvent.ROLL_OVER and MouseEvent.ROLL_OUT affect 5 of 5 items when each event listener is applied exactly the same way? For some reason, of the 5 images I've imported, only the last image is able to be clicked and have click actions applied, yet it is able to receive the ROLL_OVER and ROLL_OUT messages. So that leaves me thoroughly confused.

[Code]....

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ActionScript 3.0 :: .addEventListener(MouseEvent.CLICK Won't Work

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Code:

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I have the following code:

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var mouseWheel_mc:MouseWheel_mc = new MouseWheel_mc();
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[Code]...

there is a MovieClip named mouseWheel_mc which is being called at runtime from the library with 30 frames in it, sequential animation frames.I would like the MouseWheel motion to play these frames forward or backward depending on which direction the mousewheel is being pulled or pushed.

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Mar 9, 2011

got stuck on this for a while now: have this code but my mouse event is not responding:

function wrongRight(evt:MouseEvent):void
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[code]....

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Actionscript 3 :: MouseEvent's CLICK Versus DOUBLE_CLICK?

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is it not possible to have both CLICK and DOUBLE_CLICK on the same display object? i'm trying to have both for the stage where double clicking the stage adds a new object and clicking once on the stage deselects a selected object.

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UPDATE:here's some code. essentially what i would like is have one or the other, not both with double click

stage.doubleClickEnabled = true;
stage.addEventListener(MouseEvent.DOUBLE_CLICK, twoClicks, false, 0, true);
stage.addEventListener(MouseEvent.CLICK, oneClick, false, 0, true);

[code]....

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Flash :: MouseEvent.CLICK Not Responding On Stage

Feb 25, 2011

When I listen to mouse click event on the stage, it seems it's not always responding to my mouse click event. what I have is:

stage.addEventListener(MouseEvent.CLICK, Test);
function Test(event:MouseEvent):void
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trace("test");
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I usually have to click a few times randomly on the stage to get the trace statement.
I thought when I add this event listener to the stage, it should respond to any mouse click within the swf area, no?

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