I have 12 movieclips on one layer, each are draggable some perform an action some dont. The problem is the levels when they are dragged some are above the other clips on the same layer and some are below. I want the dragged clip to be above all clips. Also on the stage there are text boxes over the "droptarget" they have to be on a layer above to be visible. So therefore the area where the text box is does not allow the dragged item to perform its task, the "droptarget" function does not work.
Am trying to make a drag and drop flash gallery. What I couldn't do is that when I drag a photo over another I need it to go to the position of the photo I am dragging.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
Is there any possible way that you could drag and drop the stage itself? I mean, Id rather not have to make a bounding box for what could be an infinite number of images randomly placed on and off the stage's view.
I am struggling to make drag and drop playlist. User can drag boxes (which refers to swf or movie files) to a drop area to make a playlist and when press to play button it must show files in that playlist order.
I have several drag and drop interactions in which they get points if they drag it to the correct position. The problem is they can move it out and back again to keep adding points to their score. I need to put some code in the correct portion of the drag and drop code that will make the word stay where it is when it's correct instead of letting them drag it again.
I just got Flash CS4, I'm not familiar with coding at all, and I'm trying to make a drag and drop dressup game. I've found tutorials for using AS2 coding to do this, but I keep getting an error. Here is what I put in after "creating a symbol," naming it "cap," making it into a movie clip, switching the actions frame to AS1 & 2:
I have several drag and drop interactions in which they get points if they drag it to the correct position. The problem is they can move it out and back again to keep adding points to their score. I need to put some code in the correct portion of the drag and drop code that will make the word stay where it is when it's correct instead of letting them drag it again.
I'm new to actionscript but I'm trying to put together a little virtual pizza maker tool. The idea is you drag and drop the ingredients into a pizza base to make a virtual pizza. Here's what I've built so far using actionscript 3 [URL] I've had to make 6 instances of each ingredient, what I'd like to do is add a new instance to the stage when a button is clicked as in this demo.. [URL] Is it possible to add new instances to the stage and make them drag on drop like my first attempt?
Is there a way to make an object ignore a drop event, so that an object "under" it gets the event instead?Here's the scenario: (All are movieclips)[code]...
I ve got a drag and drop code working, but what I really want to do is have a check answers button that tells the user, you have none correct, or two correct or all wrong... I have one target area, and 3 correct answers (out of 7) so I would like to let the user put as many ansers on the target as they want and then check if they have any correct, also a reset code would be nice to put everything back where it started... I tried to break my code up but the events then went mad, Here is what i have so far, it works instantly and lets crrect answers stay and incorrect bounce back..
stop(); yes1.visible=false; allcorrect.visible=false; doit.text="drag over the words that mean Vision";
1 : click on the square to make duplicate movies of the ball. 2) which can be dragged to the trash can, to be discarded, but the problem I�m having is that I when I hit the square after the first time I drag a ball to the trashcan, it appears on top of the trashcan, and not where I want it to, yet the next time I hit the button it�s fine.
im working on a website at the moment (just for fun) and are done with the layout and almost everything. Now I want to make one of the pictures so you can drag and drop it around on the site. The problem is that it does'nt work, i've tried out many different tutorials and codes without success. Sometimes i get the 1120 error and when not, nothing happens.
I want to imitate the iPhone scroll behavior in a Flash app I am developing. The idea is to enable drag-drop with a certain amount of inertia/deceleration (you know, when you drop something while your cursor is still moving and the thing would continue moving for a moment and then stop).
I need to be able to have a user drag multiple images from the locate file system onto the flash/flex/html5 app which will then taker the file name details and contact the server.Upon server response then upload the file ( assuming server validation passed ).I know this can be done in Java but that is not an option.Please do not suggest the FileReference.browse function as the retouchers are to stupid(no joke here) to use this and it has to be drag and drop.This has to work with all current versions of the popular browsers( hrome,FireFox,IE,Safari)What it comes down to is I want to put an image up on the web page stating drop here and allow them to upload the file(s) by dropping on it.
The users have to drag-n-drop the right answer onto the question.The question data is pulled out of a SQL db trough an .NET form (fscommand ("getquestions", "1") for question 1, etc.I can get 1 question to work on 1 keyframe, but when I want to reset the question & fill it with another one (for example question 2) I cannot seem to find anyway to reset the whole frame & dump new data into the variables.
Can We set drag & drop area in flash?for example, i want to drag a movie clip in the sample_mc, and i want to move only sample_mc's area, it doenst move out of sample mc.[code]
Is it possible to drag a file (on the desktop) onto a flash swf or exe file and have Flash open and know what that file is and possibly perform some action on that?Or hints as to where to begin to look for the actionscript functions for that if it might be possible?
Here's the code I'm using to drag an object and I wonder how could I make the movement to be "eased" when I release the mouse (MOUSE_UP) I've been thinking of using Caurina Tweener or Grant's Tweener?