ActionScript 3.0 :: Get An Object To Increase In Size The Lower It Goes Down The Stage And Decrease In Size The High It Moves Up The Stage?
Dec 29, 2009
I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.
It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.
I have a movieclip slider_mc that can be dragged across the screen. There are also lots of small movieclips on the stage that I would like to increase and decrease their size depending on how close the draggable movieclip is to them
I need to implement a functionality where a user adds some text into a text field. Next if a user clicks on a button, then the font size increase/decrease so as to accomodate entire text in the available area. That means if a user has added just hello world in 12 px font and text field size is say 400*200 and user clicks on the button, the font size increases such that the text is occupied in the complete text field. Similarly if lot of content is added at a font size of 16 or so then clicking on the button reduces the font size to make it fit into the available text field area.
I am new to Flash & ActionScript 3.0 platform.My issue is: I am loading an image onto the stage dynamically using Loader & URLRequest classes. Whenever I click on existing circle[which gets created when I click on the loaded image, which is of Sprite type], the size of the circle should be increased to some extent(let us assume, basically circle(Sprite)is created with radius=3 when we click on the image, but, when we click on the created circle, it's radius must be increased to 5). It is the requirement.
So, for this to implement, Do we have any property or method to change the Sprite object's size directly?
I loaded a swf from external. using loader class. But if i check with the width and height of the loader is differes from loader.contentLoaderInfo.width.
From this statement i came to know the loader gets the width of all hidden objects, which are already outside of the stage area. But now I need to increase the size of the stage contents only..
What I'd basically like to do is have a slider that controls the size of a Movie Clip. When you move the handle to the right, the MC becomes smaller, and when you move it to the left, it becomes bigger. I found an article at Sitepoint (www.sitepoint.com/print/actionscript-animation-flash), which did the opposite of what I want to do, but I couldn't seem to reverse the code.
I'm working on a slideshow where I'm calling in photos from an xml file. How do I tell AS to resize the stage according to photo dimensions? Would I need to list the dimensions in the xml file? If so, how would I pull that into the fla file with AS?
I have a SWF stage that needs to be resizable, as it loads content dynamically which may have different dimensions. Yet, I need an object (namely a 'Close' button) to keep its absolute size no matter how big or small the stage gets. I also need it to keep its relative position, let's say always at the top right corner of the resized Stage.
I have a MovieClip that is just a 100x100 circle with a stroke but no fill. When I change this to 200x200 using as3 the stroke size doubles. How can I increase the diameter of the circle without changing the stroke size?
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
I'm working with Adobe Flash CS4. designing website it's a tour guide so it has a lots of pictures in it that's making the file too large so when i test it takes awful long time or doesn't shows me anything at all.
I normally work with print design but am designing some flash banners for a client. Just have some questions about file size.My current banner is 125kb but they want it under 25kb. Is that practical for a flash banner?Also, I have done tests with import options and it looks like if I import my artwork as an .ai file and convert to symbol then it gives a lower file size than importing as a png or jpg.How can I make my file size lower? I know it's hard to answer without seeing the file but is there an option similar to 'save for web' in photoshop where I can adjust the quality to reduce file size?
I have created a flash project in CS5 and I have set the size of the stage to 500 x 400. When I view it in the flash player as the swf it plays fine. What I want to be able to do is get the swf file to fill the screen with the image no matter what size the end user scales the window of the Flash player too.
i have a bit of a problem with a number var. On opening stage (875 px) the var value is 368; when i resize the stage i need the var to grow till 578 max.
I'm using Flash CS3 and wish to create a movie where the stage is a certain size but the actual content of the movie extends further than the stage. The user will be able to drag the stage from left to right to show hidden parts of the movie. Similar to the idea of a horizontal scrolling image gallery but without the scrollbar (see attached for example image).
I am doing one completely dynamic interface which is control by an admin module. what i want to do is to control the stage size by this admin module.When i press submit in the admin module it will generate one xml file which is connected to the flash flie, and what ever the size is mention in that xml that has to reflect in that flash file. I don't want any supporting file only one swf. I don't know whether it is possible to adjust the stage size dynamically on fly.
I've been making some banners for my company to be sent to certain profesional magazines. While checking the swfs, we noticed that, when opend directly on a web browser (as swf standalone), it (a) shows all the elements, including those outside stage and (b) gets resiced depending on the screen size.Is there a way to prevent this happening? I mean, is there a scripting/non scripting way to force the swf size to stage size and nothing else so that we don't show anything we shound't?
I want to read width and height from XML and then change the stage size based on these numbers in an EXE file of Flash. Imagine the main size of flash application is for example 1024 x786. I write a code which interact with user as touch screen and all startup data(like image file names and key coordination) come from an XML file. My problem is, for different PCs, I must set the size of application manually. Some touch screens have different ratios like 1280 * 400! The only way is set the stage size on startup the application butstage.staheWidthandstage.stageHeightdont change anything for me.
I would like to use a tiled background in a flash movie like this guy did It looks like he is accomplishing this by setting the width and height of the embedded flash movie to 100% in the HTML. The only problem on this site is that when the browser window is smaller than the flash stage, no scroll bar appears. Not too great for usability on smaller monitors. Is is possible for flash to tell the browser to show a scrollbar if the browser's viewport is too small to see the entire stage?
I got a swf file called 'NW_site_4_diap.swf' centered in my browser with html. At the moment, anything that sticks out from the stage to the surrounding area get's displayed in the browser. Now I'd like to crop the swf file at its stage size. How do I get flash or html to crop all elements to the exact stage size? Here's the html code I used:
HTML Code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head>