IDE :: Drag, Drop, Then Save Co-ordinates To Xml File Or Database?
Oct 12, 2009
I'm not an expert in actionscript but I know a thing or two, but basically I've been given a task in a new web-based piece of software whereby users can drag and drop objects onto a background bitmap. The amount of objects and the co-ordinates of each object will then need to be saved for each user, so when they log back in (regardless of what machine they are using, they'll see where they have left off.)I've seen mentions of using the shared object, but this won't do as the user will not always be using the same machine.
I m trying a make a database on sqlite using actionscript3 and flex.I can browse through file and select a file using browseForOpen().I can get the url by Filename.url and storing it into a string type variable fileUrl:String.I m creating table like:
CREATE TABLE IF NOT EXISTS test_table (id INTEGER PRIMARY KEY AUTOINCREMENT,user_name TEXT,password TEXT ,fileurl TEXT)
i made a text input form for entering user_name and password like:
I'm having some trouble getting around a security restriction of flex. Saving a file is apparently an action that can only be invoked upon user interaction. The problem is that after my user clicks on the save button, I need to perform a database query to get the data for the file I want to save.
Because Flex works asynchronous, I have to make the database call and then catch the ResultEvent in a different function. In that function, I no longer have the user's mouseclick event. How am I then supposed to save this file?
I am working on a function to generate a form at runtime in Flex based on a call to the DB. The call to the DB returns the field types, id, tooltips etc as an arraycollection, the arraycollection is then parsed in order to ascertain what control to display based on the type field in the array - this bit works fine.However, i am stuck on trying to save the form fields back to the database using a CFC.my form rendering code is as follows but how do i save values entered back to the database? rendering code..
[Bindable] public var getglobalprofileb:ArrayCollection; public function init(event:ResultEvent):void {[code].......
Flash is completely the wrong app for this, but I don't have access to anything else.I need to parse through a set of files and do some regular expression work on them.Is there a way to drag and drop the text files to do the work on via CS4/AS3? The filenames will always be different, so I can't just hard code that info.
I need to be able to have a user drag multiple images from the locate file system onto the flash/flex/html5 app which will then taker the file name details and contact the server.Upon server response then upload the file ( assuming server validation passed ).I know this can be done in Java but that is not an option.Please do not suggest the FileReference.browse function as the retouchers are to stupid(no joke here) to use this and it has to be drag and drop.This has to work with all current versions of the popular browsers( hrome,FireFox,IE,Safari)What it comes down to is I want to put an image up on the web page stating drop here and allow them to upload the file(s) by dropping on it.
Is it possible to drag a file (on the desktop) onto a flash swf or exe file and have Flash open and know what that file is and possibly perform some action on that?Or hints as to where to begin to look for the actionscript functions for that if it might be possible?
So I made a variety of drag and drop flash files that involved dragging 4 symbols over targets. This works very well, but sometimes it will mess up and when you drag it to the incorrect spot it will go to another one of the starting location's instead of returning to its original one
How do I set up my drag and drop questionaire to export to a XML file?
I have a 70 seperate SWF files that pose a question and contain a drag and drop rank order response of 1,2,3,4.How do I set up a XML file that receives the responses.I don't understand how to do the Actionscript and get my responses to connect to the XML.
I'm looking at how to read a file in flash 10 here:URL...is there a way to initiate the file read from a drag and drop? For example, the user drags and drops a text file onto my flash element in the browser - can I initiate the file read from that?
I have for a physics type site and I need to find a way of doing the following two things:
1. I know that I have come across drag n drop tutorials before but I can't find them.I basicly want to take a letter or any image and drop it onto a big circle and then have it stay there!
2. Secondly is there a way of having the visitor kind of like create their own image and then have them save it to the site so that it can be displayed in a gallery without using fancy stuff like php, cgi ?
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
I have just started with creating Drawing Pad, which can save and reload the image drawn once. I have completed the basic interface which includes drawing and erasing part. I am storing the co-ordinates in a text file. I am using MultiDimensional Array to store X,Y co-ordinates. But now I am facing a problem that how to load these variables into the flash back and using these redraw the image. I tried using 'loadvars', but it didn't helped me as it doesn't return string data. Can somebody help me in this so that I can load co-ordinates from text file and redraw the image.
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
How to access x and y co-ordinates when a mouse's left button is clicked upon a JPG file whichis placed on a stage, so that we can view the jpeg contents on the stage?
I am willing to make a customize avatar for a registered user where the accessories will be save in a database. The item will be pulled from database to flas and after the user finished creating his avatar this will be save in the database. I mean my avatar application will be as like as farmville avatar customizetion using flash,php and mysql. I am fadeing up to find this solution.
My subject sums up the question. I want parents to be able to write their name and then save it to a database. I also want it to appear in an admin panel to make sure it isn't just scribble. I am trying to use flash to comply with the COPPA Childrens Online Privacy Protection Act.
I am making an application where the user needs to register himself. During the registration he needs to take a picture with the phones camera. All of this workds great. But if he completes the registration, the image taken by the users needs to be saved in the database(BLOB field). I searched a long time and the id behind it was to get the bitmapdata, get a bytestream and then encode with b64 to send it to the php service. So here is what I've done now:
ActionScript Code: var bitmapdata:BitmapData=this.data as BitmapData; var encoder:JPEGEncoder=new JPEGEncoder(85); var stream:ByteArray=encoder.encode(bitmapdata); var b64:Base64Encoder=new Base64Encoder();
[Code].....
But he won't insert it. I think it's something with the encoding but I don't find where the problem is exactly.
capture video and save to database,, i am trying to build an online aplication in flash to capture video (from the users camera ) and pass it to mysql or a folder in site root.
I have a complex custom class which contains custom subclasses and so on. I want to save the state of an instance of this class to a database.Currently I'm using a ByteArray.writeObject which seems to work well as I am using registerClassAlias, so all custom classes are being picked up and serialised correctly.writeObject uses the AMF standard to "flatten" classes, but is AMF the best way to go to store the entire state of a class into a database?
im new to this forum and kinda new to flash and php together...i have this project that would load a swf movie on a drawing board and user could draw something over then swf movie. It should be able to save the drawings to the database, so that the user could just load it for later use. for example if the user draws a zigzag line at frame 5 of swf movie and on frame 10 of the swf movie deletes the zigzag line and draw a circle and then saves it. then loads it later, from frame 1 to 4 of the swf movie the zigzag line should not show but on frame 5 to frame 9 it would show and on frame 10 shows only the circle. or just on the specific frame number of the swf movie it will show. like when user draw on frame 6 then on before or after frame 6 it wont show..the second one might be a bit easier to implement.
how do i save the user drawings over the swf movie? and how do i load it? do i have to save everthing (like x and y coordinates, movieclip names) in a textfile? and use that textfile to recreate the swf file drawn? what ways could i implemnt this? hopefully someone to could point me in the right direction.
I want to add the ability to have my flash game record the users progress then save to a database. That part is pretty easy, but how can I make it so the user can login and continue their game. I also wanting to know if it'll be better for the game progress to be saved with SharedObjects or with an SQL database. I would like it that the game could be played on any website and their data can still be accessed and played if that is advised. I am new to user sessions with AS3 and need pointers.
[URL] I got partial success with the tutorial above, but couldn't figure out a few things.
1) How to save the date and time to the database? Based on web search result on how to find date or time in APS, I thought I could do
[Code]...
but the ASP generated errors on the 2 lines.
2) When executing the file (getURL("http://yourSite.com/processForm.asp",0,"post"); }), it always opens the processForm.asp file in a new window. Can it be executed in the same window or just being hidden?
The tutorial is old, and I wonder if there are new ways to do the things with CS4 or CS5?