Is it possible to drag a file (on the desktop) onto a flash swf or exe file and have Flash open and know what that file is and possibly perform some action on that?Or hints as to where to begin to look for the actionscript functions for that if it might be possible?
Have a movie clip simple rectangle with its window focus as being always on top and to act as a drop zone so that if a user were to drag a file from their desktop or windows explorer onto the rectangle that the name of the file could be displayed in a message box or the rectangle itself?Can a flash movie interact with objects dragged onto it from outside the flash movie?My other question is, it possible to gather all the metadata for a file eg if a word doc can the name, author, date created etc be accessed with the example above ?
If I build my mxml file to an .air application, NativeDragEvent works like a charm. However, I would like to be able to debug this feature from Flashbuilder. From Flashbuilder, the NativeDragEvents are not called.
I need to be able to have a user drag multiple images from the locate file system onto the flash/flex/html5 app which will then taker the file name details and contact the server.Upon server response then upload the file ( assuming server validation passed ).I know this can be done in Java but that is not an option.Please do not suggest the FileReference.browse function as the retouchers are to stupid(no joke here) to use this and it has to be drag and drop.This has to work with all current versions of the popular browsers( hrome,FireFox,IE,Safari)What it comes down to is I want to put an image up on the web page stating drop here and allow them to upload the file(s) by dropping on it.
So I made a variety of drag and drop flash files that involved dragging 4 symbols over targets. This works very well, but sometimes it will mess up and when you drag it to the incorrect spot it will go to another one of the starting location's instead of returning to its original one
I'm looking at how to read a file in flash 10 here:URL...is there a way to initiate the file read from a drag and drop? For example, the user drags and drops a text file onto my flash element in the browser - can I initiate the file read from that?
Flash is completely the wrong app for this, but I don't have access to anything else.I need to parse through a set of files and do some regular expression work on them.Is there a way to drag and drop the text files to do the work on via CS4/AS3? The filenames will always be different, so I can't just hard code that info.
I'm not an expert in actionscript but I know a thing or two, but basically I've been given a task in a new web-based piece of software whereby users can drag and drop objects onto a background bitmap. The amount of objects and the co-ordinates of each object will then need to be saved for each user, so when they log back in (regardless of what machine they are using, they'll see where they have left off.)I've seen mentions of using the shared object, but this won't do as the user will not always be using the same machine.
How do I set up my drag and drop questionaire to export to a XML file?
I have a 70 seperate SWF files that pose a question and contain a drag and drop rank order response of 1,2,3,4.How do I set up a XML file that receives the responses.I don't understand how to do the Actionscript and get my responses to connect to the XML.
can I drag images from browser window to my desktop even if they are inside a flash animation ?I would like to build a website in flash but keep this nice functionality you have with common html/css.
can I drag images from browser window to my desktop even if they are inside a flash animation ?I would like to build a website in flash but keep this nice functionality you have with common html/css.
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
im working on a website at the moment (just for fun) and are done with the layout and almost everything. Now I want to make one of the pictures so you can drag and drop it around on the site. The problem is that it does'nt work, i've tried out many different tutorials and codes without success. Sometimes i get the 1120 error and when not, nothing happens.
I want to imitate the iPhone scroll behavior in a Flash app I am developing. The idea is to enable drag-drop with a certain amount of inertia/deceleration (you know, when you drop something while your cursor is still moving and the thing would continue moving for a moment and then stop).
The users have to drag-n-drop the right answer onto the question.The question data is pulled out of a SQL db trough an .NET form (fscommand ("getquestions", "1") for question 1, etc.I can get 1 question to work on 1 keyframe, but when I want to reset the question & fill it with another one (for example question 2) I cannot seem to find anyway to reset the whole frame & dump new data into the variables.
Can We set drag & drop area in flash?for example, i want to drag a movie clip in the sample_mc, and i want to move only sample_mc's area, it doenst move out of sample mc.[code]
Here's the code I'm using to drag an object and I wonder how could I make the movement to be "eased" when I release the mouse (MOUSE_UP) I've been thinking of using Caurina Tweener or Grant's Tweener?
I've created a quick drag and drop game using an old tutorial I found, it requires the user to place the correct object on the correct target area. E.g. star shape needs to be placed in the star shaped hole. I want to change the game so that the user can place the draggable objects on to any of the targets, here is the current code I am working with:
var startX:Number; var startY:Number; var counter:Number = 0;
I'm new to CS5 and AS3, I'm creating an educational game for a project and have used the code snippets (with minor tweeking) to create a drag and drop question where the user has to drag a shape to the right amount of corners. (The game is for 4-7 year olds)I've got all of the drag and drop to work, however I am struggling with a way to use a submit button to lead the user to a seperate page (frame) that will give them feedback.