ActionScript 3.0 :: MouseEvent Doesn't Work - When Drag And Drop The Container Movieclip On The Main Stage And Compile
Aug 1, 2009
I added a movieclip and named "bot_mc" in another movieclip. Then, In Action panel, I use bot_mc.addEventListener(MouseEvent.DOWN, xxxx). However, when I drag and drop the container movieclip on the main stage and compile. There is no error occurs but the MouseEvent doesn't work.
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May 4, 2011
I'm having a problem with adding a MouseEvent listener to a Loaded MovieClip. The loaded MC is a single frame and contains two animated MCs. There's some MouseEvent listeners already on the two MCs. Here's the code in my loader SWF:
[Code]...
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May 12, 2010
I bet this is not a new topic but I couldn't find solution for my problem in the net.I'm trying to make a super simple drag n drop. The code is below:
PHP Code:
s_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
s_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
[code].....
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Jul 21, 2011
I have a drag and drop game. You listen to a sound for exampl "bread" You proceed to drag that mc to a box. If it is the right object I want to remove that mc and splice the array so it doesn't choose that object anymore. However I have notices two things.
When I splice(0) a specific element - then nothing works. When I splice the cuurent indexed element ie: the last element to get right - it doesn't actually remove it from the array. I have highlighted the key code parts.
[Code]....
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Feb 17, 2010
I have this enter_frame listener to make my Container MovieClip rotate on a 3D environment in relation to the position of the mouse.
PHP Code:
addEventListener( Event.ENTER_FRAME, loop );
private function loop( e:Event ):void
{
var distx:Number = mouseX / stage.stageWidth;
[Code]....
One of the MovieClips I load into that "ctt" container has some scrollable content. I've traced both the CLICK and MOUSE_DOWN events on the Dragger of the scrollbar and it's active, it receives the click and mouse_down events. The problem is that it doesn't drag.
I know that the scrollbar works because if I remove the loop enter_frame event I showed before it works perfectly, it just doesn't rotate on a 3D environment as I wanted it to.
why the dragger doesn't drag when that ENTER_FRAME event like that is being used?
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Mar 17, 2009
I dragged and dropped my movie clip on to the stage, and it doesn't play. Other movie clips play, but the one I need to use doesn't play. I even added a function that is supposed to play the clip when you click on another clip, and it doesn't work although others do. I've attached the fla for reference, the clip that I'm trying to use is wipe3.
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Jan 31, 2012
Greetings. I've been doing this tutorial. [URL] And worked pretty well. In order to adapt to my needs i made it a movie with a drag and drop parameter to be loaded in another movie (with loadMovie or loadMovieNum). The problem is than the movie loads, drags but doesnt drops. Even i tried with the example movie and nothing happens.
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Jan 14, 2004
Whenever I add a drag action to a movieclip and add constraints it doesn't work properly and the movieclip after its pressed jumps to the top of the screen.
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Mar 29, 2011
I am looking for a way to remove a movieclip from the stage when it is dropped (after a pause) and then have a new random movieclip appear at a specific point on the stage, which can then be dragged and dropped onto its own target (which repeats the process).
Code:
var movieArray:Array = new Array();
movieArray = ["Red", "Green" , "Blue"];[code].....
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Nov 22, 2009
I am having this problem with my movieclips. One is container_mc and inside it is picture_mc. They both have drag and drop functions. Container drags when it is clicked...but when I try to drag and drop picture_mc, I end up dragging the whole container itself. picture_mc is inside container_mc.
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May 23, 2011
I need a way to drag and drop an image from a container to another. I have tried a few different ways but I guess the drag & drop thing is still eluding me. Anyway, here's what I am trying to do, A container will contains a few bitmap/vector image (what's the best way for this? Tile Group? Or?) and then I want to be able to drag any of the image onto another larger Image inside of a Panel. Just like dragging shapes in Photoshop. No code here, as I am completely lost on how to go about it. I found a few tip/tutorial here and there but none which I could understand easily or adapt to my need.
Edit 1 : Got so far till now :
public function beginDrag( mouseEvent:MouseEvent ):void
{
[code]....
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Aug 11, 2011
I have 12 movieclips on one layer, each are draggable some perform an action some dont. The problem is the levels when they are dragged some are above the other clips on the same layer and some are below. I want the dragged clip to be above all clips. Also on the stage there are text boxes over the "droptarget" they have to be on a layer above to be visible. So therefore the area where the text box is does not allow the dragged item to perform its task, the "droptarget" function does not work.
holder_mc11.onRelease = function(){holder_mc11.stopDrag();[code]...........
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Jul 28, 2011
I have a little snippet of code that allows the user to create a line with the mouse, and clears the line if they end up touching the hitbox with the mouse, while they're drawing the line. It works fine when it's just thrown onto the main timeline. However, when I try to encapsulate it within a movie clip, it suddenly doesn't work. At all. Are there any suggestions as to why this is happening? Here's the code.
[Code]....
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Oct 2, 2009
In my class i've got something like this:
[Code]...
So Every time when I click left mouse button, the setClickedTrue function should be triggered. And that's what happen normally. But when I make a fast move with a mouse, and in the meantime i click left mouse button, or i make a fast move and finishing i will click left mouse button, the function is not triggering. Something like MouseEvent can't hear this Event. I'm making an avoid game, and it's very important. I'm using Timer class with delay = 30; I'm also have got 30FPS on Flash Proporties.
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Jun 23, 2009
My SWF contains a combobox that functions as expected when it is viewed alone. But when this same SWF is loaded into a 'container' SWF the combobox no longer works.
The container SWF uses AS3, and the SWF that is being loaded into it uses AS2. Could this be the problem?
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Mar 30, 2012
Im trying to load my external swf which is a drop and drop swf into the main swf but when i load it only the drag works and the target is not detected so it doesn't drop.the pop up also stops working in the main swf when you type test1 or test2.heres the code i use to load swf in the main swf :
myContainer2.loadMovie("externaldrag.swf");
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Nov 22, 2004
I am loading a movie that is a .SWF into another .SWF. Just like all the tuturials do on this website. When I load a movie that has Drag and Drop options in it.. it doesnt work.
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Jun 11, 2009
[IMG]file:///C:/Users/Majken/AppData/Local/Temp/moz-screenshot.jpg[/IMG]I?m trying something perhaps a little above my level, as I have just recently begun using flash (like a week ago), but I hatred doing this code ,but it does not work.
[Code]....
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Feb 18, 2009
The thing is: I have got 5 movieclips which are able to drag and drop. Next to that I've got 20 containers which are all droptargets. The movieclips are able to be dragged and then dropped on a container. So far so good. But what I want is that when I drop a movieclip on a container which already has a movieclip dropped on it, the first movieclip gets removed and the second movieclip is dropped on the container. Or you could also say.. that the second movieclip replaces the first movieclip. This instead of the fact that a container has multiple movieclips dropped on itself.
[Code]...
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Nov 6, 2010
I'm making a button for the first time, and I wanted to use a full click to drive it. However, when I use addEventListener(MouseEvent.CLICK, onClickHandler); nothing happens when I click on it. When I use (with the rest of the code being identical) addEventListener(MouseEvent. MOUSE_ down, onClickHandler); it works like a charm.
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Mar 1, 2005
I'm having a problem with my dragOver function.The point of my project is that can drag the items that are on the table to the little bag (this is a button) on the left bottom of the screen.The thing is that the dragging works but when I perform a hitTest the item is supposed to dissapear, but it doesn't....
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Jan 20, 2011
I have developed a simple drag and drop learning object, which works exactly as I intend it too except for one small problem. I have a selection of labels and each one has its own X and Y variables; now when I drag a label if I hit the target then it is dropped into place and if I miss my target it calls the Number variable for the X and Y of the MovieClip and it snaps back to its original co-ordinates - great.
The problem I have found is when I drag the label holding down my left hand mouse button towards the edge of my stage, as my mouse cursor holding the label passes from inside the stage to outside I lose my hand icon and the label is in limbo until I bring it back into the stage but then I am forced to drop the label just inside the stage and the X and Y variable no longer holds the original co-ordinates of the MovieClip, but is overwritten it seems to the new co-ordinates near the edge of the stage, so the snap back goes to the edge of the stage and not where it should. I have gone down the route of creating a rectangle bound to keep the label within the stage but as I hit the bound it unfortunatley acts in much the same way as when I drag outside the stage.
I understand that AS3 is listening out for a MOUSE EVENT and that it cannot listen when the cursor is outside the stage; I have come across the MOUSE LEAVE function would this work? I basically want my code to detect when the MovieClip has been dragged outside the stage and automatically snap it back to the co-ordinates held within the X and Y variables and stop dragging letting the user try again.
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Nov 12, 2009
Is there any possible way that you could drag and drop the stage itself? I mean, Id rather not have to make a bounding box for what could be an infinite number of images randomly placed on and off the stage's view.
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Jun 15, 2010
I'm facing difficulties trying to drag and drop dynamic MC when their registration point go out of the stage.I'm using Tweener easing, and when this happens I get errors coming from Tweener and also from the stage.listeners..
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Feb 20, 2012
I ve got a drag and drop code working, but what I really want to do is have a check answers button that tells the user, you have none correct, or two correct or all wrong... I have one target area, and 3 correct answers (out of 7) so I would like to let the user put as many ansers on the target as they want and then check if they have any correct, also a reset code would be nice to put everything back where it started... I tried to break my code up but the events then went mad, Here is what i have so far, it works instantly and lets crrect answers stay and incorrect bounce back..
stop();
yes1.visible=false;
allcorrect.visible=false;
doit.text="drag over the words that mean Vision";
[Code].....
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Jul 14, 2009
I need to limit dragging when user drags out of the Stage. [code]...
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Feb 6, 2011
Basically imagine a stage with 1 question on it and 3 possible answers. All the answers are draggable and the correct answer must be dragged to the answer area. If the wrong answer is dragged it bounces back... The problem (which in my opinion seems quite basic) is when the correct answer is dragged onto the answer area, I can't get it to do much. I can run a trace and that works so I know its setup correctly but I think i'm coding it wrong within the IF statement. My entire code for the correct answer is kept in a seperate as file and I have listed it below:
package code {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.geom.Point;
public class Three extends MovieClip {
[Code] .....
The bit where it says " if ( dropTarget.parent.name == "answer" )" I'm presuming is where the code has to go. I want to either goto a frame label within the main timeline which says "Congrats" kinda thing OR the other way I can think is adding a movie clip to the stage with the congrats msg in.
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Jul 12, 2009
I'm new to actionscript but I'm trying to put together a little virtual pizza maker tool. The idea is you drag and drop the ingredients into a pizza base to make a virtual pizza. Here's what I've built so far using actionscript 3 [URL] I've had to make 6 instances of each ingredient, what I'd like to do is add a new instance to the stage when a button is clicked as in this demo.. [URL] Is it possible to add new instances to the stage and make them drag on drop like my first attempt?
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Jan 7, 2011
Does anyone have a print job script that I can use on a mouseclick over a symbol - I want to print a specific area on a stage based on a drag and drop scenario... once all the relevant_MC's have been dragged into position the person gets the option to print via a button. I've attached the SWF for a view of the end product - I only need to print the grey area in the middle - not the white (thats where the drag and drop items will sit when not in use).
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Dec 7, 2009
I am having trouble getting my menu to work. I want when you click a button it displays a movieclip on stage and then disappears when you click a different button. Error occurs at line 88 (I bolded it}.
Vmfa.as:
package {
import flash.display.*;
import flash.events.*;
import flash.net.*;
import flash.utils.*;
import flash.text.*;
import flash.display.MouseEvent.*;
[Code] .....
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