How would I go about as to addEventListener for a array object. I'm trying to avoid running a timer every x milliseconds to check for new elements in array object, rather trying to make a event fire when new elements are detected to process them and remove them. Is it possible with Arrays? maybe ArrayCollections? either is fine.
I have a class in which I have declared an array. The functions in that class are designed to make changes to the array, but it's not working:
[Code]...
Anything I do to customerCheck treats it as if it were a new array. This is especially obvious when using customerCheck.push in addCharToCheck() -- the trace always shows a blank array before push and an array with one object in it after the push... then next time it does the same. I know I'm making some sort of fundamental error regarding the scope of the array within the class but I just cannot find any good information on how to fix it! Moving to AS3 (been coding it for all of about 3 weeks) is a nightmare so far, and it seems to be the 'easy' stuff that causes me problems
what I'm trying to do is to get 4 movieclipps (leaf1, leaf2, leaf3, leaf4) to play the sound that is attached to them when is dragged onto another movieclip (NatureTarget) and the play button is pressed so that the sounds are played in the order they are dragged on. I know I need to use an array and the push function and a loop...
I'm using Javascript's mouse event to pass information about mouse position to flash and show the specific animation frame depending on mouse position.
The problem is, when mouse is over flash object, it doesn't fire javascript event anymore. I've tested it on Chrome and it seems to be working, but Firefox doesn't want to cooperate.
My flash object is located in the middle of website and has transparent background. It has to stay this way. Also, I'd rather not move the action to the ActionScript for two reasons:
Website's width is not constant (different browsers for example) so I'd have to push viewport's width to the flash too, which will complicate the script, also mouseenter events etc. I don't know AS very well.
The code: (I'm using jQuery here because it's also used somewhere else on the page, previous mockup used plain JS)
if I have an event listerner (mouse, keyboard, enterframe,....event) that is being triggered, and when it finishes its event, something that is able to detect the finished event listener and fire out another sets of event.
It works more like MOTION_FINISH in TweenEvent, but it is only available for TweenEvent only, what if I want to detect a mousclick, keyboard, enterframe or even touch event?
I'm trying to push just the contents of the "txt" attribute in each "question" tag into an array named "questions" in AS3 Flash. Here is an excerpt from my xml file.
With the Google Maps Flash API, I want to add an event listener which fires when the Marker is added to the Map using map.addOverlay(); Event.ADDED_TO_STAGE is not fired, though it seems logical. What are the alternatives?
I've been trying to move array elements from one array to another using the push method. The problem is that the element pushed should any longer be on the first array where it was taken from. That's where i'm stuck..
I have 4 buttons and an empty array. When a button is clicked,I'm adding a element to an array with array.push. However, I want to check the array 1st to see if that element exists. If so, then don't add it. Here's what I have thus far
[Code]...
Now I'm taking it I'd have a conditional statement to see if the element already exists. Unfortunatly I cannot just disable the button. I searched the AS dictionary but oddly enough it doesn't have an easy way to search an array. And IndexOf seems to only work for a string.
Working on an mp3 player that i have cobbled together myself, bit rusty on the as3 so im sure it could be improved in many ways but the it works apart from that i cannot get the SOUND_COMPLETE event to fire at the end of a track, thus playing the next track. I have looked on this forum and others but cannot seem to get this to work
I write a mouse_over event handler in a movieclip. But the event fired when the application run automatically even if the mouse out of the application.
I'm an experienced AS developer, but this is something very basic about flex that I can't figure out. In the class below, I'm not sure why the function imageLoaded would not be executed when the image loads a url. Is there a race condition happening here? The application is completely loaded by the time this object is created and setPicture is called. How can I get the Event.COMPLETE event to fire properly in this case?The line and Log.info functions are conveniences for me, and they definitely work. Here's my MXML definition:
I am looking for an event which is fired (if any) after a chart is rendered (visible in UI) in Flash, we are using Flex SDK 3.0. We have to capture the screenshot after the chart is rendered, current implementation adds a huge delay in update_complete event callback, this is slowing down the whole job of generating images. I tried to use EXIT_FRAME event, but this doesn't seem to serve the purpose.
What's happening is that the user fills out a form in the HTML Viewer, then when they click the submit button I want to be notified of the page change.
If they land on URL A, then they'll be shown one message. If they land on URL B, they'll be shown another.
I have run into an issue where when you use the onPress function, it won't register the second onPress event if the mouse doesn't move and the user clicks the same pixel. I have to use onPress, and am wondering if there is a way around this. It is just a little annoying that I have to move my mouse to have it catch that second onPress..
I have run into an issue where when you use the onPress function, it won't register the second onPress event if the mouse doesn't move and the user clicks the same pixel. I have to use onPress, and am wondering if there is a way around this. It is just a little annoying that I have to move my mouse to have it catch that second onPress...
this one has got me stumped. I want an object to move 10 pixels every time a key is pressed, and I don't want it to keep moving when the key is held down.And I want to know why it moves once, and then waits a bit before moving more. I do not see why anyone would want it to do that!!!
I'm trying to make as3 application which uses custom mouse pointer while pressing spacebar on my keyboard. Everything works fine when I don't move my mouse but when I do the KEY_UP event is dispatched to my listener almost immediately (and this is while I'm still pressing my key down). Below is simple main class which used to test this behaviour:
I have an swf converted from powerpoint, the version is in flash 8, and i want to fire a click event on that swf to advance in the slides, how can i perform this action?
Here is an extract of code from something im making:
if (MC_battleTrigR1a.hitTest(this._x, this._y, true)) { if (random(220) == 0) { //random(220) the code is onEnterFrame and so this random function is called
[Code]....
The player walks into an area, within a random amount of time or after 5 seconds it should send the player to the frame labelled: battle It works with the random(220) but I dont know how to make it definetly go to frame: battle after 5 seconds. I dont know how to use setInterval correctly, I have tried and failed.The code is nested in onEnterFrame fps: 24 frame label: treePath frame number: 17
I am using actionscript 3 to drag and drop components from a tile list to a canvas. If the proxy is hover over any other area of the application it presents the little red cross saying a drop is not allowed and if someone lets the mouse go it is cancelled. I want to run a function if this occurs, how would i go about doing that?
I use movie clip as a button. Inside movie clip there are two movie clip, each one for a separated condition. On mouse over it goes on white one.On mouse out it returns on blue one.If it is pressed it stays white.Mouse out doesn't fire every time. It is placed on the white movie clip. It fires in 90 percent.Movie clip contains shape and two images inside.