I'm making a flash game and I've come to a halt in my code. This is how the game works: Where ever the mouse is clicked, the player will run towards thats spot. It's on a field. The problem is, I want the player's size to decrease as he gets higher up on the field(as the y gets closer to 0), giving the illusion of depth. But for the life of me I cant get it working! Im quite new to AS3 so im not sure about all it's tricks, but here was my go at it.
[Code]...
When I run the code, my character's size stays the same when I go up and down, but goes all wobbly when i go at angles without any real order. Clearly it's not working.
I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.
It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.
What I'd basically like to do is have a slider that controls the size of a Movie Clip. When you move the handle to the right, the MC becomes smaller, and when you move it to the left, it becomes bigger. I found an article at Sitepoint (www.sitepoint.com/print/actionscript-animation-flash), which did the opposite of what I want to do, but I couldn't seem to reverse the code.
I have a movieclip slider_mc that can be dragged across the screen. There are also lots of small movieclips on the stage that I would like to increase and decrease their size depending on how close the draggable movieclip is to them
I am new to flash but I have used motion tween before with Flash CS3. Now I need a text to decrease size and modify alpha so I wrote the text (one word), converted it to symbol (movie clip), create 2 key-frames (larger size, alpha 30% -> small size, alpha 100%) and "create motion tween" between. But it doesn't work i don't know why! This time I use Flash CS4 and I was wondering if there are some presets or something that I don't know. The arrow that suppose to appear between the frames doesn't ..only the frames change color.
I need to implement a functionality where a user adds some text into a text field. Next if a user clicks on a button, then the font size increase/decrease so as to accomodate entire text in the available area. That means if a user has added just hello world in 12 px font and text field size is say 400*200 and user clicks on the button, the font size increases such that the text is occupied in the complete text field. Similarly if lot of content is added at a font size of 16 or so then clicking on the button reduces the font size to make it fit into the available text field area.
I am new to Flash & ActionScript 3.0 platform.My issue is: I am loading an image onto the stage dynamically using Loader & URLRequest classes. Whenever I click on existing circle[which gets created when I click on the loaded image, which is of Sprite type], the size of the circle should be increased to some extent(let us assume, basically circle(Sprite)is created with radius=3 when we click on the image, but, when we click on the created circle, it's radius must be increased to 5). It is the requirement.
So, for this to implement, Do we have any property or method to change the Sprite object's size directly?
how to actionscript blood for a game. I want the blod to be in a big cluster in the middle and then decrease in size and alpha as it spreads out in all directions.
The buttons increment the score when clicked. is there a way to start an individual timer per button so that the sooner it is clicked, the higher the points? [code]...
I want to use two buttons, one for increase and the other for decrease, to change the numeric value of a variable. I will use this variable to call a line width in some lineStyle code that I have. Basically, the user will be able to use the buttons to change the width of the line they are drawing in real time. I have attached the fla with the beginnings of this section.
I need to make a button animate from its normal size to a larger size but in a fluid scaled motion. I'm using a png image I cant seem to get it to scale from small to big when animating, and I have inserted a motion tween.
I want to reduce the size of Swf using the size mentioned in the object tag of html. Same swf file size can be different for different request.
The problem is this if we reduce the size all control in swf reduced according to the change in swf size. But we want the buttons and one more graphics remain same size for any change in size of swf file. How can we make it ..
I know there are performance loses if you don't specify variable types explicitly. Do ActionScript/Java developer in general prefer the use of the in classes or no?
public function hello():void { this.speaker.says("hello"); }
Recently i made flash animation in 500x300px, now i need to re-create the same animation in 100x65px, plz tel me how can i decrease the dimension of same animation widout re-creating it in new dimension. is there any codes or tools or plugins?
So ive been asked to build a page for a real state company and the guy told me it should be similar to these [URL] Ive been trying a couple of weeks so far, but i dont seem to find a way to do somthing similar, i mean, i want to have the welcome screen as those two:
- the gradient background - flash occupies whole screen no matter what size it is - gradient expands sideways infinately - no matter what height my explorer window is, gradient is always in the same position relative to top, and if i keep expanding downwards the background keeps last colour of the gradient. - the brand logo looks as if it had top, left and right anchors, and it also limitates the minimum width of the explorer window
i though of addind a 3000 x 3000px square with the gradient and centering it, but i know there has to be a professional way of achieving that.
I am trying to build a flash that auto-adjust its size to the browser window size, while leaving the content of the flash itself top-centered in the screen.I have found this solution [URL].. on How to keep centered stuff in this exact case so i am pretty confident i will be able to adjust that script to do what i want.
Now my problem is that if i put my content inside the movie-clip (centerrectangle) with all the animation require, link and other stuff, the movieclip (center rectangle ) never have the exact same center, thus making the script go wild trying to always adjust the location to the variable size of the movie clip.
I am trying to build a flash that auto-adjust its size to the browser window size, while leaving the content of the flash itself top-centered in the screen.
I have found this solution [url].. on How to keep centered stuff in this exact case so i am pretty confident i will be able to adjust that script to do what i want.
Now my problem is that if i put my content inside the movie-clip (centerrectangle) with all the animation require, link and other stuff, the movieclip (center rectangle ) never have the exact same center, thus making the script go wild trying to always adjust the location to the variable size of the movie clip...
I need it to stay exactly at the same position whatever the size of the movie-clip. [code]...
I would like to know how to make flash size (width and height) full size in the browser? the real size of flash is w:955px h:600px I tried to make w:100% and h:100%, it makes pictures pixelate.
I want to create a panel (or any other component) inside a component that has a 5 pixel border on all sides, but scales fully when the window is resized. I know I can set width to "100%" to make it resize, but that gives me no borders. If I put it to "95%",I have borders, but they scale annoyingly. Also, that only works for borders on the right or lower bounds, and not to the left or upper sides.Is there a convenient way to do this without having to write tons of resize-code (in which case I will not bother and just accept bad rescale behaviour, as it is for a private pet project).
EDIT: I know that I can just overwrite the display handling and set the positions manually every frame. I wondered if there is a cheap way to do it in the mxml-structure, along these lines:
<mx:Panel> width="100%" height="100%" </mx:Panel>
Coming from C++ and Java, I am intrigued by the option of setting something to "95%" and let the library work out the details, instead of having to write many lines of code, just so my text-area always keeps a 5 pixel distance from the border, but scales with window width.If there is no easier way to do it than figuring out pixel sizes by hand and setting the coordinates.
i try to low my flash project size,make it as low as possible.okise here it the my file size before, 50kb and export file size is 8kb
so i know i need to covert some of my pictures and mp3 size,i have covert 2 mp3 file size ,one is 6mb and droped 3.7 ,other one is 7mb and droped to 4.2. so i save my file again, and my flash project file size droped to 18kb and export file is 10kb ??i dont really understand how flash calculate the size.
there just havig a stupid problem where the health on my game increases on my game instead of decreases when the player is hit. here is the source codeHUD.as (Scoreboard)
Code: private var stageRef:Stage; public var s_score:Number = 0;
I've been developing a flash game with a friend, and have hit a minor snag with the timers. My entire game runs in one frame, spawning movieclips and handling all that game-related stuff. Thing is, I've got a timer that spawns one thing (a boulder, in case anyone is wondering), and I'd like to have that setInterval (milliseconds) decrease every second by a set amount.
The important snippet of my code looks like this: var timeb = 750; bfalltimer = function () { spawnboulders(); if (gaslevel<=0) { clearInterval(boulderspawntime); }}; boulderspawntime = setInterval(bfalltimer, timeb);
Every second, I'd like time to decrease. I've tried everything I can think of - did I miss anything? How would I properly do this?
on (release) { health -= 10; if (health>500) {[code].........
I was wondering if there is a code i can use to replace the 10 with a random number between say 1-10.(Ergo when the script triggers the health is decreased with something between 1-10 instead of the set nr 10)