ActionScript 3.0 :: Limit Drag And Drop With Stage Size?
Jul 14, 2009I need to limit dragging when user drags out of the Stage. [code]...
View 1 RepliesI need to limit dragging when user drags out of the Stage. [code]...
View 1 RepliesIm trying to think how i fix this problem. i have a map at the stage and its big, i need to click and move it. But when i get the final of the image, i continue move it and appears the stage.
How i lock the image when it get the final to dont appear the stage? the cod that im using is:
map.addEventListener(MouseEvent.MOUSE_DOWN, move)
map.addEventListener(MouseEvent.MOUSE_UP, drop)
function drag (e:Mouse Event)
{ e.target.stargDrag();
}
[Code]...
I am not a Flash user and would like some information as a client. I have some problems with my service provider and wanted to verify his claims regarding the software.
1. Is there a stage size limit to flash SC3 and what is it?
2. Is it possible that the software crashes because of the data added to it (pictures and vectors)? Or dose the crash is happening from insufficient computer resources?
3. Dose a 1027X768 stage require a substantial amount of computer resources? And is a 4 year old 17" mac book pro might crash repeatedly if such data is applied to it? I understand that these are not the general questions asked in this forum
I have developed a simple drag and drop learning object, which works exactly as I intend it too except for one small problem. I have a selection of labels and each one has its own X and Y variables; now when I drag a label if I hit the target then it is dropped into place and if I miss my target it calls the Number variable for the X and Y of the MovieClip and it snaps back to its original co-ordinates - great.
The problem I have found is when I drag the label holding down my left hand mouse button towards the edge of my stage, as my mouse cursor holding the label passes from inside the stage to outside I lose my hand icon and the label is in limbo until I bring it back into the stage but then I am forced to drop the label just inside the stage and the X and Y variable no longer holds the original co-ordinates of the MovieClip, but is overwritten it seems to the new co-ordinates near the edge of the stage, so the snap back goes to the edge of the stage and not where it should. I have gone down the route of creating a rectangle bound to keep the label within the stage but as I hit the bound it unfortunatley acts in much the same way as when I drag outside the stage.
I understand that AS3 is listening out for a MOUSE EVENT and that it cannot listen when the cursor is outside the stage; I have come across the MOUSE LEAVE function would this work? I basically want my code to detect when the MovieClip has been dragged outside the stage and automatically snap it back to the co-ordinates held within the X and Y variables and stop dragging letting the user try again.
I dragged and dropped my movie clip on to the stage, and it doesn't play. Other movie clips play, but the one I need to use doesn't play. I even added a function that is supposed to play the clip when you click on another clip, and it doesn't work although others do. I've attached the fla for reference, the clip that I'm trying to use is wipe3.
View 1 RepliesIs there any possible way that you could drag and drop the stage itself? I mean, Id rather not have to make a bounding box for what could be an infinite number of images randomly placed on and off the stage's view.
View 4 RepliesI'm facing difficulties trying to drag and drop dynamic MC when their registration point go out of the stage.I'm using Tweener easing, and when this happens I get errors coming from Tweener and also from the stage.listeners..
View 2 RepliesBasically imagine a stage with 1 question on it and 3 possible answers. All the answers are draggable and the correct answer must be dragged to the answer area. If the wrong answer is dragged it bounces back... The problem (which in my opinion seems quite basic) is when the correct answer is dragged onto the answer area, I can't get it to do much. I can run a trace and that works so I know its setup correctly but I think i'm coding it wrong within the IF statement. My entire code for the correct answer is kept in a seperate as file and I have listed it below:
package code {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.geom.Point;
public class Three extends MovieClip {
[Code] .....
The bit where it says " if ( dropTarget.parent.name == "answer" )" I'm presuming is where the code has to go. I want to either goto a frame label within the main timeline which says "Congrats" kinda thing OR the other way I can think is adding a movie clip to the stage with the congrats msg in.
I'm new to actionscript but I'm trying to put together a little virtual pizza maker tool. The idea is you drag and drop the ingredients into a pizza base to make a virtual pizza. Here's what I've built so far using actionscript 3 [URL] I've had to make 6 instances of each ingredient, what I'd like to do is add a new instance to the stage when a button is clicked as in this demo.. [URL] Is it possible to add new instances to the stage and make them drag on drop like my first attempt?
View 4 RepliesDoes anyone have a print job script that I can use on a mouseclick over a symbol - I want to print a specific area on a stage based on a drag and drop scenario... once all the relevant_MC's have been dragged into position the person gets the option to print via a button. I've attached the SWF for a view of the end product - I only need to print the grey area in the middle - not the white (thats where the drag and drop items will sit when not in use).
View 0 Replies'i am doing a game for children where users can drag and drop resize and scale movie clips on stage!The drag and drop is not an issue...
View 2 Replieswant to make drag and drop and catch page center to stage
View 2 RepliesI am looking for a way to remove a movieclip from the stage when it is dropped (after a pause) and then have a new random movieclip appear at a specific point on the stage, which can then be dragged and dropped onto its own target (which repeats the process).
Code:
var movieArray:Array = new Array();
movieArray = ["Red", "Green" , "Blue"];[code].....
I have been trying to develop a drag and drop Mr. Potato Head type game for a couple of days now. I am new to AS3 and I have hit a roadblock that I was hoping someone out there could help me get through. My game has 3 separate menus (mouths, hats, and eyes).Each menu is a nested MC which has several dragable objects. Unfortunately, when I move to the next frame on the timeline the object I drug out resets itself and disappears. Is there any way to keep a dragable object on the stage once it has been placed there? I think my problem is more of a logic and structure issue with the way that I set up the game rather than an issue with actionscript.
View 3 RepliesI added a movieclip and named "bot_mc" in another movieclip. Then, In Action panel, I use bot_mc.addEventListener(MouseEvent.DOWN, xxxx). However, when I drag and drop the container movieclip on the main stage and compile. There is no error occurs but the MouseEvent doesn't work.
View 3 RepliesI'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
View 9 RepliesRelease to Drop NOT WORKING on drag and drop? Or is it something else?Can be seen here:
[URL]
Code:
var origX:Number;
var origY:Number;
for(var i:uint=1; i<6; i++){
this["choice_"+String(i)].buttonMode = true;
[code]....
i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
View 3 RepliesI'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.
It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.
This is where i'm up to so far:
Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
[code]....
I think I need something like:
if (object moves up)
decrease
else if (object moves down)
increase
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
Wen i drag mc2 i want mc1 drag in the same time.
View 1 RepliesI have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
View 1 RepliesI have an application where a user uploads an image and then transforms it by clicking, dragging and using a resize bar. But my client has asked me to limit where the user can drag to, this is not a problem except I need the limits the opposite way around to what would be considered normal.
So where I have startDrag(false, new Rectangle...) that works just fine, but what I need is to let the user be able to drag outside of the boundaries and not have white space on the inside of the flash file.What I mean by this is say I have a 500px wide flash file and an image inside it which I'm carelessly dragging around. If the images right hand edge (if I drag left) hits 500px it stops dragging and does not allow them to pull it any further left.Below is the code I currently have for the drag events.
public function startImageDrag (e:MouseEvent):void {
mousePos['x'] = e.target.mouseX;
mousePos['y'] = e.target.mouseY;[code].....
I have an idea that I want to test out but need some information. Is it possible to limit the way you can drag a sprite with the startDrag()? For instance, say I have a square sprite that I only was to be able to drag vertical or only horizontal.
View 7 RepliesI want to have a text with digit size of about 300, but at a certain digit size, when i increase the digit size more, it will not increase in the swf file (even though it will increase as i intended in the .fla file).Is there a max digit size, and if so, can i increase it, and if not, why is this happening?the textfield is a dynamic textfield made in the .fla file (so not in as3).
View 2 RepliesIs there a limit to the size of video file an instance of FLVPlayback can handle? I have a set of H.264 encoded .mov files, and all but one of them run fine. There is one file that starts buffering, but even when the browser has downloaded the whole video, it still doesn't play. The file is ~300MB.
View 2 RepliesWhen I import a block of text with a link in it (and render as htmlText in flash)... does flash limit the size of the URL?It seems to be doing that on a file of mine. I load in the txt file, with for example this in it:URL...It cuts it off way before the end of it (there are no special characters involved).
View 3 RepliesWhen I import a block of text with a link in it (and render as htmlText in flash)... does flash limit the size of the URL? It seems to be doing that on a file of mine. I load in the txt file, with for example this in it:
<a href="testingareallylongurlllllllllllllllllll + 100 other characters">
It cuts it off way before the end of it (there are no special characters involved).