Flex :: Create Simple Slowing Down After Drag And Drop Object?
Jan 8, 2011
So what I nedd is simple - how to create a drag and dropable circle with flex 4 and AS3 and using Box2d make it fly some more in the direction of drag and than stop?
I am trying to drag and drop an object across the SkinnableContainer- am coming across a very strange issue
The drop occurs only at a few places- elsewhere it just shows the "X" sign and on dropping there, reverts to original position. I have used very standard commands... from function 2 to function 3, the call occurs very rarely as seen in trace statements- any guidance on why this happens?
I added the following code to SkinnableContainer: dragEnter="dragEnterHandler(event);" dragDrop="dragDropHandler(event);
(1):
private function mouseMoveHandler(event:MouseEvent):void { var dragInitiator:Image = Image(event.currentTarget); var ds:DragSource = new DragSource();
I want to implement drag&drop possibilities in my application. Here is my source code:I added images to the container, and now want to be able to move them from element PieceContainer to element board (defined in the another class). I tried to define mouse move handler as it was shown here: http[url].... but it doesn't do anything... Actually I don't understand how should I define drap initiator, and drop handler
public class PieceContainer extends Canvas { //private var image:Image = new Image();[code]..........
But actually have 2 problems:First: Items are draggable, but when i add them to board they stays on in the PiecesContainer.Second: I want items to be copied, rather then just moved (but when they are on board they should be movable, not copied)
I have a very simple question, but I can not find solutions to it. I need to add multiple images that can be moved with the mouse. This components NumericStapper must be in the group with the image and move together.[URL]
So Im working on a very simple drag and drop flash game using AS3. Everything is complete but I'm having an issue with the dynamic text. For some reason when you drop the item onto its target and accompanying dynamic text is all effed up.. for example when it should say "Try Again!" it says "r ain!".. I've been banging my head for the last few hours with no luck..And here is my code:
I'm doing a simple drag and drop number game for kids. Once the user places all the numbers and presses the go button (btn_go) how do I get a another button appearing after the user has click the go button?
I have a drag and drop game where each movie clip is a word that the player has to arrange on screen in a certain order of importance - there is no snapping mechanism and the user can place the words anywhere desired.
Later in the game, I need this list of words to appear in the order that the player previously organized within a different scene.
This is an example code of how I set up the drag and drop game:
//Array to hold all the puzzle movie clip instances. var burgerArr:Array = new Array (burger_mc, burger2_mc, burger3_mc, burger4_mc, burger5_mc, burger6_mc, burger7_mc);
I am developing a drag and drop functionality and take a JPEG screen shot of droped objects. my problem is. when i drag and drop an object the object jumps off some distance.. i am unable to clear tat.. Below is my application.as file
im trying to create a simple drop down menu. this is the code I have typed out so far.
menu_mc.visible = false; nav_btn.addEventListener (MouseEvent.ROLL_OVER, buttonHandler); function buttonHandler (evt) {
[code]....
What I am trying to acheive is that when the mouse rolls off the button, the menu disappears, the same when the mouse rolls of the menu, the sticking point is the rolling off the button to make the menu disappear.
I have been trying to create a simple quiz with a drop down menu
i have 8 errors and I cant figure out how to correct them so the way this quiz is suppose to work is you select the right answer goes to a congrads page
I have a flash project on the solar system. I created a drag and drop activity, dropping pictures near in the correct place/next to the correct name.
Everything is working perfectly but when I return to the home scene, the pictures are still being displayed from the acitivity even though they are on a different scene... they go away if I navigate through to different places.
I have an object in my program that you can click drag. However, I want to set a boundary for this object so that you can't drag it outside of a certain area. Using a standard if statement to check the coords of the object and reset them doesn't work as that causes a bouncing effect.
I am tryin to create a drag and drop game for children, i am using Flash actionscript 1.0 but on CS3.
The game is about dragging images such as a apple to the letter A and a ball to the letter B etc.
I am having problems making the image lock to the letter if it is correct. If the image is dragged to the incorrect letter it should go back to its orignal place.
At the moment the image can be dragged but it does not lock to the correct target instead it goes back to its original place even when it is dragged to the correct target.
i'm now trying to create a drag and drop application. Once i dragged the object to the target area, what should i do to make it movable false after i dropped it.
What would be a good way to create a grid of images in which one can be dragged to a new position and the other images will shift to make room for the image dragged? Looking at making a little program that will reorder an XML file by visually dragging the items to where I want them.
I am tryin to create a drag and drop game for children, i am using Flash actionscript 1.0 but on CS3.
The game is about dragging images such as a apple to the letter A and a ball to the letter B etc.
I am having problems making the image lock to the letter if it is correct. If the image is dragged to the incorrect letter it should go back to its orignal place.
At the moment the image can be dragged but it does not lock to the correct target instead it goes back to its original place even when it is dragged to the correct target.
[URL]I got it working but the problem is, is when i go to the next frame the items that are matched succesfully stay there, I want to know how to clear them, so they don't get in the way of the next frames.
Would like to develop simple (in browser) puzzle games where shapes (such as a puzzle piece shape) can be simultaneously dragged and rotated, then dropped on the screen or canvas. The game mode would be to click and drag the shape or object, while simultaneously rotating the piece using arrow keys Is this possible in Flash? This simple general activity of simultaneous drag and rotate, then drop, is my intended overallweb site game basis. I'm new to Flash but have developed Windows executables for many years. I'm trying to decide whether to purchase and learn Flash as platform for interactive educational puzzle games running in browser windows.
I got it working but the problem is, is when i go to the next frame the items that are matched succesfully stay there, I want to know how to clear them, so they don't get in the way of the next frames. Maybe it is something simple?
I am working on simple flash game in which there r 8 small circles out side of one big circle. i want to drag this 8 small circle one by one to the big circle.Basically 1 plate with their food items.Draging their food items to he plate. i hope this would give you a better idea.I have goggled it the same thing but could not get what i want,
I am going to have what is essentially a grid of 12 boxes. 4 across 3 high. There will be an object in each box. What I want to do is to allow the user to drag an object from one box into another. This will cause the other objects in the boxes to move up one position to fill in the gap that is left by the object being dragged. I have no idea what this is called or so I don't know how to Google it. Does anybody know if there are any tutorials on how I can get this done?
im working on a new Project that i'm require to Drag few Items into One Item ( Like Food Ingredient ) But the problem is After each Drag i want the Draggable picture change to something new ( maybe with food inside ) i have no idea how to do it and how give priority to objects like which go first and which one last.[code]
A student of mine is wanting to create a drag and drop game in which the user selects a possible answer for a range, drags it over a object named as "dropzone". the correct answer is left over the dropzone, and the user clicks the check button they need to be sent to a frame displaying "correct" - otherwise, sent to a frame for incorrect.I currently have a set up in which the user is given an auto response using a dynamic text box and all is done on the one frame, but this student wants to be a little different.
I want to create some instances of a movieclip thats in my library. [code]This code works. Then I want to startDrag all of them, in the same loop. How to?I'vre tried "k"+i.startDrag(this) but that won't work. Any other good guesses?