ActionScript 3.0 :: PrintJob Based On Drag And Drop Scenario On Stage
Jan 7, 2011
Does anyone have a print job script that I can use on a mouseclick over a symbol - I want to print a specific area on a stage based on a drag and drop scenario... once all the relevant_MC's have been dragged into position the person gets the option to print via a button. I've attached the SWF for a view of the end product - I only need to print the grey area in the middle - not the white (thats where the drag and drop items will sit when not in use).
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Jan 6, 2010
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
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Jan 20, 2011
I have developed a simple drag and drop learning object, which works exactly as I intend it too except for one small problem. I have a selection of labels and each one has its own X and Y variables; now when I drag a label if I hit the target then it is dropped into place and if I miss my target it calls the Number variable for the X and Y of the MovieClip and it snaps back to its original co-ordinates - great.
The problem I have found is when I drag the label holding down my left hand mouse button towards the edge of my stage, as my mouse cursor holding the label passes from inside the stage to outside I lose my hand icon and the label is in limbo until I bring it back into the stage but then I am forced to drop the label just inside the stage and the X and Y variable no longer holds the original co-ordinates of the MovieClip, but is overwritten it seems to the new co-ordinates near the edge of the stage, so the snap back goes to the edge of the stage and not where it should. I have gone down the route of creating a rectangle bound to keep the label within the stage but as I hit the bound it unfortunatley acts in much the same way as when I drag outside the stage.
I understand that AS3 is listening out for a MOUSE EVENT and that it cannot listen when the cursor is outside the stage; I have come across the MOUSE LEAVE function would this work? I basically want my code to detect when the MovieClip has been dragged outside the stage and automatically snap it back to the co-ordinates held within the X and Y variables and stop dragging letting the user try again.
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Mar 17, 2009
I dragged and dropped my movie clip on to the stage, and it doesn't play. Other movie clips play, but the one I need to use doesn't play. I even added a function that is supposed to play the clip when you click on another clip, and it doesn't work although others do. I've attached the fla for reference, the clip that I'm trying to use is wipe3.
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Nov 12, 2009
Is there any possible way that you could drag and drop the stage itself? I mean, Id rather not have to make a bounding box for what could be an infinite number of images randomly placed on and off the stage's view.
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Jun 15, 2010
I'm facing difficulties trying to drag and drop dynamic MC when their registration point go out of the stage.I'm using Tweener easing, and when this happens I get errors coming from Tweener and also from the stage.listeners..
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Jul 14, 2009
I need to limit dragging when user drags out of the Stage. [code]...
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Feb 6, 2011
Basically imagine a stage with 1 question on it and 3 possible answers. All the answers are draggable and the correct answer must be dragged to the answer area. If the wrong answer is dragged it bounces back... The problem (which in my opinion seems quite basic) is when the correct answer is dragged onto the answer area, I can't get it to do much. I can run a trace and that works so I know its setup correctly but I think i'm coding it wrong within the IF statement. My entire code for the correct answer is kept in a seperate as file and I have listed it below:
package code {
import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.geom.Point;
public class Three extends MovieClip {
[Code] .....
The bit where it says " if ( dropTarget.parent.name == "answer" )" I'm presuming is where the code has to go. I want to either goto a frame label within the main timeline which says "Congrats" kinda thing OR the other way I can think is adding a movie clip to the stage with the congrats msg in.
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Jul 12, 2009
I'm new to actionscript but I'm trying to put together a little virtual pizza maker tool. The idea is you drag and drop the ingredients into a pizza base to make a virtual pizza. Here's what I've built so far using actionscript 3 [URL] I've had to make 6 instances of each ingredient, what I'd like to do is add a new instance to the stage when a button is clicked as in this demo.. [URL] Is it possible to add new instances to the stage and make them drag on drop like my first attempt?
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Jun 25, 2010
'i am doing a game for children where users can drag and drop resize and scale movie clips on stage!The drag and drop is not an issue...
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Feb 13, 2011
want to make drag and drop and catch page center to stage
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Mar 29, 2011
I am looking for a way to remove a movieclip from the stage when it is dropped (after a pause) and then have a new random movieclip appear at a specific point on the stage, which can then be dragged and dropped onto its own target (which repeats the process).
Code:
var movieArray:Array = new Array();
movieArray = ["Red", "Green" , "Blue"];[code].....
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Nov 17, 2010
I have been trying to develop a drag and drop Mr. Potato Head type game for a couple of days now. I am new to AS3 and I have hit a roadblock that I was hoping someone out there could help me get through. My game has 3 separate menus (mouths, hats, and eyes).Each menu is a nested MC which has several dragable objects. Unfortunately, when I move to the next frame on the timeline the object I drug out resets itself and disappears. Is there any way to keep a dragable object on the stage once it has been placed there? I think my problem is more of a logic and structure issue with the way that I set up the game rather than an issue with actionscript.
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Aug 1, 2009
I added a movieclip and named "bot_mc" in another movieclip. Then, In Action panel, I use bot_mc.addEventListener(MouseEvent.DOWN, xxxx). However, when I drag and drop the container movieclip on the main stage and compile. There is no error occurs but the MouseEvent doesn't work.
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Mar 10, 2011
Release to Drop NOT WORKING on drag and drop? Or is it something else?Can be seen here:
[URL]
Code:
var origX:Number;
var origY:Number;
for(var i:uint=1; i<6; i++){
this["choice_"+String(i)].buttonMode = true;
[code]....
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May 11, 2005
i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
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Nov 13, 2010
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
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Nov 21, 2010
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
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May 20, 2011
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
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Oct 23, 2009
I currently have a button that triggers an event merging the movieclips on stage into one sprite, and passing it to a printer class. The printer class looks as follows:
ActionScript Code:
public class Printer {
private static var printJob:PrintJob = new PrintJob();
private static var printJobOptions:PrintJobOptions = new PrintJobOptions();
[Code]....
The problem is that when clicking the button, the stage gets a white rectangle in the upper left corner that can't be removed!
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Jan 31, 2011
Wen i drag mc2 i want mc1 drag in the same time.
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Dec 11, 2009
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
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Apr 22, 2011
I am trying to create a scenario type quiz. The student's choice at each question point will take them to a new part of the scenario. So I guess it's a custom story based on student choices.
Anyway, first I am trying to make an authoring tool for this that will allow the scenario creator to graphically map out the scenario. So file icons are created (each representing a step in the scenario) with a number of targets as children (representing the choices). The targets are how the author draws lines from choices to corresponding files. When you click on a target I need to record which choice that is (choice1, choice2, etc) and draw a line from there to the file which the choice must lead to I need to record the name of that file. So, I was thinking that I would use dictionaries since they can be indexed with objects. One dictionary for the files, and one dictionary for the choices in that file.
dict1 --> dict2 --> array
file --> targets --> choice number to next file correlation
But I am having the hardest time getting anything to work. Am I going down the right path or should I change my approach?
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Mar 25, 2010
I've seen various games where by when you start the game it gives you a scenario and 2 boxes to click, if you click a you go to frame say 57 and if you click b you goto frame 58
[code]...
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Jul 7, 2009
I downloaded a free flash menu component. It's help file said "You can simply drag and drop the menu items wherever you wish".However, I don't know how to drag and drop it in my file. please help me, how to use it?
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May 23, 2010
Right now I got a problem creating a drop down menu , which drops down the menu when a mouse hovers the panel.The panel is a Button.The Drop Down Menu is a MovieClip.I added an MouseEvent.MOUSE_OVER and MouseEvent.MOUSE_OUT for the panel(Button). And the EventListeners will do the animation of the drop down menu -- fade in and out using TweenLite.However, this cause a serious problem: since the MouseEventtargets the Button only, when I roll over The Drop Down Menu, it will perform MouseEvent.MOUSE_OUT since it roll out the Button!The only thing I can think of is using addchild() which add the Drop Down Menu to the Button so the hit area of the Button extends. But I cannot use addchild() method on a Button which don't have addchild().here's my code:
ActionScript Code:
package classes.Tween001
{
[code]......
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Jun 28, 2009
I am developing a simple drag and drop game..except my draggable items are in a movie clip and my targets are also in a movie clip. My draggable objects work fine, they drag and snap back into place when the mouse is let go, but... they dont snap to their targets.They do snap to their targets when they are directly on the timeline, but inside another movie clip it doesnt work and i can't figure out why.[code]
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Jun 21, 2010
Basically, there will be two images, which participants are to choose between. Below the pairs of images will be a horizontal bar with arrows at both opposite ends. I would like the participant to be able to drag and drop a small rectangle somewhere along the bar to represent their choice (and the degree of their endorsement).Basically, I'm asking how to make an interactive scrollbar on its side (without buttons, just the drag). I would also like it to start in the middle of the bar and be able to be moved in either direction.
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May 19, 2009
using 'drag and drop' in flash without overlapping?
For example - I have a list of buttons i drag to an area on the stage. I do not want my buttons to overlap.
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Nov 7, 2010
I've dynamically created a bunch of MCs from a single MC in the library.
Inside the MC's timeline, I have written drag and drop code.
The MC's reside in a parent movieclip, that then resides in a scrollpane.
I was wondering if it's possible to write AS3 to drag the clips into another movieclip?
If not the way I have it, is it possible at all to drag MC's from one container MC to another?
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