How do I detect the enter key being pressed on my button and fire the click event handler? (For example on a TextInput field there is an 'enter' event).
I have an swf converted from powerpoint, the version is in flash 8, and i want to fire a click event on that swf to advance in the slides, how can i perform this action?
I have an itemRenderer custom component inline of my DataGrid component. I need to have an event fire in the containing class (at the same level as the DataGrid) when the checkbox is checked or unchecked (in the itemRenderer component). How would I do this?
I have a Flash-based SWFUpload upload button in a HTML page. I am trying to style that button. SWFUpload provides a Javascript setup interface to the Flash button's settings. I don't have Flash myself, so I have to work with the pre-compiled SWF file.
I have a game with two joysticks and I use the dispatchEvent command to send the fire button event. What would be a good way to send the number of the joystick to check who pressed the fire button. A bit dirty way would be to save just the number in root or in my main class.
Consider the following mx:Button:<mx:Button click="doSomething()" id="myButton"/>Is there some way to programmatically emulate the user clicking the button?One obvious way to do it would simply be to call doSomething() which would give the same end result as clicking the button. But I'm specifically looking for ways to emulate the click -- that is something along the lines of myButton.click() (if that should have existed).
I'm an experienced AS developer, but this is something very basic about flex that I can't figure out. In the class below, I'm not sure why the function imageLoaded would not be executed when the image loads a url. Is there a race condition happening here? The application is completely loaded by the time this object is created and setPicture is called. How can I get the Event.COMPLETE event to fire properly in this case?The line and Log.info functions are conveniences for me, and they definitely work. Here's my MXML definition:
I am looking for an event which is fired (if any) after a chart is rendered (visible in UI) in Flash, we are using Flex SDK 3.0. We have to capture the screenshot after the chart is rendered, current implementation adds a huge delay in update_complete event callback, this is slowing down the whole job of generating images. I tried to use EXIT_FRAME event, but this doesn't seem to serve the purpose.
What's happening is that the user fills out a form in the HTML Viewer, then when they click the submit button I want to be notified of the page change.
If they land on URL A, then they'll be shown one message. If they land on URL B, they'll be shown another.
I registered a very simple button event listener in A.mxml:
<mx:Script><![CDATA[ import mx.controls.Alert; public function Handler():void
[code]....
It works fine when clicking the button everytime.Now I want to have something interesting,that is,I want to capture this buttonClick Event in another mxml file,say B.mxml and do something in B.mxml instead of A.
I have created a linkbar with two labels. Now, I need to keep a track of the label clicks.i.e. If in the beginning "First" is clicked, the details will be displayed. After that, if without submitting the details, "Second" is clicked then an alert message should come to inform the user that "First is still in progress, do you want to cancel and begin Second operation". Vice-versa for Second to First transition. I need to know how to write events to keep track of which button clicked.
I've got a canvas within which I have a list. The renderer for this list calls upon a "Text" field, with the "link" element of this field set to a function. The "htmlText" of the field is set dynamically to a mixture of words and links. Basically the function checks to see which tag within the htmlText has been clicked and performs an event accordingly.However, you have to click the link twice for anything to happen. Whilst debugging the code I noticed that the function referenced by the "link" element isn't actually even called until the 2nd click.
set some filters on the bitmap after it has been loaded.During development (Debug mode), everything worked and the even has been fired just fine.But now I switched to Release mode and the complete event doesn't fire anymore.To load the image, I set the source property of the image to an URL that points to a PNG image. That does still work in release mode, so the image appears correctly.It's just that the "complete" event doesn't fire, no matter what I try.
With the Google Maps Flash API, I want to add an event listener which fires when the Marker is added to the Map using map.addOverlay(); Event.ADDED_TO_STAGE is not fired, though it seems logical. What are the alternatives?
Within my application I'm using a Scroller component. I can't seem to figure out which event I should set up a listener on in order to know when content is scrolled. I tried Event.CHANGE on Scroller.verticalScrollBar property but apparently that event doesn't fire when the user scrolls with a mouse wheel or arrow keys.
The behavior I'm trying to prevent is after a user clicks on a button, the button retains focus, and then if the user hits the space key, the button fires again. So I thought it could be solved either by setting the focus elsewhere, or by having the button ignore the space key. I've tried adding the following keyDown event listener on the button, but it didn't work.
private function btn_keyDown(event:KeyboardEvent):void { // try to ignore spaces, i.e. don't click on SPACE when it has focus if (event.keyCode == Keyboard.SPACE) { } }
I tried changing focus by doing the following, at the end of the function that's called when the button is clicked:
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
I am working on Air application,i had a problem on Tree control.Iam adding nodes for the tree dynamically, while adding nodes to the tree i am setting Tree.selectedItem as present added node. after that i need to fire Tree.itemClick event handler method also.how can i call event handler method as a common method. in Flex3
what should i do to get chart's data on the click of respective data Legend. suppose i have array [{id:123, label:sales, year:2010},{id:124, label:refunds, year:2010}]for a column chart which has year in x-axis and sales iny-axis.two legend showing labels sales and refund.What i want is to get the whole data (id:123, label:sales, year:2010) on clicking of the legend 'sales'.What should i do? I tried listening mouse click event and itemClick event.
I am working on a simple flash project. In Scene 1 I have a large image above and a long scrolling image below which is a movieclip called image_slider. The Scrolling is set with actionscript 3.0 mouse over event listener. When the user moves the mouse right image_slider moves left, when mouse is left it moves right. It works very nicely. Now I wanted different parts of image_slider to change the large image above when they are clicked.
So I decided to do these actions as part of the image_slider movieclip. So I have added transparent buttons to the image_slider movie clip and added event listeners for them and functions to gotoandstop at different frames in Scene1. This works well.
My problem is that now the image_slider no longer moves freely. It does move, but as you can see it if your mouse stops moving the scrolling will stop at the next button. You have to move the mouse again to make it keep scrolling. I don't know why it has decided to do this. how to stop it from stopping at each button edge?
I have attached a sample fla file of what i am talking about. I am trying to get a button to do two different functions with one CLICK event. depending were you are on the time line a window should open on close when button is clicked. The problem is it dose it once, opens then closes. I would like it to work every time the button is clicked either open or close depending on the state.
I have screen in which I have a button which sets the clip to lower quality, and I also have to have the mouse event in which when the mouse is clicked (anywhere on the screen), this sends you to a different frame (gotoAndStop). The problem is, when I click on the button, not only it does its function, but the mouse event also does. What I want to do basically is to disable the mouse event while pressing the button.
Working on an mp3 player that i have cobbled together myself, bit rusty on the as3 so im sure it could be improved in many ways but the it works apart from that i cannot get the SOUND_COMPLETE event to fire at the end of a track, thus playing the next track. I have looked on this forum and others but cannot seem to get this to work