I am struggling to make drag and drop playlist. User can drag boxes (which refers to swf or movie files) to a drop area to make a playlist and when press to play button it must show files in that playlist order.
3 circles which can be dragged over a target (one for each circle)When the circle is placed on its target it loads its respective xml playlist into 4 buttons (play, pause, forward, back)I want to be able to create some kind of function to control the volume, either using a slider or a rotary dial, whichever is easiest!
i am making a drag and drop jukebox that will play an xml playlist when an icon is dropped onto it's target.i have one xml playlist working, but i need to make a button that will reset all the movie clips to their original position when a playlist has been played.
Is there any possible way that you could drag and drop the stage itself? I mean, Id rather not have to make a bounding box for what could be an infinite number of images randomly placed on and off the stage's view.
Am trying to make a drag and drop flash gallery. What I couldn't do is that when I drag a photo over another I need it to go to the position of the photo I am dragging.
I have several drag and drop interactions in which they get points if they drag it to the correct position. The problem is they can move it out and back again to keep adding points to their score. I need to put some code in the correct portion of the drag and drop code that will make the word stay where it is when it's correct instead of letting them drag it again.
I just got Flash CS4, I'm not familiar with coding at all, and I'm trying to make a drag and drop dressup game. I've found tutorials for using AS2 coding to do this, but I keep getting an error. Here is what I put in after "creating a symbol," naming it "cap," making it into a movie clip, switching the actions frame to AS1 & 2:
I have several drag and drop interactions in which they get points if they drag it to the correct position. The problem is they can move it out and back again to keep adding points to their score. I need to put some code in the correct portion of the drag and drop code that will make the word stay where it is when it's correct instead of letting them drag it again.
I'm new to actionscript but I'm trying to put together a little virtual pizza maker tool. The idea is you drag and drop the ingredients into a pizza base to make a virtual pizza. Here's what I've built so far using actionscript 3 [URL] I've had to make 6 instances of each ingredient, what I'd like to do is add a new instance to the stage when a button is clicked as in this demo.. [URL] Is it possible to add new instances to the stage and make them drag on drop like my first attempt?
Is there a way to make an object ignore a drop event, so that an object "under" it gets the event instead?Here's the scenario: (All are movieclips)[code]...
I ve got a drag and drop code working, but what I really want to do is have a check answers button that tells the user, you have none correct, or two correct or all wrong... I have one target area, and 3 correct answers (out of 7) so I would like to let the user put as many ansers on the target as they want and then check if they have any correct, also a reset code would be nice to put everything back where it started... I tried to break my code up but the events then went mad, Here is what i have so far, it works instantly and lets crrect answers stay and incorrect bounce back..
stop(); yes1.visible=false; allcorrect.visible=false; doit.text="drag over the words that mean Vision";
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
I have an issue with adding a reset button to my drag and drop movie clips.The problem is, if a student drags a movie clip to a wrong location on the SWF file I want them to be able to hit a reset button that would take them the same SWF that they opened and what would showup would a clear page for them to restart their drag and drop exercise.I know how to make the button for this just want the proper action script to be able for user to start over with no movie clip symbols on the page.
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
I've been trying to make a playlist of some of the short movies i've done across the years but I am currently stuck.Is there any way to have a .swf file, load other .swf using variables defined on a separate txt or xml file? if so, is there a way that flash can do it all automatically? that way if i have to update it i only have to update the variables in the .txt/.xml file instead of updating the entire .swf file.
hi, im trying to make a playlist of videos in as3 that stream from youtube.i found some code that makes a playlist of flv's but when i tried adding the whole netconnection netstream code in i cant get the videos to play This is the code as it stands with my modifications. IT DOES NOT WORK.
Security.allowDomain("www.youtube.com"); import fl.video.*; var thumb_width:Number; var thumb_height:Number;
I downloaded a free flash menu component. It's help file said "You can simply drag and drop the menu items wherever you wish".However, I don't know how to drag and drop it in my file. please help me, how to use it?
I am developing a simple drag and drop game..except my draggable items are in a movie clip and my targets are also in a movie clip. My draggable objects work fine, they drag and snap back into place when the mouse is let go, but... they dont snap to their targets.They do snap to their targets when they are directly on the timeline, but inside another movie clip it doesnt work and i can't figure out why.[code]
Basically, there will be two images, which participants are to choose between. Below the pairs of images will be a horizontal bar with arrows at both opposite ends. I would like the participant to be able to drag and drop a small rectangle somewhere along the bar to represent their choice (and the degree of their endorsement).Basically, I'm asking how to make an interactive scrollbar on its side (without buttons, just the drag). I would also like it to start in the middle of the bar and be able to be moved in either direction.