ActionScript 3.0 :: Making A Keyboard Event Only Fire Once When The Key Is Held Down?
Jan 28, 2010
this one has got me stumped. I want an object to move 10 pixels every time a key is pressed, and I don't want it to keep moving when the key is held down.And I want to know why it moves once, and then waits a bit before moving more. I do not see why anyone would want it to do that!!!
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Jul 6, 2011
The keyBoard event listeners call on the rotate and unrotate functions and based on the key inputs(A and D) will implement either of the functions and rotate the image or return it to the original upright position. However, I haven't been able to get the function to work. When I press the A or D keys on the keyboard nothing happens. I even put trace() in one of the functions to see if the function will even be implemented but I don't get anything. I put in my Scripts below. Why are the functions not working? Do the eventlisteners fire or are there conflicts?[code]...
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Dec 12, 2010
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Apr 10, 2009
I'm developing a game for my final year project at university that has a character who can move up and down on screen. The upper half of the screen is reflected in the lower half so that there are actually two characters on screen at once, each reacting exactly the same way to keyboard input.One of the mechanics involves the two avatars changing positions relative to their halves of the screen which requires a spacebar press to execute. The problem I'm having is that I don't want the characters to change positions once every frame if the spacebar is held down. I need to implement some sort of delay once the spacebar is pressed so that the characters won't swap positions for another second or so.
Code:
var plachaFlipPointY:Number = char.mc.y;
var shadowPlachaFlipPointY:Number = schar.mc.y;
[code]....
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Jul 9, 2010
I have some keyboard events that work fine when I "test move" however when I debug the movie the keyboard events don't seem to fire.
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Nov 17, 2011
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
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May 8, 2011
Me and my friend are making a sidescrolling shooter to learn ActionScript 3. But we can't make our cannon shoot the cannonball. Here is the cannon.as
ActionScript Code:
package com.edwardothesheep
{
import flash.display.*;[code]....
And this is the error it gives:
TypeError:::Stage@1fc34b51 to flash.display.MovieClip.
at com.edwardothesheep::cannon/shoot()[C:UsersIanDownloadscannontestcannontestcome dwardothesheepcannon.as:33]
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Feb 13, 2010
An odd thing is happening for me, my eventlisteners only fire off once then they seem to stop working.
This thing is a movieclip that slides up the parent movieclip and another movieclip within mc slides it down. They only work once.
ActionScript Code:
slider.up.addEventListener(MouseEvent.MOUSE_UP, activateSlider);
slider.down.addEventListener(MouseEvent.MOUSE_DOWN, activateSlider2);
var frameBoolean:Boolean = false;
[Code].....
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Oct 12, 2009
In an AIR application, I have a private variable and a setter:
[Code]...
The first time that I set "saveResult" the event fires. But it will never fire again unless I restart the application. If I change the setter to:
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Jul 7, 2011
I am trying to learn JavaScript and I am wondering whether JavaScript has a event listener just like ActionScript's ENTER_FRAME. Basically, I want this event listener to listen "all the time" not just wait for any particular instance (mouse click, keyboard event) of event.
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Sep 28, 2010
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[Code]...
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Sep 8, 2010
I write a mouse_over event handler in a movieclip. But the event fired when the application run automatically even if the mouse out of the application.
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May 24, 2010
I have made this short example to demonstrate some problems I'm having.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:Canvas
id="buttonCanvas"
[Code]...
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Aug 11, 2010
I'm an experienced AS developer, but this is something very basic about flex that I can't figure out. In the class below, I'm not sure why the function imageLoaded would not be executed when the image loads a url. Is there a race condition happening here? The application is completely loaded by the time this object is created and setPicture is called. How can I get the Event.COMPLETE event to fire properly in this case?The line and Log.info functions are conveniences for me, and they definitely work. Here's my MXML definition:
<?xml version="1.0" encoding="utf-8"?>
<photo:PhotoClass xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:photo="com.xxx.widgets.photo.*">
[code]....
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Aug 17, 2010
How would I go about as to addEventListener for a array object. I'm trying to avoid running a timer every x milliseconds to check for new elements in array object, rather trying to make a event fire when new elements are detected to process them and remove them. Is it possible with Arrays? maybe ArrayCollections? either is fine.
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Sep 7, 2011
I am looking for an event which is fired (if any) after a chart is rendered (visible in UI) in Flash, we are using Flex SDK 3.0. We have to capture the screenshot after the chart is rendered, current implementation adds a huge delay in update_complete event callback, this is slowing down the whole job of generating images. I tried to use EXIT_FRAME event, but this doesn't seem to serve the purpose.
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Sep 14, 2011
I'm having trouble firing or capturing the results of an event firing.
Here's the current code...
<s:Panel id="instructionsPanel" left="0" right="0" top="0" bottom="0" title="Register">
<mx:HTML id="htmlViewer" left="10" right="10" top="0" bottom="10"
[Code].....
What's happening is that the user fills out a form in the HTML Viewer, then when they click the submit button I want to be notified of the page change.
If they land on URL A, then they'll be shown one message. If they land on URL B, they'll be shown another.
However, the event isn't firing.
I've also tried COMPLETE and HTML_DOM_INITIALIZE.
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Oct 9, 2011
This is very basic and there are samples out there, but I am still struggling.
I need to fire an alert with a yes/no option.
I need to do this in actionscript.
Alert.show("Open new tab to search in Google Maps?","No places found", Alert.YES | Alert.NO, this, alertListener, null, Alert.NO);[code]...
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Jan 20, 2010
I am trying to create an if statement where when the timer reaches 0 seconds it loads level 2. It isn't working.
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private var numberOfSeconds:Number = 10;
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[code].....
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Dec 19, 2005
I have run into an issue where when you use the onPress function, it won't register the second onPress event if the mouse doesn't move and the user clicks the same pixel. I have to use onPress, and am wondering if there is a way around this. It is just a little annoying that I have to move my mouse to have it catch that second onPress..
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Jun 20, 2007
In my app I fade a movieclip, and when that movieclip reaches _alpha=0, I want it to send out a signal to let another movie clip begin to fade in.
How do I do this? Is it something even remotely like:
Code:
firstMC.on(_alpha==0) = secondMC.beginFade;
???
EDIT: I don't want to put any code on movie clips -- my code all runs from the root/main timeline.
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Aug 16, 2010
I have run into an issue where when you use the onPress function, it won't register the second onPress event if the mouse doesn't move and the user clicks the same pixel. I have to use onPress, and am wondering if there is a way around this. It is just a little annoying that I have to move my mouse to have it catch that second onPress...
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Nov 1, 2009
i have a question to ask about asynchronous key controls This was what i did
[Code]...
and i checked with [URL]...?newspage=6249 and it looked more or less the same, so why is it that when i move my character and when i hold down a key, it just keeps on listerning to that keypress event listener, instead of just executing the other event. So say, i tap left and after which i tap right, it will work just fine, but if i hold left and tap right, the event listerner will still be listening to the left key. So, i was wondering could anyone point me in a direction as to how should i make my code stop listening to an event as soon as another event has been dispatched?
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Jul 8, 2011
I am doing this inside a module containing viewstacks and their childs.Calling onInit() on creationComplete of module.When I am inside one of the childs of a viewstack of this module and press Enter, it doesnt not invoke the listener function at all (bp inside this does not get hit).
private function onInit():void{
this.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed);
}[code]..........
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Apr 23, 2009
When game starts, the car runs automatically. Then we click the SPACE button, movement of car stops. And the door of structure near car is available to CLICK.
But in coding I got this error code:
TypeError: Error #2007: Parameter listener must be non-null.
at flash.events::EventDispatcher/addEventListener()
at shfg_fla::MainTimeline/key_pressed()
This is some part of my game code...
case Keyboard.SPACE :
removeEventListener(Event.ENTER_FRAME,car_movement);
--street_mc.bluehome_mc.door_btn.addEventListener(MouseEvent.MOUSE_DOWN,door_ready)
[Code]....
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Feb 28, 2009
I'm trying to make as3 application which uses custom mouse pointer while pressing spacebar on my keyboard. Everything works fine when I don't move my mouse but when I do the KEY_UP event is dispatched to my listener almost immediately (and this is while I'm still pressing my key down). Below is simple main class which used to test this behaviour:
[Code]...
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Nov 24, 2009
I have an swf converted from powerpoint, the version is in flash 8, and i want to fire a click event on that swf to advance in the slides, how can i perform this action?
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Aug 2, 2010
Here is an extract of code from something im making:
if (MC_battleTrigR1a.hitTest(this._x, this._y, true)) {
if (random(220) == 0) {
//random(220) the code is onEnterFrame and so this random function is called
[Code]....
The player walks into an area, within a random amount of time or after 5 seconds it should send the player to the frame labelled: battle It works with the random(220) but I dont know how to make it definetly go to frame: battle after 5 seconds. I dont know how to use setInterval correctly, I have tried and failed.The code is nested in onEnterFrame fps: 24 frame label: treePath frame number: 17
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Aug 9, 2010
i'm trying to embed a swf to my as3 flex project like this:
[Embed(source = "../assets/next_button.swf")]
[Bindable]
protected var nextButtonClass:Class;
protected var next_btn:MovieClip = next_btn = new nextButtonClass() as MovieClip;
// ...
next_btn.addEventListener(MouseEvent.CLICK, onAdChange);
next_button.swf is as2 and created with adobe flash cs4. there is a single button inside it.
if i change type of button symbol to movieclip at next_button.fla, there is no problem at passing CLICK event.
i tried to cast next_btn to mx.controls.Button and fl.controls.Button classes, next_btn is becoming null in that case.
by the way button is reacting mouseover and click events properly just doesn't pass it to upper swf.
is there any trick i can do to pass Button events to my container swf?
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Apr 4, 2011
I have the following code. The problem is that neither SELECT nor CANCEL event never fired after i choose a file through browse dialog.
I have MacOS 10.6 and FlashPlayer 10.
[Code]...
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