I'm trying to get an object to increase in size the lower it goes down the stage, and decrease in size the high it moves up the stage.
It only needs to increase or decrease by a small amount. Basically, it's for a game character. To ad realism to his movements, it would be nice to have this feature.
What I'd basically like to do is have a slider that controls the size of a Movie Clip. When you move the handle to the right, the MC becomes smaller, and when you move it to the left, it becomes bigger. I found an article at Sitepoint (www.sitepoint.com/print/actionscript-animation-flash), which did the opposite of what I want to do, but I couldn't seem to reverse the code.
I have a movieclip slider_mc that can be dragged across the screen. There are also lots of small movieclips on the stage that I would like to increase and decrease their size depending on how close the draggable movieclip is to them
I am new to flash but I have used motion tween before with Flash CS3. Now I need a text to decrease size and modify alpha so I wrote the text (one word), converted it to symbol (movie clip), create 2 key-frames (larger size, alpha 30% -> small size, alpha 100%) and "create motion tween" between. But it doesn't work i don't know why! This time I use Flash CS4 and I was wondering if there are some presets or something that I don't know. The arrow that suppose to appear between the frames doesn't ..only the frames change color.
I need to implement a functionality where a user adds some text into a text field. Next if a user clicks on a button, then the font size increase/decrease so as to accomodate entire text in the available area. That means if a user has added just hello world in 12 px font and text field size is say 400*200 and user clicks on the button, the font size increases such that the text is occupied in the complete text field. Similarly if lot of content is added at a font size of 16 or so then clicking on the button reduces the font size to make it fit into the available text field area.
I am new to Flash & ActionScript 3.0 platform.My issue is: I am loading an image onto the stage dynamically using Loader & URLRequest classes. Whenever I click on existing circle[which gets created when I click on the loaded image, which is of Sprite type], the size of the circle should be increased to some extent(let us assume, basically circle(Sprite)is created with radius=3 when we click on the image, but, when we click on the created circle, it's radius must be increased to 5). It is the requirement.
So, for this to implement, Do we have any property or method to change the Sprite object's size directly?
I'm making a flash game and I've come to a halt in my code. This is how the game works: Where ever the mouse is clicked, the player will run towards thats spot. It's on a field. The problem is, I want the player's size to decrease as he gets higher up on the field(as the y gets closer to 0), giving the illusion of depth. But for the life of me I cant get it working! Im quite new to AS3 so im not sure about all it's tricks, but here was my go at it.
[Code]...
When I run the code, my character's size stays the same when I go up and down, but goes all wobbly when i go at angles without any real order. Clearly it's not working.
how to actionscript blood for a game. I want the blod to be in a big cluster in the middle and then decrease in size and alpha as it spreads out in all directions.
The buttons increment the score when clicked. is there a way to start an individual timer per button so that the sooner it is clicked, the higher the points? [code]...
I want to use two buttons, one for increase and the other for decrease, to change the numeric value of a variable. I will use this variable to call a line width in some lineStyle code that I have. Basically, the user will be able to use the buttons to change the width of the line they are drawing in real time. I have attached the fla with the beginnings of this section.
I need to make a button animate from its normal size to a larger size but in a fluid scaled motion. I'm using a png image I cant seem to get it to scale from small to big when animating, and I have inserted a motion tween.
I want to reduce the size of Swf using the size mentioned in the object tag of html. Same swf file size can be different for different request.
The problem is this if we reduce the size all control in swf reduced according to the change in swf size. But we want the buttons and one more graphics remain same size for any change in size of swf file. How can we make it ..
there just havig a stupid problem where the health on my game increases on my game instead of decreases when the player is hit. here is the source codeHUD.as (Scoreboard)
Code: private var stageRef:Stage; public var s_score:Number = 0;
I've been developing a flash game with a friend, and have hit a minor snag with the timers. My entire game runs in one frame, spawning movieclips and handling all that game-related stuff. Thing is, I've got a timer that spawns one thing (a boulder, in case anyone is wondering), and I'd like to have that setInterval (milliseconds) decrease every second by a set amount.
The important snippet of my code looks like this: var timeb = 750; bfalltimer = function () { spawnboulders(); if (gaslevel<=0) { clearInterval(boulderspawntime); }}; boulderspawntime = setInterval(bfalltimer, timeb);
Every second, I'd like time to decrease. I've tried everything I can think of - did I miss anything? How would I properly do this?
on (release) { health -= 10; if (health>500) {[code].........
I was wondering if there is a code i can use to replace the 10 with a random number between say 1-10.(Ergo when the script triggers the health is decreased with something between 1-10 instead of the set nr 10)
How do I decrease or increase speed on the animations? for example I just want a text to move from right to left but as its get close to the left to start slowing down until it gets to wher I want it, I hope you know what I mean, If not this is a site that uses that when text goes up or down or the buttons
I have an mx:vbox and inside i have several mx:text elements.how do i decrease the gap between each line of text that is shown ?i tried doing the following:
I know there are performance loses if you don't specify variable types explicitly. Do ActionScript/Java developer in general prefer the use of the in classes or no?
public function hello():void { this.speaker.says("hello"); }
Recently i made flash animation in 500x300px, now i need to re-create the same animation in 100x65px, plz tel me how can i decrease the dimension of same animation widout re-creating it in new dimension. is there any codes or tools or plugins?
I have a Dynamic Text area called txt, I write the value 5000 by txt.text="5000"; In my scene there will be 2 buttons. When one of the buttons is pushed the value will decrease 250 by 250. For example; at first push it will decrease to 4750, at the second push it will decrease to 4500 and so on...And when it is pushed to the other button this value will increase 250 by 250.For example; the value will be:4500 by pushing twice to the decreasing button, then it'll be:4750 by pushing once to the increasing button.I tried with the below codes but it didn't work. The value decreases only once, it doesn't keep on decreasing when I pushed twice to the decreasing button.The value seems as 5000250.
I have a counter and when I click on this button I want it to decrease by two but not into the negative numbers. If it is 1 it should go to 0, if it is 2 it should go to zero if it is 3 it should go to 1.
Code: on (press){ meme._x = Math.random()*200; meme._y = Math.random()*200; if(loader <= "1"){ }else if(loader = "1"){ kek = loader-1 counterclk.text=doh loader=kek; }else{ kek = loader-2 countclk.text= kek loader = kek; }} At the moment it will do everything perfectly except when it is 1 when I click on it nothing changes.
I'm having problems with actions script in Flash 8.I'm trying to make a little side scrolling fighting game, i've got a character and an enemy which follows him and has an attack animation when close, but I can't get the health bar to decrease when the hitting animation occurs while in contact with the hero.[code]I put this script on an invisible square which appears during the attack animation, HERO is my hero's instance name and HP the health bar's. Whats suppose to happen is that the enemy goes for the attack animation which is of hitting the hero whith an axe, and when the invisible box hits the hero at that moment, the hp should go down..
I have 2 buttons and a dynamic text field. I want one button to increase the bet by �10 and the other to decrease it by �10. The amount should change in the textfield.This I have done. But how do i set a minimum bet of �100 and a maximum of �500 so that it wont carry on decreasing once it reached �100 and so on and so forth....?
I have a Dynamic Text area called txt, I write the value 5000 by txt.text="5000"; In my scene there will be 2 buttons. When one of the buttons is pushed the value will decrease 250 by 250. For example; at first push it will decrease to 4750, at the second push it will decrease to 4500 and so on...And when it is pushed to the other button this value will increase 250 by 250. For example; the value will be:4500 by pushing twice to the decreasing button, then it'll be:4750 by pushing once to the increasing button. I tried with the below codes but it didn't work. The value decreases only once, it doesn't keep on decreasing when I pushed twice to the decreasing button.The value seems as 5000250.
And there is one thing too I wanna make if it is possible; I want to place the decreased value of txt dynamic text to valuetxt dynamic text. For example; when the value is done as 4500 by pushing twice to the decraesing button, the valuetxt area will be 500. When the increasing button is pushed once, txt value will be 4750 and valuetxt area will be 250.