The users have to drag-n-drop the right answer onto the question.The question data is pulled out of a SQL db trough an .NET form (fscommand ("getquestions", "1") for question 1, etc.I can get 1 question to work on 1 keyframe, but when I want to reset the question & fill it with another one (for example question 2) I cannot seem to find anyway to reset the whole frame & dump new data into the variables.
I have an issue with adding a reset button to my drag and drop movie clips.The problem is, if a student drags a movie clip to a wrong location on the SWF file I want them to be able to hit a reset button that would take them the same SWF that they opened and what would showup would a clear page for them to restart their drag and drop exercise.I know how to make the button for this just want the proper action script to be able for user to start over with no movie clip symbols on the page.
I have a drag and drop interface that includes 164 items. Each item is a table. You drag the tables into an image of a floor plan for an event venue.I have the drag and drop stuff working but now I'm stuck on the reset button. AS3 is a new beast to me. I've been using AS2 and just made the switch. [URL]The reset and print buttons are not functional yet.
I am working on making a drag and drop activity. In Flash CS4 using ActionScript 3.0. It is essentially functional, but I would like to add a reset button to return all objects to their original positions.[code]...
I've designed a drag and drop game and I would like to add a button that resets both the draggable objects and the counter so that the game starts fresh and can be replayed.
Also, I would like the button to appear after all the draggable objects have been placed on their corresponding targets.
I've designed a drag and drop game and I would like to add a button that resets both the draggable objects and the counter so that the game starts fresh and can be replayed.Also, I would like the button to appear after all the draggable objects have been placed on their corresponding targets.Here's a link to the FLA:Below is the AS2 scripting:
// Drag and Drop // Original by Alex Fish. Modified by Stewart McCoy. var allCorrect = 0;
i am making a drag and drop jukebox that will play an xml playlist when an icon is dropped onto it's target.i have the one xml playlist working,but i need to make a button that will reset all the movie clips to their original position when a playlist has been played.does anybody know the code that i would have to use to make a reset button??
Sounds strange, but let me explain. What the user sees: Loading the page, color swatches fade in and slide over into place, row by row. Once in place, user can drag and drop swatches around, place side-by-side, etc. The script necessary to attach to a button so that all swatches can be reset back into place where they were, and not generate a replay of the initial movie clip from the beginning. (a goto and play is not what I'm looking for) Here's my code so far:
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
im working on a website at the moment (just for fun) and are done with the layout and almost everything. Now I want to make one of the pictures so you can drag and drop it around on the site. The problem is that it does'nt work, i've tried out many different tutorials and codes without success. Sometimes i get the 1120 error and when not, nothing happens.
I want to imitate the iPhone scroll behavior in a Flash app I am developing. The idea is to enable drag-drop with a certain amount of inertia/deceleration (you know, when you drop something while your cursor is still moving and the thing would continue moving for a moment and then stop).
I need to be able to have a user drag multiple images from the locate file system onto the flash/flex/html5 app which will then taker the file name details and contact the server.Upon server response then upload the file ( assuming server validation passed ).I know this can be done in Java but that is not an option.Please do not suggest the FileReference.browse function as the retouchers are to stupid(no joke here) to use this and it has to be drag and drop.This has to work with all current versions of the popular browsers( hrome,FireFox,IE,Safari)What it comes down to is I want to put an image up on the web page stating drop here and allow them to upload the file(s) by dropping on it.
Can We set drag & drop area in flash?for example, i want to drag a movie clip in the sample_mc, and i want to move only sample_mc's area, it doenst move out of sample mc.[code]
Is it possible to drag a file (on the desktop) onto a flash swf or exe file and have Flash open and know what that file is and possibly perform some action on that?Or hints as to where to begin to look for the actionscript functions for that if it might be possible?
Here's the code I'm using to drag an object and I wonder how could I make the movement to be "eased" when I release the mouse (MOUSE_UP) I've been thinking of using Caurina Tweener or Grant's Tweener?
I've created a quick drag and drop game using an old tutorial I found, it requires the user to place the correct object on the correct target area. E.g. star shape needs to be placed in the star shaped hole. I want to change the game so that the user can place the draggable objects on to any of the targets, here is the current code I am working with:
var startX:Number; var startY:Number; var counter:Number = 0;
I'm new to CS5 and AS3, I'm creating an educational game for a project and have used the code snippets (with minor tweeking) to create a drag and drop question where the user has to drag a shape to the right amount of corners. (The game is for 4-7 year olds)I've got all of the drag and drop to work, however I am struggling with a way to use a submit button to lead the user to a seperate page (frame) that will give them feedback.
I have a very simple question, but I can not find solutions to it. I need to add multiple images that can be moved with the mouse. This components NumericStapper must be in the group with the image and move together.[URL]