ActionScript 3.0 :: Make An Object Ignore Drag / Drop Event?
Jun 13, 2011Is there a way to make an object ignore a drop event, so that an object "under" it gets the event instead?Here's the scenario: (All are movieclips)[code]...
View 9 RepliesIs there a way to make an object ignore a drop event, so that an object "under" it gets the event instead?Here's the scenario: (All are movieclips)[code]...
View 9 Repliesi want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
View 3 RepliesIs there a way to make a display object ignore completely all mouse events and also at the same time not prevent/hinder display objects below it from detecting mouse events?
View 6 Repliesobj1 is on top of obj2, covering it. obj2 has buttonMode set to true (so that it gives the mouse a hand cursor on mouseover). And obj2 has MouseEvent listeners, etc. But since obj1 is covering obj2, you can't actually click/mouseover obj2. How do I make it so that the mouse ignores obj1 and is able to interact with obj2 even though it is being covered?
View 3 RepliesI am developing a drag and drop functionality and take a JPEG screen shot of droped objects. my problem is. when i drag and drop an object the object jumps off some distance.. i am unable to clear tat.. Below is my application.as file
[Code]...
Lately im trying to do some experimental things with JSFL, and i was wondering if it is possible to listener for an event when a component (that i have made) or movieclip is dragged from library on the stage.i want to create something that i'll get a component and drop it on a mc. when the component is dropped on the mc the component will save the mc as a reference in some var.maybe with events isnt the way to go but i have no clue if this is possible or how to do it another way.
View 1 RepliesI am using actionscript 3 to drag and drop components from a tile list to a canvas. If the proxy is hover over any other area of the application it presents the little red cross saying a drop is not allowed and if someone lets the mouse go it is cancelled. I want to run a function if this occurs, how would i go about doing that?
View 2 RepliesI bet this is not a new topic but I couldn't find solution for my problem in the net.I'm trying to make a super simple drag n drop. The code is below:
PHP Code:
s_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
s_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
[code].....
[URL]I got it working but the problem is, is when i go to the next frame the items that are matched succesfully stay there, I want to know how to clear them, so they don't get in the way of the next frames.
View 10 RepliesWould like to develop simple (in browser) puzzle games where shapes (such as a puzzle piece shape) can be simultaneously dragged and rotated, then dropped on the screen or canvas. The game mode would be to click and drag the shape or object, while simultaneously rotating the piece using arrow keys Is this possible in Flash? This simple general activity of simultaneous drag and rotate, then drop, is my intended overallweb site game basis. I'm new to Flash but have developed Windows executables for many years. I'm trying to decide whether to purchase and learn Flash as platform for interactive educational puzzle games running in browser windows.
View 4 RepliesI got it working but the problem is, is when i go to the next frame the items that are matched succesfully stay there, I want to know how to clear them, so they don't get in the way of the next frames. Maybe it is something simple?
View 22 RepliesI am working on simple flash game in which there r 8 small circles out side of one big circle. i want to drag this 8 small circle one by one to the big circle.Basically 1 plate with their food items.Draging their food items to he plate. i hope this would give you a better idea.I have goggled it the same thing but could not get what i want,
View 1 RepliesI am trying to drag and drop an object across the SkinnableContainer- am coming across a very strange issue
The drop occurs only at a few places- elsewhere it just shows the "X" sign and on dropping there, reverts to original position. I have used very standard commands... from function 2 to function 3, the call occurs very rarely as seen in trace statements- any guidance on why this happens?
I added the following code to SkinnableContainer: dragEnter="dragEnterHandler(event);" dragDrop="dragDropHandler(event);
(1):
private function mouseMoveHandler(event:MouseEvent):void
{
var dragInitiator:Image = Image(event.currentTarget);
var ds:DragSource = new DragSource();
[Code]....
I am going to have what is essentially a grid of 12 boxes. 4 across 3 high. There will be an object in each box. What I want to do is to allow the user to drag an object from one box into another. This will cause the other objects in the boxes to move up one position to fill in the gap that is left by the object being dragged. I have no idea what this is called or so I don't know how to Google it. Does anybody know if there are any tutorials on how I can get this done?
View 0 Repliesim working on a new Project that i'm require to Drag few Items into One Item ( Like Food Ingredient ) But the problem is After each Drag i want the Draggable picture change to something new ( maybe with food inside ) i have no idea how to do it and how give priority to objects like which go first and which one last.[code]
View 0 Repliesthe beach ball is drag and dropable.. how do i mak it to when you drop it in the air it falls back down... maybe with the effect of a bounce too..
View 1 RepliesThis is my first real programming endeavor and this is the last thing holding my little project back from being a success.
My goal with this code is to add event listeners to an array of Movie Clips that will drag and drop them on the stage.
Here is the code:
var itemBank:Array = new Array(d1_anim.drawer1.test01.movieClip_1, d1_anim.drawer1.test01.movieClip_2);
for(var i:int = 0; i < itemBank.length; i++) {
[Code].....
Is there any possible way that you could drag and drop the stage itself? I mean, Id rather not have to make a bounding box for what could be an infinite number of images randomly placed on and off the stage's view.
View 4 RepliesI am struggling to make drag and drop playlist. User can drag boxes (which refers to swf or movie files) to a drop area to make a playlist and when press to play button it must show files in that playlist order.
files are here
<link removed>
How can I make the data grid drag and drop?
View 2 Replieshow I can flip a movie clip during a drag and drop when it hits a certain axis on my stage? So If I have the letter L and am dragging it from right to left. When I hit the mid way point of my stage I wand that L to flip and look like a backwards L, but allow me to keep dragging.
View 18 RepliesIs there a way to implement something like icons on a desktop? Is there an easy way in Flex to implement a selection box and multiple drag and drop?
View 1 RepliesI'm building a flash app that has some draggable buttons on it and I want them to behave like this:
You click on it, ClickEvent1 happens, You click and hold on the button, you can move it. If you release from the hold, it does NOT trigger the ClickEvent
I'm running into the logic problem of not knowing whether a user is just clicking or starting a drag event. Does anyone know any logic to get around this issue? I have thought of alternatives such as placing regions of the button that are only draggable or only clickable, but I've seen this type of functionality in other flash apps and I'm wondering how it is accomplished.
I have a drog and drag exercice.
dict[box_a]=obj1_mc;
dict[box_b]=obj2_mc;
dict[box_c]=obj3_mc;
[code]....
My situation is that I've made a simple 9 piece drag and drop puzzle, which is working perfectly, and now I want to assign a sound when the user puts the right piece into the right section.
View 9 RepliesI'm creating an application where the user can select an object from a list of objects, and then put it on the main window.
I want to have the list of objects presented like in the web app : [URL]
The user can select a category, then the list of objects of that category is displayed, then he can drag and drop an object to the main window.
How is it possible to do this, having a list of objects?
i have created a button which its function is to duplicate another object. After pressed e button, it duplicate an object.it can duplicate as many as i need. e duplicated button is dragable.i cant drag the duplicated object.. somoone help me... it is regarding about school final project, urgent.
View 3 RepliesI need to rotate a drag and drop object 360 degrees. I've got the drag and drop working fine, but I could only figure out how to rotate it 4 times using the set property and arrow keys on the key board. Is there another action I can use to rotate it 8 times at 45 degree angles, or will I have to use the go to action and make 8 frames for the object? I would like to be able to rotate it by pressing just one key on the key board.
View 2 RepliesI'm trying to "drag and drop" a swf that is imported by an object Loader, but it doesn't work.
Here is my code:
import flash.display.MovieClip;
var loader:Loader = new Loader();
loader.load(new URLRequest("square.swf"));
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,playerVidLoaded);
var movie:MovieClip;
[Code] .....