Flex :: Roll_out Event Fire In Code?
May 24, 2010
I have made this short example to demonstrate some problems I'm having.
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute">
<mx:Canvas
id="buttonCanvas"
[Code]...
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Oct 12, 2009
In an AIR application, I have a private variable and a setter:
[Code]...
The first time that I set "saveResult" the event fires. But it will never fire again unless I restart the application. If I change the setter to:
[Code]...
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Aug 11, 2010
I'm an experienced AS developer, but this is something very basic about flex that I can't figure out. In the class below, I'm not sure why the function imageLoaded would not be executed when the image loads a url. Is there a race condition happening here? The application is completely loaded by the time this object is created and setPicture is called. How can I get the Event.COMPLETE event to fire properly in this case?The line and Log.info functions are conveniences for me, and they definitely work. Here's my MXML definition:
<?xml version="1.0" encoding="utf-8"?>
<photo:PhotoClass xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:photo="com.xxx.widgets.photo.*">
[code]....
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Sep 7, 2011
I am looking for an event which is fired (if any) after a chart is rendered (visible in UI) in Flash, we are using Flex SDK 3.0. We have to capture the screenshot after the chart is rendered, current implementation adds a huge delay in update_complete event callback, this is slowing down the whole job of generating images. I tried to use EXIT_FRAME event, but this doesn't seem to serve the purpose.
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Sep 14, 2011
I'm having trouble firing or capturing the results of an event firing.
Here's the current code...
<s:Panel id="instructionsPanel" left="0" right="0" top="0" bottom="0" title="Register">
<mx:HTML id="htmlViewer" left="10" right="10" top="0" bottom="10"
[Code].....
What's happening is that the user fills out a form in the HTML Viewer, then when they click the submit button I want to be notified of the page change.
If they land on URL A, then they'll be shown one message. If they land on URL B, they'll be shown another.
However, the event isn't firing.
I've also tried COMPLETE and HTML_DOM_INITIALIZE.
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Oct 9, 2011
This is very basic and there are samples out there, but I am still struggling.
I need to fire an alert with a yes/no option.
I need to do this in actionscript.
Alert.show("Open new tab to search in Google Maps?","No places found", Alert.YES | Alert.NO, this, alertListener, null, Alert.NO);[code]...
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Aug 9, 2010
i'm trying to embed a swf to my as3 flex project like this:
[Embed(source = "../assets/next_button.swf")]
[Bindable]
protected var nextButtonClass:Class;
protected var next_btn:MovieClip = next_btn = new nextButtonClass() as MovieClip;
// ...
next_btn.addEventListener(MouseEvent.CLICK, onAdChange);
next_button.swf is as2 and created with adobe flash cs4. there is a single button inside it.
if i change type of button symbol to movieclip at next_button.fla, there is no problem at passing CLICK event.
i tried to cast next_btn to mx.controls.Button and fl.controls.Button classes, next_btn is becoming null in that case.
by the way button is reacting mouseover and click events properly just doesn't pass it to upper swf.
is there any trick i can do to pass Button events to my container swf?
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Jun 22, 2010
I've got a canvas within which I have a list. The renderer for this list calls upon a "Text" field, with the "link" element of this field set to a function. The "htmlText" of the field is set dynamically to a mixture of words and links. Basically the function checks to see which tag within the htmlText has been clicked and performs an event accordingly.However, you have to click the link twice for anything to happen. Whilst debugging the code I noticed that the function referenced by the "link" element isn't actually even called until the 2nd click.
<mx:Text
id="textCanvas"
width="100%"
color="0x323232"
selectable="true"
link="{lbl_link(event)}" />
I've changed the code a little bit to make it easier to follow, but the ActionScript is roughly as follows:
private function creationComplete():void {
textCanvas.htmlText = "Hello <a href='event:username'>" + username + "</a>";
}
[code]....
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Jan 31, 2011
set some filters on the bitmap after it has been loaded.During development (Debug mode), everything worked and the even has been fired just fine.But now I switched to Release mode and the complete event doesn't fire anymore.To load the image, I set the source property of the image to an URL that points to a PNG image. That does still work in release mode, so the image appears correctly.It's just that the "complete" event doesn't fire, no matter what I try.
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Sep 8, 2011
How do I detect the enter key being pressed on my button and fire the click event handler? (For example on a TextInput field there is an 'enter' event).
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Apr 1, 2010
With the Google Maps Flash API, I want to add an event listener which fires when the Marker is added to the Map using
map.addOverlay();
Event.ADDED_TO_STAGE
is not fired, though it seems logical. What are the alternatives?
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Dec 8, 2010
Within my application I'm using a Scroller component. I can't seem to figure out which event I should set up a listener on in order to know when content is scrolled. I tried Event.CHANGE on Scroller.verticalScrollBar property but apparently that event doesn't fire when the user scrolls with a mouse wheel or arrow keys.
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Dec 7, 2009
I'm trying to build a scrolling thumbnails from scratch for my first time and i can get the thumbs to scroll when the mouse rolls over the scroll arrow, but i can't get it to stop scrolling once the mouse rolls out.
leftscroll_mc.addEventListener(MouseEvent.ROLL_OVER, scrollLeft);
function scrollLeft(e:MouseEvent):void {
addEventListener(Event.ENTER_FRAME, goLeft);
[Code]....
I've tried moving the entire roll_out function all over the place but I would get errors not being able to find lremoveFast but either way I can't get it to funciton
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Jan 27, 2007
They work fine if you are slow, but if you just brush one of the hotspots the thumbnail will stick on the screen.
Here's the code.
[Code].....
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Apr 24, 2009
I have a sprite that has a MOUSE_OUT and a MOUSE_OVER event. It is CONSTANTLY saying that those events are firing over and over as a background inside of it scrolls. Here is my setup.priteA.inside of SpriteA i have SpriteB.inside of SpriteB i have a bunch of different sprites.SpriteB has mouseChildren and mouseEnabled both set to false so anything in there should not be getting mouse events.SpriteA then has the MOUSE_OVER and MOUSE_OUT events.SpriteB scrolls around inside of SpriteA and it's when it scrolls that the events keep firing.(I have tried ROLL_OVER and ROLL_OUT also, and the same thing happens).
How can I figure out what the mouse is hitting to cause the MOUSE_OUT even to fire so I can put a stop to it!I even went so far just now as to when the MOUSE_OUT/ROLL_OUT event is fired, at the beginning of that listener i looped through all the children of SpriteA, to see if there was anything else that was in there that I didnt know about. Only one item showed up, and that was SpriteB, and like I said, mouseChildren and mouseEnabled is fals on SpriteB... so this almost seems like a bug
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Mar 23, 2011
I have a little complicated set of ROLL_OVER and ROLL_OUT event handlers which are getting clashed.
I have following movieclip symbols on the stage:
Background
Bounds (child of Background)
Design (child of Background)
Circle1 (child of Background)
Circle2 (child of Background)
Design and Circle1 should get displayed when the mouse rolls over Bounds. Similarly, Circle2 should get displayed when the mouse rolls over Circle1. Circle1 and Circle2 are concentric and Circle2 is bigger.
Now, the problem is that, when the mouse cursor is rolled over on the common area of the two circles, the event handlers (ROLL_OVER as well as ROLL_OUT) of Bounds and Circle2 get called continuously.
I tried to get rid of the event handlers for Bounds under the ROLL_OVER event handler of Circle2 by using removeEventListener() but to no avail.
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Nov 17, 2011
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
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Oct 30, 2009
I am working on Air application,i had a problem on Tree control.Iam adding nodes for the tree dynamically, while adding nodes to the tree i am setting Tree.selectedItem as present added node. after that i need to fire Tree.itemClick event handler method also.how can i call event handler method as a common method. in Flex3
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Apr 12, 2010
I'd like to simply scale down a movieclip (that I'm treating as a button) when the user presses their mouse button. When users release the mouse button, I want my button to scale back to it's normal (.scaleX = .scaleY = 1) size. My button also has listereners for a ROLL_OUT event to turn off (.alpha = 0) a highlight movieclip that rests atop movieclips showing the different states the button can be in.
When I roll over the button, the higlight comes, but there is an annoying flicker problem. For some odd reason, when I press the mouse button the ROLL_OUT event handler function is called, yet I didn't scale the movie down enough for the cursor to be off of the actual button itself. I do not want that flicker. I'm not sure why ROLL_OUT is being called even though the event is clearly a mouse down, and within the mouse down event handler I am scaling the button movie clip, but not enough to remove out from under the cursor. In other words, if I click the button at its registration point, a flicker appears.
Here's my code.
//this add all the appropriate listeners to the button private function addMouseListeners() { this.addEventListener(MouseEvent.MOUSE_OVER, mouseOver); this.addEventListener(MouseEvent.MOUSE_DOWN, mouseDown); this.addEventListener(MouseEvent.ROLL_OUT, rollOut); this.addEventListener(MouseEvent.MOUSE_UP, mouseUp); }
[code]....
why my rollOut function is being called when the mouse button is pressed, and called once more when the mouse button is released.
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Feb 13, 2010
An odd thing is happening for me, my eventlisteners only fire off once then they seem to stop working.
This thing is a movieclip that slides up the parent movieclip and another movieclip within mc slides it down. They only work once.
ActionScript Code:
slider.up.addEventListener(MouseEvent.MOUSE_UP, activateSlider);
slider.down.addEventListener(MouseEvent.MOUSE_DOWN, activateSlider2);
var frameBoolean:Boolean = false;
[Code].....
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Sep 28, 2010
Working on an mp3 player that i have cobbled together myself, bit rusty on the as3 so im sure it could be improved in many ways but the it works apart from that i cannot get the SOUND_COMPLETE event to fire at the end of a track, thus playing the next track. I have looked on this forum and others but cannot seem to get this to work
[Code]...
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Sep 8, 2010
I write a mouse_over event handler in a movieclip. But the event fired when the application run automatically even if the mouse out of the application.
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Aug 17, 2010
How would I go about as to addEventListener for a array object. I'm trying to avoid running a timer every x milliseconds to check for new elements in array object, rather trying to make a event fire when new elements are detected to process them and remove them. Is it possible with Arrays? maybe ArrayCollections? either is fine.
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Jan 20, 2010
I am trying to create an if statement where when the timer reaches 0 seconds it loads level 2. It isn't working.
ActionScript Code:
private var numberOfSeconds:Number = 10;
private var myTimer:Timer = new Timer(1000, numberOfSeconds);
[code].....
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Dec 19, 2005
I have run into an issue where when you use the onPress function, it won't register the second onPress event if the mouse doesn't move and the user clicks the same pixel. I have to use onPress, and am wondering if there is a way around this. It is just a little annoying that I have to move my mouse to have it catch that second onPress..
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Jun 20, 2007
In my app I fade a movieclip, and when that movieclip reaches _alpha=0, I want it to send out a signal to let another movie clip begin to fade in.
How do I do this? Is it something even remotely like:
Code:
firstMC.on(_alpha==0) = secondMC.beginFade;
???
EDIT: I don't want to put any code on movie clips -- my code all runs from the root/main timeline.
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Aug 16, 2010
I have run into an issue where when you use the onPress function, it won't register the second onPress event if the mouse doesn't move and the user clicks the same pixel. I have to use onPress, and am wondering if there is a way around this. It is just a little annoying that I have to move my mouse to have it catch that second onPress...
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Jan 28, 2010
this one has got me stumped. I want an object to move 10 pixels every time a key is pressed, and I don't want it to keep moving when the key is held down.And I want to know why it moves once, and then waits a bit before moving more. I do not see why anyone would want it to do that!!!
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Feb 28, 2009
I'm trying to make as3 application which uses custom mouse pointer while pressing spacebar on my keyboard. Everything works fine when I don't move my mouse but when I do the KEY_UP event is dispatched to my listener almost immediately (and this is while I'm still pressing my key down). Below is simple main class which used to test this behaviour:
[Code]...
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Nov 24, 2009
I have an swf converted from powerpoint, the version is in flash 8, and i want to fire a click event on that swf to advance in the slides, how can i perform this action?
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