ActionScript 3.0 :: Create Drag/drop Shifting Items?
Jan 19, 2010
What would be a good way to create a grid of images in which one can be dragged to a new position and the other images will shift to make room for the image dragged? Looking at making a little program that will reorder an XML file by visually dragging the items to where I want them.
View 0 Replies
Similar Posts:
May 17, 2009
It is possible to drag & drop items between different flash objects?
View 1 Replies
Jul 15, 2010
I'm trying to create an interactive game where multiple movieclips can be dragged onto a single target. I understand that the target and the movie clip have to have the same name, like "book_mc" has to have a target of "targetbook_mc", but is there another way to do this so that "book_mc" and "pencil_mc" can both have the same target?
View 4 Replies
Dec 2, 2009
How to get all the selected items from in this below code selectedContsList ?
<mx:DataGrid id="dg" dataProvider="{cNumbersList}" allowMultipleSelection="true" dropEnabled="true" dragMoveEnabled="true" >
<mx:columns>
[code].....
View 1 Replies
Mar 22, 2010
how would you prevent dragging for some items of your List or DataGrid?
Let's say I had a list with two items: 'Tom' and 'Jerry'. Only 'Tom' should be dragable, not 'Jerry'.
Ideally I had a 'isDragEnabled(item:Object):Boolean' function, which is being queried by the drag source.
My difficulties start with the fact that the 'dragStart' event handler has a null value for the dragSource, so right from the start I find it hard to find out what the drag-start is about..
PS There have been a few discussions on preventing or canceling a drop, but I haven't seen much about preventing the drag start, hence this question.
View 3 Replies
Jun 27, 2011
I just started using Flash Builder 4 (yesterday infact).
I have two lists and a canvas. When dropping a list item onto the canvas, i want to trace what item it is (the label and data) and which list it came from. From there, i want to add an image to the canvas according to the dropped item.
Here's my current code
private function componentDragEnterHandler(event:DragEvent):void {
DragManager.acceptDragDrop(Canvas(event.currentTarget));
DragManager.showFeedback( DragManager.COPY );
}
[Code].....
View 1 Replies
Jun 10, 2009
Why is it that, when I enable dragging-and-dropping in a TitleGrid, items are copied when they are dragged instead of moved?[code]When either of those items is clicked-and-dragged, it will get copied instead of moved.This is especially confusing because TileList is a decedent of ListBase, which DataGrid also descends from..But DataGrid does the right thing when dragging and dropping items.
View 1 Replies
Mar 31, 2012
I have made a flash application and in this flash application I have included a jigsaw puzzle. The application is wrote on one timeline and certain frames are used as different pages within the application.
The problem is once the jigsaw drag and drop are moved the pieces are displayed on all frames instead of just the one jigsaw puzzle frame I created.
How can I make these drag and drop items not be shown on the other frames?[code]...
View 1 Replies
Mar 1, 2011
Basically they drag letters into a box to spell words.I have managed to get the letters to drag to the box but I would like the child to be able to reset all of the letters to their original positions.
View 5 Replies
May 11, 2009
Sounds strange, but let me explain. What the user sees: Loading the page, color swatches fade in and slide over into place, row by row. Once in place, user can drag and drop swatches around, place side-by-side, etc. The script necessary to attach to a button so that all swatches can be reset back into place where they were, and not generate a replay of the initial movie clip from the beginning. (a goto and play is not what I'm looking for) Here's my code so far:
[Code]....
View 2 Replies
Feb 21, 2004
I basically want to be able to drag any item out of that list, and when doing so, have it that item automatically go to the bottom, and have the remaining items scroll up. I can handle the drag and drop part of it, but I'm confused on how I could get the remaining column of items to dynamically move up depending on which item is taken out. I'm thinking mayble along the lines of an array?
View 5 Replies
Mar 13, 2010
I have a flash project on the solar system. I created a drag and drop activity, dropping pictures near in the correct place/next to the correct name.
Everything is working perfectly but when I return to the home scene, the pictures are still being displayed from the acitivity even though they are on a different scene... they go away if I navigate through to different places.
View 1 Replies
Mar 2, 2011
I want to be able to create the following if possible:
Create five words that make up a sentence and they are mixed up in order. So basically I would turn each word into a Movie clip perhaps.
I would then like to assign a target hotspot for each word so that a user can drag the words into the correct order.
Once they are in the correct order they click a button to go to a correct response or incorrect response. Is this possible?
View 1 Replies
Jun 28, 2010
I have an object in my program that you can click drag. However, I want to set a boundary for this object so that you can't drag it outside of a certain area. Using a standard if statement to check the coords of the object and reset them doesn't work as that causes a bouncing effect.
View 3 Replies
Feb 25, 2009
I am tryin to create a drag and drop game for children, i am using Flash actionscript 1.0 but on CS3.
The game is about dragging images such as a apple to the letter A and a ball to the letter B etc.
I am having problems making the image lock to the letter if it is correct. If the image is dragged to the incorrect letter it should go back to its orignal place.
At the moment the image can be dragged but it does not lock to the correct target instead it goes back to its original place even when it is dragged to the correct target.
[Code]...
View 1 Replies
Sep 8, 2003
i'm now trying to create a drag and drop application. Once i dragged the object to the target area, what should i do to make it movable false after i dropped it.
View 14 Replies
Feb 23, 2011
I am trying to drag a component and on drop I need it to create a panel. Here is the actionscript I have but it doesn't seem to be working
private function dragDrop(e:DragEvent): void {
var userPanel:Panel = new Panel();
userPanel.width = 100;
[Code]....
View 2 Replies
Feb 24, 2009
I am tryin to create a drag and drop game for children, i am using Flash actionscript 1.0 but on CS3.
The game is about dragging images such as a apple to the letter A and a ball to the letter B etc.
I am having problems making the image lock to the letter if it is correct. If the image is dragged to the incorrect letter it should go back to its orignal place.
At the moment the image can be dragged but it does not lock to the correct target instead it goes back to its original place even when it is dragged to the correct target.
[Code]...
View 2 Replies
Oct 31, 2011
A student of mine is wanting to create a drag and drop game in which the user selects a possible answer for a range, drags it over a object named as "dropzone". the correct answer is left over the dropzone, and the user clicks the check button they need to be sent to a frame displaying "correct" - otherwise, sent to a frame for incorrect.I currently have a set up in which the user is given an auto response using a dynamic text box and all is done on the one frame, but this student wants to be a little different.
View 3 Replies
Jan 8, 2011
So what I nedd is simple - how to create a drag and dropable circle with flex 4 and AS3 and using Box2d make it fly some more in the direction of drag and than stop?
View 2 Replies
Jul 31, 2007
I want to create some instances of a movieclip thats in my library. [code]This code works. Then I want to startDrag all of them, in the same loop. How to?I'vre tried "k"+i.startDrag(this) but that won't work. Any other good guesses?
View 1 Replies
Apr 29, 2009
ive got the following code. bevvy is a movieclip, theres a dynamic text box called feedText nd a box.. imaginately called box. I'm trying to create a drag and drop game when the user drags a word into the box that will have its meaning beside it in a text box, the dynamic text box will tell them if they are right or not. if they are right the word stays, if not the word will go back to its original location. the dynamic text box will give feedback whether they are right or not.
the code below means that the word will stay in the box, but the text message is displayed all the time. i also have a reset button to make the word return to its origal location but id rather not have the button.
[Code]....
View 2 Replies
Oct 12, 2009
For a project I'm working on I'm trying to create a Flash file with a constantly color-shifting gradient that fills up the entire browser window. For a better explanation please see the following link:
View the Example
Don't worry about the moving balls, those are just there to challenge the frameRate of the movie, which has a maximum of 60. If you look at the background you can see the gradient effect I'm referring to.
The method I'm currently using to create the gradient animation is a simple shape tween on the Flash timeline that tweens between shapes with different gradient colors. I'm definitely not achieving the performance I want using this technique.
I've also tried creating a static gradient and shifting its color over time using ColorTransform, but this doesn't offer any better performance.
So that's a long-winded way of asking what people think would be a better way to create such a color-shifting gradient while getting better performance? Some examples might be through bitmapData or using PixelBender, but I'm not versed enough in these techniques to know which would get me the best performance.
View 2 Replies
Jan 20, 2009
I have been making a memory game, where words are shown to the user. Once they have memorised the words they go to the next screen where the words that they have memorised are shown. They then have to drag each word into a "correct" place and a "wrong" place. I now want to edit it so that I can use two arrays one for correct words and one for wrong words. I want to generate random words from each of these arrays. I have sort of worked out how this is possible to do but using dynamic text, but am I correct in thinking that the whole dragging the words thing is not possible with dynamic text. (I may be wrong though, I am quite new to flash).
View 2 Replies
Jan 6, 2010
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
View 9 Replies
Mar 10, 2011
Release to Drop NOT WORKING on drag and drop? Or is it something else?Can be seen here:
[URL]
Code:
var origX:Number;
var origY:Number;
for(var i:uint=1; i<6; i++){
this["choice_"+String(i)].buttonMode = true;
[code]....
View 3 Replies
May 11, 2005
i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
View 2 Replies
Nov 13, 2010
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
View 3 Replies
Nov 21, 2010
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
View 3 Replies
May 20, 2011
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
View 14 Replies