ActionScript 2.0 :: Points Decrease On Button
Jan 13, 2009The buttons increment the score when clicked. is there a way to start an individual timer per button so that the sooner it is clicked, the higher the points? [code]...
View 0 RepliesThe buttons increment the score when clicked. is there a way to start an individual timer per button so that the sooner it is clicked, the higher the points? [code]...
View 0 RepliesHow to decrease the size of a button?
I have a button in which it contains an image.But my problem here is i am unable to decrease the width of the button along with image.
How can we decrease the size of that kind of button.
If possible provide me some sample code.
Below is my sample code:
<mx:Button id="line" toggle="true" paddingLeft="1" paddingRight="1" icon="@Embed(source='Images/line.png')" toolTip="Line" useHandCursor="true" buttonMode="true" click="doDrawEnable()" ></mx:Button>
How to decrease the size of a button?
I have a button in which it contains an image.But my problem here is i am unable to decrease the width of the button along with image.
How can we decrease the size of that kind of button.
If possible provide me some sample code.
Below is my sample code
<mx:Button id="line" toggle="true" paddingLeft="1" paddingRight="1" icon="@Embed(source='Images/line.png')" toolTip="Line" useHandCursor="true" buttonMode="true" click="doDrawEnable()" ></mx:Button>
I want to use two buttons, one for increase and the other for decrease, to change the numeric value of a variable. I will use this variable to call a line width in some lineStyle code that I have. Basically, the user will be able to use the buttons to change the width of the line they are drawing in real time. I have attached the fla with the beginnings of this section.
How do I get the buttons to affect my variable?
where on rollover of a button, the surrounding fade(alpha decrease) and on rollout, it returns to normal.
View 3 RepliesI have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:
The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.
I installed a Flash template that has a "Read More" button which is used in several locations of the site. The button corresponds to a single symbol called "button_more" and another symbol within that symbol called "area_more". It's a "Movie Clip" type of symbol, not a "Button" type symbol.
What I'm trying to figure out is where would I find the link to the page where that button points to - it points to different pages of the site depending on where it's located. For example, in the About Us section it links to a page that has more details describing About Us. In the Services section it links to a page that has more details describing Services. So the same symbol is going to different links.
I checked the Properties of the symbol and it doesn't have any option for a link. (I guess it's not really going to a link, but to a different frame in the timeline) But where would I find exactly where each button points to in case I want to edit one of them in the future, or create a new button with a new link?
I have a FLV with two Cue Points that I have created:
1. Music
2. Remote Access
[URL]. So this code works perfect with a componant button but I can't make it work with a normal one. Why? What is so different about them. Why can't I make a normal button and give it the same name "my_button". Why can't I make a custom button work?
I have a 4:40 long video and I'd like to show a button and a background image (or a movie clip) at 4:30 and I want them stay on the screen after the video is complete. By the way I use Flash CS5.
View 14 RepliesI just recently visited the site for j records [URL]If you noticed everytime you click a button two of the MC's go to designated points from where ever they where previous.
View 14 RepliesI'm trying to basically make an arrow in the middle rotate till it points at the button you rolled over. Each button gives a value for "rot" when you roll over it. 0 degrees is up. I dunno if that's important or not. It's probably always up = 0... heh. Anyway this is the a/s for the "arrow" in the middle. It's instance is arcpoint. Here it is:
[Code]...
I know some of this stuff could probably be shortened but this is how I got it working so far. The problem is the second half of the a/s. The part where it picks a direction clockwise or counter. If it goes clockwise (which I had it working fine at the start) it points at the button fine.But the problem kicks in when it tries to go clounterclockwise. It will always pass the button and point down and flicker back and forth.
Edit: Ok I'm surprised people are even looking at this at 1 am but thats beside the point of this edit. I think it has something to do with the else if statements conditions overlapping so that's what makes it wiggle back and forth. Then again I could be wrong. I'm trying to analyze the conditions but my brain hurts and it's early (or late...).
For my movie, I plan to have 4 buttons, low, med, high, and auto. I want to specify the points in the movie where the quality should be lowered for slower computers (auto button). The beginning of the slow part would be MED quality and then after it's passed, I want to reset it back to BEST.
[Code]...
[Code]...
I would like to decrease timeb by around 5 every second. Is this possible? Everything I've tried seems to be failing.
there just havig a stupid problem where the health on my game increases on my game instead of decreases when the player is hit. here is the source codeHUD.as (Scoreboard)
Code:
private var stageRef:Stage;
public var s_score:Number = 0;
[code].....
I've been developing a flash game with a friend, and have hit a minor snag with the timers. My entire game runs in one frame, spawning movieclips and handling all that game-related stuff. Thing is, I've got a timer that spawns one thing (a boulder, in case anyone is wondering), and I'd like to have that setInterval (milliseconds) decrease every second by a set amount.
The important snippet of my code looks like this:
var timeb = 750;
bfalltimer = function () {
spawnboulders();
if (gaslevel<=0) {
clearInterval(boulderspawntime); }};
boulderspawntime = setInterval(bfalltimer, timeb);
Every second, I'd like time to decrease. I've tried everything I can think of - did I miss anything? How would I properly do this?
i have this script
Quote:
on (release) {
health -= 10;
if (health>500) {[code].........
I was wondering if there is a code i can use to replace the 10 with a random number between say 1-10.(Ergo when the script triggers the health is decreased with something between 1-10 instead of the set nr 10)
I want a number stoed in a variable to decrease by 1 everytime the right key is pressed. here is my code but it isnt working.[code]...
View 4 RepliesWhat I'd basically like to do is have a slider that controls the size of a Movie Clip. When you move the handle to the right, the MC becomes smaller, and when you move it to the left, it becomes bigger. I found an article at Sitepoint (www.sitepoint.com/print/actionscript-animation-flash), which did the opposite of what I want to do, but I couldn't seem to reverse the code.
View 2 RepliesHow do I decrease or increase speed on the animations? for example I just want a text to move from right to left but as its get close to the left to start slowing down until it gets to wher I want it, I hope you know what I mean, If not this is a site that uses that when text goes up or down or the buttons
View 3 RepliesI have an mx:vbox and inside i have several mx:text elements.how do i decrease the gap between each line of text that is shown ?i tried doing the following:
<mx:VBox borderColor="black" borderStyle="inset" width="80%" verticalGap="0" paddingBottom="0" paddingTop="0">
<mx:Text text="a" width="80%" paddingBottom="0" paddingTop="0"/>
[code].....
I have a movieclip slider_mc that can be dragged across the screen. There are also lots of small movieclips on the stage that I would like to increase and decrease their size depending on how close the draggable movieclip is to them
View 1 RepliesI know there are performance loses if you don't specify variable types explicitly. Do ActionScript/Java developer in general prefer the use of the in classes or no?
public function hello():void
{
this.speaker.says("hello");
}
vs
speaker.says("hello")
Recently i made flash animation in 500x300px, now i need to re-create the same animation in 100x65px, plz tel me how can i decrease the dimension of same animation widout re-creating it in new dimension. is there any codes or tools or plugins?
View 3 RepliesI have a Dynamic Text area called txt, I write the value 5000 by txt.text="5000"; In my scene there will be 2 buttons. When one of the buttons is pushed the value will decrease 250 by 250. For example; at first push it will decrease to 4750, at the second push it will decrease to 4500 and so on...And when it is pushed to the other button this value will increase 250 by 250.For example; the value will be:4500 by pushing twice to the decreasing button, then it'll be:4750 by pushing once to the increasing button.I tried with the below codes but it didn't work. The value decreases only once, it doesn't keep on decreasing when I pushed twice to the decreasing button.The value seems as 5000250.
[Code]...
I have a counter and when I click on this button I want it to decrease by two but not into the negative numbers. If it is 1 it should go to 0, if it is 2 it should go to zero if it is 3 it should go to 1.
Code:
on (press){
meme._x = Math.random()*200;
meme._y = Math.random()*200;
if(loader <= "1"){
}else if(loader = "1"){
kek = loader-1
counterclk.text=doh
loader=kek;
}else{
kek = loader-2
countclk.text= kek
loader = kek;
}}
At the moment it will do everything perfectly except when it is 1 when I click on it nothing changes.
I'm having problems with actions script in Flash 8.I'm trying to make a little side scrolling fighting game, i've got a character and an enemy which follows him and has an attack animation when close, but I can't get the health bar to decrease when the hitting animation occurs while in contact with the hero.[code]I put this script on an invisible square which appears during the attack animation, HERO is my hero's instance name and HP the health bar's. Whats suppose to happen is that the enemy goes for the attack animation which is of hitting the hero whith an axe, and when the invisible box hits the hero at that moment, the hp should go down..
View 1 RepliesI have 2 buttons and a dynamic text field. I want one button to increase the bet by �10 and the other to decrease it by �10. The amount should change in the textfield.This I have done. But how do i set a minimum bet of �100 and a maximum of �500 so that it wont carry on decreasing once it reached �100 and so on and so forth....?
View 14 RepliesI have a Dynamic Text area called txt, I write the value 5000 by txt.text="5000";
In my scene there will be 2 buttons. When one of the buttons is pushed the value will decrease 250 by 250. For example; at first push it will decrease to 4750, at the second push it will decrease to 4500 and so on...And when it is pushed to the other button this value will increase 250 by 250. For example; the value will be:4500 by pushing twice to the decreasing button, then it'll be:4750 by pushing once to the increasing button. I tried with the below codes but it didn't work. The value decreases only once, it doesn't keep on decreasing when I pushed twice to the decreasing button.The value seems as 5000250.
txt1 = txt.text;
Decrease.onRelease = function() {
txt.text = txt1 - "250";
};
Increase.onRelease = function() {
txt.text = txt1 + "250";
};
And there is one thing too I wanna make if it is possible; I want to place the decreased value of txt dynamic text to valuetxt dynamic text. For example; when the value is done as 4500 by pushing twice to the decraesing button, the valuetxt area will be 500. When the increasing button is pushed once, txt value will be 4750 and valuetxt area will be 250.
i want to try to decrease scale of movie clip. it should be 90 but i don't know what code to add. it should move slowly down.
_root.myclup11._height = 100;
_root.myclip11.onEnterFrame = function() {_root.myclip11._height -=1};
UN@
How we can lessen the length of Dividing bar between two components. like in this example i want the length only of two pixel.
View 1 Replies