ActionScript 3.0 :: Fire Event On Failed (Drag And Drop)
Nov 18, 2009
I am using actionscript 3 to drag and drop components from a tile list to a canvas. If the proxy is hover over any other area of the application it presents the little red cross saying a drop is not allowed and if someone lets the mouse go it is cancelled. I want to run a function if this occurs, how would i go about doing that?
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Jun 9, 2010
Lately im trying to do some experimental things with JSFL, and i was wondering if it is possible to listener for an event when a component (that i have made) or movieclip is dragged from library on the stage.i want to create something that i'll get a component and drop it on a mc. when the component is dropped on the mc the component will save the mc as a reference in some var.maybe with events isnt the way to go but i have no clue if this is possible or how to do it another way.
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May 12, 2010
I bet this is not a new topic but I couldn't find solution for my problem in the net.I'm trying to make a super simple drag n drop. The code is below:
PHP Code:
s_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
s_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
[code].....
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Jun 13, 2011
Is there a way to make an object ignore a drop event, so that an object "under" it gets the event instead?Here's the scenario: (All are movieclips)[code]...
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Mar 21, 2011
This is my first real programming endeavor and this is the last thing holding my little project back from being a success.
My goal with this code is to add event listeners to an array of Movie Clips that will drag and drop them on the stage.
Here is the code:
var itemBank:Array = new Array(d1_anim.drawer1.test01.movieClip_1, d1_anim.drawer1.test01.movieClip_2);
for(var i:int = 0; i < itemBank.length; i++) {
[Code].....
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Nov 17, 2011
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
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Aug 27, 2010
stop();
this.removeChild(flash.display.MovieClip("fire"));
it isnt working it says this: TypeError: Error #1034: Type Coercion failed: cannot convert "fire" to flash.display.MovieClip.
at fall/frame30()
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Feb 13, 2010
An odd thing is happening for me, my eventlisteners only fire off once then they seem to stop working.
This thing is a movieclip that slides up the parent movieclip and another movieclip within mc slides it down. They only work once.
ActionScript Code:
slider.up.addEventListener(MouseEvent.MOUSE_UP, activateSlider);
slider.down.addEventListener(MouseEvent.MOUSE_DOWN, activateSlider2);
var frameBoolean:Boolean = false;
[Code].....
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Jan 6, 2010
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
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Mar 10, 2011
Release to Drop NOT WORKING on drag and drop? Or is it something else?Can be seen here:
[URL]
Code:
var origX:Number;
var origY:Number;
for(var i:uint=1; i<6; i++){
this["choice_"+String(i)].buttonMode = true;
[code]....
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May 11, 2005
i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
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Nov 13, 2010
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
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Nov 21, 2010
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
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May 20, 2011
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
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Jan 31, 2011
Wen i drag mc2 i want mc1 drag in the same time.
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Dec 11, 2009
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
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Oct 12, 2009
In an AIR application, I have a private variable and a setter:
[Code]...
The first time that I set "saveResult" the event fires. But it will never fire again unless I restart the application. If I change the setter to:
[Code]...
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Sep 28, 2010
Working on an mp3 player that i have cobbled together myself, bit rusty on the as3 so im sure it could be improved in many ways but the it works apart from that i cannot get the SOUND_COMPLETE event to fire at the end of a track, thus playing the next track. I have looked on this forum and others but cannot seem to get this to work
[Code]...
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Sep 8, 2010
I write a mouse_over event handler in a movieclip. But the event fired when the application run automatically even if the mouse out of the application.
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May 24, 2010
I have made this short example to demonstrate some problems I'm having.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:Canvas
id="buttonCanvas"
[Code]...
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Aug 11, 2010
I'm an experienced AS developer, but this is something very basic about flex that I can't figure out. In the class below, I'm not sure why the function imageLoaded would not be executed when the image loads a url. Is there a race condition happening here? The application is completely loaded by the time this object is created and setPicture is called. How can I get the Event.COMPLETE event to fire properly in this case?The line and Log.info functions are conveniences for me, and they definitely work. Here's my MXML definition:
<?xml version="1.0" encoding="utf-8"?>
<photo:PhotoClass xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:photo="com.xxx.widgets.photo.*">
[code]....
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Aug 17, 2010
How would I go about as to addEventListener for a array object. I'm trying to avoid running a timer every x milliseconds to check for new elements in array object, rather trying to make a event fire when new elements are detected to process them and remove them. Is it possible with Arrays? maybe ArrayCollections? either is fine.
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Sep 7, 2011
I am looking for an event which is fired (if any) after a chart is rendered (visible in UI) in Flash, we are using Flex SDK 3.0. We have to capture the screenshot after the chart is rendered, current implementation adds a huge delay in update_complete event callback, this is slowing down the whole job of generating images. I tried to use EXIT_FRAME event, but this doesn't seem to serve the purpose.
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Sep 14, 2011
I'm having trouble firing or capturing the results of an event firing.
Here's the current code...
<s:Panel id="instructionsPanel" left="0" right="0" top="0" bottom="0" title="Register">
<mx:HTML id="htmlViewer" left="10" right="10" top="0" bottom="10"
[Code].....
What's happening is that the user fills out a form in the HTML Viewer, then when they click the submit button I want to be notified of the page change.
If they land on URL A, then they'll be shown one message. If they land on URL B, they'll be shown another.
However, the event isn't firing.
I've also tried COMPLETE and HTML_DOM_INITIALIZE.
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Oct 9, 2011
This is very basic and there are samples out there, but I am still struggling.
I need to fire an alert with a yes/no option.
I need to do this in actionscript.
Alert.show("Open new tab to search in Google Maps?","No places found", Alert.YES | Alert.NO, this, alertListener, null, Alert.NO);[code]...
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Jan 20, 2010
I am trying to create an if statement where when the timer reaches 0 seconds it loads level 2. It isn't working.
ActionScript Code:
private var numberOfSeconds:Number = 10;
private var myTimer:Timer = new Timer(1000, numberOfSeconds);
[code].....
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Dec 19, 2005
I have run into an issue where when you use the onPress function, it won't register the second onPress event if the mouse doesn't move and the user clicks the same pixel. I have to use onPress, and am wondering if there is a way around this. It is just a little annoying that I have to move my mouse to have it catch that second onPress..
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Jun 20, 2007
In my app I fade a movieclip, and when that movieclip reaches _alpha=0, I want it to send out a signal to let another movie clip begin to fade in.
How do I do this? Is it something even remotely like:
Code:
firstMC.on(_alpha==0) = secondMC.beginFade;
???
EDIT: I don't want to put any code on movie clips -- my code all runs from the root/main timeline.
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Aug 16, 2010
I have run into an issue where when you use the onPress function, it won't register the second onPress event if the mouse doesn't move and the user clicks the same pixel. I have to use onPress, and am wondering if there is a way around this. It is just a little annoying that I have to move my mouse to have it catch that second onPress...
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Jan 28, 2010
this one has got me stumped. I want an object to move 10 pixels every time a key is pressed, and I don't want it to keep moving when the key is held down.And I want to know why it moves once, and then waits a bit before moving more. I do not see why anyone would want it to do that!!!
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