ActionScript 2.0 :: Drag N Drop / Cannot Drap Duplicated Object
Mar 2, 2006
i have created a button which its function is to duplicate another object. After pressed e button, it duplicate an object.it can duplicate as many as i need. e duplicated button is dragable.i cant drag the duplicated object.. somoone help me... it is regarding about school final project, urgent.
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Jul 6, 2010
I've previously posted for help using AC3 but now I've changed to AC2. Its regarding this duplication movieclip. What I've done is this, the side movie clip is supposed to duplicate another movieclip that can be dragged and dropped. Even after it is dropped, it is able to drag and drop again. When the user is done with it and needs to drag and drop another one, all they do is click on the template movieclip, and it should duplicate another one on the same spot of the template, allowing it to be able to drag and drop.So far, I've only been able to make it drag and drop and duplicate, but the duplication did not duplicate on the template's position. The clip that is dropped could not be moved after duplication.
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Feb 15, 2012
Going from AC2 to AC3. I have made a script that creates a dot (myTag) and a text label (nameLabel) when a button is pressed. Then the user is able to drag and drop the dots. This is what my script does so far. I want the text label to be hidden when dragging and displayed at the place where the dot is when user stops dragging.
Here is my code:
var tagArray:Array = [];
var labelArray:Array = [];
var nameCounter:int = 0
addLabelKnapp.addEventListener(MouseEvent.MOUSE_DOWN, addLabel);
function addLabel(event:MouseEvent):void {
[Code] .....
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Aug 25, 2009
I am developing a drag and drop functionality and take a JPEG screen shot of droped objects. my problem is. when i drag and drop an object the object jumps off some distance.. i am unable to clear tat.. Below is my application.as file
[Code]...
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Mar 29, 2011
[URL]I got it working but the problem is, is when i go to the next frame the items that are matched succesfully stay there, I want to know how to clear them, so they don't get in the way of the next frames.
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Feb 6, 2010
Would like to develop simple (in browser) puzzle games where shapes (such as a puzzle piece shape) can be simultaneously dragged and rotated, then dropped on the screen or canvas. The game mode would be to click and drag the shape or object, while simultaneously rotating the piece using arrow keys Is this possible in Flash? This simple general activity of simultaneous drag and rotate, then drop, is my intended overallweb site game basis. I'm new to Flash but have developed Windows executables for many years. I'm trying to decide whether to purchase and learn Flash as platform for interactive educational puzzle games running in browser windows.
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Mar 29, 2011
I got it working but the problem is, is when i go to the next frame the items that are matched succesfully stay there, I want to know how to clear them, so they don't get in the way of the next frames. Maybe it is something simple?
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Mar 3, 2011
I am working on simple flash game in which there r 8 small circles out side of one big circle. i want to drag this 8 small circle one by one to the big circle.Basically 1 plate with their food items.Draging their food items to he plate. i hope this would give you a better idea.I have goggled it the same thing but could not get what i want,
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Apr 14, 2011
I am trying to drag and drop an object across the SkinnableContainer- am coming across a very strange issue
The drop occurs only at a few places- elsewhere it just shows the "X" sign and on dropping there, reverts to original position. I have used very standard commands... from function 2 to function 3, the call occurs very rarely as seen in trace statements- any guidance on why this happens?
I added the following code to SkinnableContainer: dragEnter="dragEnterHandler(event);" dragDrop="dragDropHandler(event);
(1):
private function mouseMoveHandler(event:MouseEvent):void
{
var dragInitiator:Image = Image(event.currentTarget);
var ds:DragSource = new DragSource();
[Code]....
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Apr 28, 2011
I am going to have what is essentially a grid of 12 boxes. 4 across 3 high. There will be an object in each box. What I want to do is to allow the user to drag an object from one box into another. This will cause the other objects in the boxes to move up one position to fill in the gap that is left by the object being dragged. I have no idea what this is called or so I don't know how to Google it. Does anybody know if there are any tutorials on how I can get this done?
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Nov 19, 2011
im working on a new Project that i'm require to Drag few Items into One Item ( Like Food Ingredient ) But the problem is After each Drag i want the Draggable picture change to something new ( maybe with food inside ) i have no idea how to do it and how give priority to objects like which go first and which one last.[code]
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Mar 25, 2004
the beach ball is drag and dropable.. how do i mak it to when you drop it in the air it falls back down... maybe with the effect of a bounce too..
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Dec 17, 2009
how I can flip a movie clip during a drag and drop when it hits a certain axis on my stage? So If I have the letter L and am dragging it from right to left. When I hit the mid way point of my stage I wand that L to flip and look like a backwards L, but allow me to keep dragging.
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Aug 12, 2010
Is there a way to implement something like icons on a desktop? Is there an easy way in Flex to implement a selection box and multiple drag and drop?
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Nov 5, 2010
I'm building a flash app that has some draggable buttons on it and I want them to behave like this:
You click on it, ClickEvent1 happens, You click and hold on the button, you can move it. If you release from the hold, it does NOT trigger the ClickEvent
I'm running into the logic problem of not knowing whether a user is just clicking or starting a drag event. Does anyone know any logic to get around this issue? I have thought of alternatives such as placing regions of the button that are only draggable or only clickable, but I've seen this type of functionality in other flash apps and I'm wondering how it is accomplished.
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Oct 25, 2011
I have a drog and drag exercice.
dict[box_a]=obj1_mc;
dict[box_b]=obj2_mc;
dict[box_c]=obj3_mc;
[code]....
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May 26, 2010
My situation is that I've made a simple 9 piece drag and drop puzzle, which is working perfectly, and now I want to assign a sound when the user puts the right piece into the right section.
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Aug 21, 2011
I'm creating an application where the user can select an object from a list of objects, and then put it on the main window.
I want to have the list of objects presented like in the web app : [URL]
The user can select a category, then the list of objects of that category is displayed, then he can drag and drop an object to the main window.
How is it possible to do this, having a list of objects?
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May 16, 2002
I need to rotate a drag and drop object 360 degrees. I've got the drag and drop working fine, but I could only figure out how to rotate it 4 times using the set property and arrow keys on the key board. Is there another action I can use to rotate it 8 times at 45 degree angles, or will I have to use the go to action and make 8 frames for the object? I would like to be able to rotate it by pressing just one key on the key board.
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Jul 16, 2010
I'm trying to "drag and drop" a swf that is imported by an object Loader, but it doesn't work.
Here is my code:
import flash.display.MovieClip;
var loader:Loader = new Loader();
loader.load(new URLRequest("square.swf"));
loader.contentLoaderInfo.addEventListener(Event.COMPLETE,playerVidLoaded);
var movie:MovieClip;
[Code] .....
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Oct 15, 2009
I'm new to flash and I am just trying to create a draggable object. Easy right? Sure looks like it should be simple.
So I do this:
on (press) {
startDrag (this);
}on (release, releaseOutside) {
stopDrag ();
}
Then I do Test Movie and when I click and drag, the ENTIRE CANVAS drags. The object I set the action for AND every other object on the canvas moves.
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Jan 31, 2010
I am learning AS3 and trying to get an object to be able to move / rotate / scale and drag and drop. I found 2 seperate tutorials one does button clicks to move and rotate code.[code]When I add the second lot of code to the first app (ie add a layer and insert the script ) change myPoint to rocket . I get the following errors:'{' expected
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Jan 8, 2011
So what I nedd is simple - how to create a drag and dropable circle with flex 4 and AS3 and using Box2d make it fly some more in the direction of drag and than stop?
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Feb 28, 2011
This is what I used to load an external image into a movie clip and drag and drop. The feedback part is pretty much the same from the old code.[code]...
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Mar 16, 2011
I've been trying to do a drag and drop game, the logic of the game is that I have 4 blocks grey1_mc, .
grey4_mc, and 8 targets target1_mc,target8_mc.Now, grey1_mc can be dropped only on targetgrey1_mc and targetgrey2_mc, similarly grey2_mc on targetgrey5_mc and targetgrey6_mc grey3_mc on targetgrey1_mc and targetgrey2_mc grey4_mc on targetgrey5_mc and targetgrey6_mc
when grey1_mc or any other greyBlock hits it assigned target it should be locked onto the target and should not be clickable. Also it should play a movieclip inside of it i.e., a Green Tick Mark. if grey1_mc hits any other target it should lock on to that target play a " Red Wrong Movie" and then snap back to its original position.
similar functionality is going to be used for the rest of the grey movieclips.the code that i've written is this...
var originalX:Number;
var originalY:Number;
var greyBox:Array = [grey1_mc, grey2_mc, grey3_mc, grey4_mc];
[code]...
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Apr 6, 2011
I'm doing a project where I have a movieClip grey1_mc and I have 2 white boxes, which are also movieClips white1_mc and white2_mc. What I want to do is to add a Drag and Drop functionality such that, grey1_mc can lock onto white1_mc if droped on white1_mc, also grey1_mc can can lock onto white2_mc, if dropped on white2_mc. And the usual snapping back to original position if placed elsewhere on the stage.
This is just for one movieClip grey1_mc. I've got 4 such movieClips
[grey1_mc, grey2_mc, grey3_mc, grey4_mc,] and 8 targets
[white1_mc, white2_mc, white3_mc, white4_mc, white5_mc, white6_mc, white7_mc, white8_mc,] ,....
So, grey1_mc can hit white1_mc or white2_mc.
grey2_mc can hit white3_mc or white4_mc.
grey3_mc can hit white1_mc or white2_mc.
grey4_mc can hit white3_mc or white4_mc.
MovieClips white5_mc to movieClip8_mc are only to show a error message in the o/p window.
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Jun 13, 2011
Is there a way to make an object ignore a drop event, so that an object "under" it gets the event instead?Here's the scenario: (All are movieclips)[code]...
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Mar 27, 2002
I have the drag and drop thing working but when I click on the object the action occurs even though the instance hasn't been dragged?
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Mar 20, 2009
This animation is for a kindergarten course. I have 6 different colored teddy bears on the
floor and the bears are to be placed on the middle shelf in the room, in no particular order. I have the code in place to drag the bears, and they return to their original location if dropped in the wrong area. Everything works, except I can't make the bears stick to the target area. The target area has to be the same for all 6 bears.
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Feb 26, 2011
I would like to know how to set up the URLRequest to load an external image to a movie clip that is being used in a Drag and Drop event.I have successfully implemented the drag & drop code to my design but I would like to improve it by successfully loading external images to those objects that are being dragged around.I have both Var Load and starDrag codes. I am trying to figure out how to combine them.
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