ActionScript 2.0 :: Resetting Multiple Drag & Drop Items

Mar 1, 2011

Basically they drag letters into a box to spell words.I have managed to get the letters to drag to the box but I would like the child to be able to reset all of the letters to their original positions.

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ActionScript 3.0 :: Drag And Drop Multiple Items To One Target

Jul 15, 2010

I'm trying to create an interactive game where multiple movieclips can be dragged onto a single target. I understand that the target and the movie clip have to have the same name, like "book_mc" has to have a target of "targetbook_mc", but is there another way to do this so that "book_mc" and "pencil_mc" can both have the same target?

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ActionScript 3.0 :: Resetting A Drag And Drop Game?

Jul 14, 2009

I'm having trouble reseting a drag & drop game. It is a movie clip with two pages: start_pg and game_pg. On start_pg is a start button (start_btn) that goes to game_pg. On game_pg is button (end_btn) that goes back to start_pg. Both buttons share the same layer, so I made each invisible when not of its page. The game works fine, but when the end_btn is clicked, all movie clips that have been dropped, stay there.How can I go back to start_pg and reset all movie clips to their original starting point?
 
// start game pagestop();
end_btn.visible=false;start_btn.visible=true;
start_btn.addEventListener(MouseEvent.CLICK, goGame);
function goGame (Event:MouseEvent): void{ gotoAndStop("game_pg");}

[code]....

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Flash :: Drag And Drop Items Between Different Objects?

May 17, 2009

It is possible to drag & drop items between different flash objects?

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Flex :: Get Selected Items Drag & Drop Component?

Dec 2, 2009

How to get all the selected items from in this below code selectedContsList ?

<mx:DataGrid id="dg" dataProvider="{cNumbersList}" allowMultipleSelection="true" dropEnabled="true" dragMoveEnabled="true" >
<mx:columns>

[code].....

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Flex :: Drag And Drop - Prevent Dragging For Certain Items?

Mar 22, 2010

how would you prevent dragging for some items of your List or DataGrid?

Let's say I had a list with two items: 'Tom' and 'Jerry'. Only 'Tom' should be dragable, not 'Jerry'.

Ideally I had a 'isDragEnabled(item:Object):Boolean' function, which is being queried by the drag source.

My difficulties start with the fact that the 'dragStart' event handler has a null value for the dragSource, so right from the start I find it hard to find out what the drag-start is about..

PS There have been a few discussions on preventing or canceling a drop, but I haven't seen much about preventing the drag start, hence this question.

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Flex :: Drag And Drop (list Items To Canvas)

Jun 27, 2011

I just started using Flash Builder 4 (yesterday infact).

I have two lists and a canvas. When dropping a list item onto the canvas, i want to trace what item it is (the label and data) and which list it came from. From there, i want to add an image to the canvas according to the dropped item.

Here's my current code

private function componentDragEnterHandler(event:DragEvent):void {
DragManager.acceptDragDrop(Canvas(event.currentTarget));
DragManager.showFeedback( DragManager.COPY );
}

[Code].....

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Flex :: Default To Copying / When Drag And Drop Your Items?

Jun 10, 2009

Why is it that, when I enable dragging-and-dropping in a TitleGrid, items are copied when they are dragged instead of moved?[code]When either of those items is clicked-and-dragged, it will get copied instead of moved.This is especially confusing because TileList is a decedent of ListBase, which DataGrid also descends from..But DataGrid does the right thing when dragging and dropping items.

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Hide Drag And Drop Items Once They Have Been Dragged Into Place?

Mar 31, 2012

I have made a flash application and in this flash application I have included a jigsaw puzzle. The application is wrote on one timeline and certain frames are used as different pages within the application.

The problem is once the jigsaw drag and drop are moved the pieces are displayed on all frames instead of just the one jigsaw puzzle frame I created.

How can I make these drag and drop items not be shown on the other frames?[code]...

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ActionScript 3.0 :: Create Drag/drop Shifting Items?

Jan 19, 2010

What would be a good way to create a grid of images in which one can be dragged to a new position and the other images will shift to make room for the image dragged? Looking at making a little program that will reorder an XML file by visually dragging the items to where I want them.

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IDE :: Reset Drag And Drop Items Without Restarting Movie Clip?

May 11, 2009

Sounds strange, but let me explain. What the user sees: Loading the page, color swatches fade in and slide over into place, row by row. Once in place, user can drag and drop swatches around, place side-by-side, etc. The script necessary to attach to a button so that all swatches can be reset back into place where they were, and not generate a replay of the initial movie clip from the beginning. (a goto and play is not what I'm looking for) Here's my code so far:

[Code]....

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ActionScript 2.0 :: Dynamic Column Of Items - Handle The Drag And Drop Part

Feb 21, 2004

I basically want to be able to drag any item out of that list, and when doing so, have it that item automatically go to the bottom, and have the remaining items scroll up. I can handle the drag and drop part of it, but I'm confused on how I could get the remaining column of items to dynamically move up depending on which item is taken out. I'm thinking mayble along the lines of an array?

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ActionScript 1/2 :: Drag And Drop Multiple Boxes And Snap To Multiple Locations Then Reveal Button

May 3, 2011

I'm Trying to develop a small game where the user chooses from a range of boxes of the left of screen and can drag 3 of them separatley to 3 holding boxes on ther right. each box can be dragged to any location and the order is not important. Once the 3 holding boxes are all full I want a new button to appear. I completed a tutorial and I've got one box working perfectly but no matter what i try I can't get it working with multiple boxes and locations. Below is a list of the instance names of the movie clips plus my actionscript. I've attached a link to the flash file.
 
[URL]
  
INSTANCE NAMES
 
box 1 = "circle_mc"
box 2 = "circle_mc2"
both the grey boxes are called = "targetCircle"

[Code].....

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ActionScript 3.0 :: Drag And Drop Multiple Objects To Multiple Target?

Sep 10, 2009

im creating a small drag and drop game in AS3-
 
I have 4 objects and 4 targets,
 
I want to be able to drag any of the 4 objects onto any of the targets, right now all I can manage is to allow each object drop onto one specific target only.
 
I thought by calling all my target names by the same instance name eg target_mc that would work but only one target will ever work.

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ActionScript 1/2 :: Multiple Drag And Drop, Multiple Targets?

Mar 25, 2012

I'm making a Multiple Drag and Drop in Multiple Targets educational puzzle for 6-7 y/o kids that tries to teach them a bit about which plants grow in which environments in the country. So, I have a map of Mexico divided in 3 diferent zones: desert, forest and tropic, and 6 different plants (of 3 different groups: cacti, pines and tropical flowers, 2 of each) scattered across the stage and around the map. The goal is for the kids to drop the plants in the right zone and then to click a "verify" button that triggers a validation process. Each of the plant's movie clip has 2 frames with a stop(); action on each: the plant graphic spans across both frames and the second frame has a red error sign over the graphic that indicates an error has occured (if that's the case). Then the validation process triggered by the "verify" button is supposed to move the playhead of each wrongly placed plant move clip to the second frame to show which plants are misplaced and move the main timeline's playhead to a frame that contains a "Please try again" text and a "Restart Puzzle" button. If all the answers are right, an animation plays saying that it was VERY WELL DONE! .
 
I searched the internet for some tutorials and found a file that is pretty close to what I need. I've tried to adapt the code to my puzzle but have failed miserably. The file is here if you want to check it out (scroll to the bottom of the page, it's called Soldier.fla). I'm not pasting the code here because it's VERY long, but I will if required. If you want me to upload the files somewhere else and link them here, I will. If you need me to send them to you I'll be glad.

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ActionScript 3.0 :: Drag Select And Move Multiple Items?

Jul 4, 2011

I'm currently creating a word game where I would like to place tiles, but if possible I need it to be possible to drag select groups of tiles (preferably with a visible selection box as you drag) and move them around all together.. is there a simple way to implement this and still have the tiles snap to a grid ?

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ActionScript 2.0 :: Drag And Drop Multiple Mc`s

Jan 31, 2011

I want to make an animation like this: when i drag "mc1" in the same time drag "mc2" what is the code for this?

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ActionScript 3.0 :: Drag And Drop To Multiple Targets?

Oct 5, 2011

I have created a simple drag and drop game with 4 signs to be dragged onto 4 targets. As two of the answers are the same I need to be able to have the possibility of both signs to be dragged onto either target.

Quote:

stop();
// Second Level Quit button
// loads second.swf in again
quit_mc.addEventListener(MouseEvent.CLICK, fl_ClickToLoadUnloadSWF_2);

[Code]....

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Professional :: Drag And Drop To Multiple Targets?

May 11, 2010

Im trying to create a simple drag and drop app where you can drap a movieclip into multiple areas.This is the code i have so far (taken from a tutorial i found) thats works perfectly for 1 target but not for multiples. I initially tried giving the targets the same instance name but that didnt work.
 
stop();var startX:Number;var startY:Number;
square_mc.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);square_mc.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void { square_mc.gotoAndStop (2); event.target.startDrag(true);

[code]....

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Professional :: Drag And Drop Multiple Times?

Aug 12, 2010

Is there a way to make an item, which can be draged onto the stage mulitple times? Like in making beats in music apps. You select a sample and drag it into the stage.

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ActionScript 3.0 :: Drag And Drop With Multiple Targets

Sep 17, 2010

I'm having a problem find a solution to my drag and drop problem. Here is what this flash piece is basically supposed to do: 9 dragable items on the stage5 targets, numbers 1 - 5, where the items can be placed5 of the 9 dragable items are the correct answer and the user needs to drag them to the correct target, and have to be in order from 1-5. (eg. let's say the instructions are: Please place the, in the correct order, the 5 steps to getting ready in the morning.
Drag items Targets
Brush teeth 1.
Change oil in car  2.
Wash Face 3.
Put pants on 4.
Shower 5.
Get out of bed
Do tax's

So far I have it so if you drop the correct answer into its correct target it snaps to it and disable it's eventListeners. If you drop the drag item on the other targets they snap to it and disable it as well. They only problem is if the user accidentally drops the item anywheres else on the stage it locks it in place. Instead I want it to return to the original x and y position.

Here is my code
DragDrop.as
package{ import flash.display.MovieClip;
import flash.events.MouseEvent;
import flash.filters.DropShadowFilter;
public class DragDrop extends MovieClip {
public var _targetPiece:*;
public function DragDrop() {
[Code] .....

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ActionScript 2.0 :: Drag N' Drop Same MC's Multiple Times?

Aug 8, 2009

I have 3 movieclips each containing an audio. These will be dragged and dropped on stage.However I need to be able to click a MC and have it "copy", or whatever, it self to be dragged so I can drag n' drop a mc multiple times.So for instance lets say I have 3 movieclips a_mc, b_mc and c_mc, on stage.In the area I want to drop them lets say I want to do thisa_mc, a_mc, c_mc, -or- b_mc,c_mc,c_mc etc... but still leaving a_mc, b_mc and c_mc in there original area.

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ActionScript 3.0 :: Drag And Drop With Multiple Points

Nov 9, 2010

When you make this draggable and droppable, the object automatically jumps to the cursor of the mouse, but at the location set at (0, 0)? Well, is there a way to counteract this, so if the mouse is over it and you click it you can still move it but the object will stay where it is relative to the mouse cursor? I'm using ActionScript 3.0 with Flash CS5

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ActionScript 2.0 :: Drag And Drop Multiple Targets?

Sep 9, 2011

I'm using the script "drag & drop multiple targets", with the swapDepth enabled, making the last clicked item to come in front of all the clips on the board.So far, so good. But I have some of the draggers made up by small circles, stacked/glued together vertically (7 in a row) which make these new draggers taller than the majority. The problem is that when I try to drag and snap them, the bottom circle doesn't center into the middle of the dropping zone like the others. These new draggers center themselves with their vertical center into the center of the dragging zones.

I really need to have all these taller draggers centered themselves with the bottom cercle into the middle of the dropping targets, like the simple draggers made up by a single circle.Is there a way to work around, applying a rule to the chosen individual objects without specifically applying to the main script? I mean when you drop the item, forcing it to snap a little bit higher in relation with Y coordinate of the dropping zones.

ActionScript Code:
function dragSetup(clip, targArray) {
clip.onPress = function() {
startDrag(this); this.swapDepths(_root.getNextHighestDepth());

[code]....

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ActionScript 2.0 :: Drag And Drop With Multiple Targets?

Aug 1, 2007

I've made a drag and drop quiz where you have to drag the labels to the right placeotherwise they just go back to where they were. That was easy enough. But now the bosses decided that they want it so you can get it wrong as well, which means multiple targets. My poor little brain cannot handle it! I've been looking at changing a variable with the target x and y on mouseover, but that just seems to stop the onRelease function.

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ActionScript 3.0 :: Drag And Drop With Multiple Scenes

Aug 20, 2009

1. Need it to do: when the correct word is placed in the box, it stays there. Currently it disappears. I think this is because we are removing the child, but if we don't remove the child - it stays in all scenes and frames and interferes with being able to drop more words in the target box.

2. If you incorrectly guess, then correctly guess.. the incorrect guess is visible throughout the rest of the scenes and frames (this is a big one, i need this fixed somehow).

3. Not as important, but in order to make this work, I had to go into each scene and make sure all my variables were named differently then the other scenes. There must be a way around this.

[URL]

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ActionScript 3.0 :: Multiple Hit Target For Drag N Drop?

Nov 7, 2009

1. I created the dropzone script, in which has to be dynamic in size so that people can the tiles to design their floor board. Problem is, if the dropzones are too close to each other, the app has problems deciding where to drop the tile. (the tile floor is diagonal, imagine a diamond looking tile) I dont know what to do in order to securely place tiles where it shuld be... the dropzones are too close to each other..!the tile can either be full tile, 1/2 and 1/4 tile. How do I do this? I managed to get the drag n drop for full tile to work, but I dont know how can I do it with 1/2 or 1/4 tile. Should I split the dropzones into 4 sections? If I did, then I'll have a problem with full tile? For dropping let say, a pyramid-shaped tile onto a Full Tile would be very2 confusing

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ActionScript 3.0 :: Unable To Drag And Drop Multiple Objects?

Apr 13, 2010

i want to be able to drag and drop multiple objects. In this code the Encryption_mc doesnt return to its original position.it returns to the position of the Message_mc.any idea how i can return it to its original position?

var encOffset:Point = new Point();var encOffset1:Point = new Point(); 
Message_MC.addEventListener(MouseEvent.MOUSE_DOWN,dragPoly);Message_MC.addEventListener(MouseEvent.MOUSE_UP,dropPoly);

[Code]...

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Professional :: Drag And Drop Objects To Multiple Targets?

Nov 27, 2010

i have tried a lot of time to make my project into a success.this is the link to my swf...all objects are accepted when i drop it into the plastic bin

var startX:Number;
var startY:Number;
var counter:Number = 0;

[code]....

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ActionScript 3.0 :: Drag And Drop Objects To Multiple Targets

Nov 27, 2010

i have tried a lot of time to make my project into a success.this is the link to my swf... all objects are accepted when i drop it into the plastic bin.URL..

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