ActionScript 3.0 :: Simple Drag And Drop Query?
Jan 12, 2010Which has something to do with a specified rectangle...
Code:
ArtMc.addEventListener(MouseEvent.MOUSE_DOWN, drag);
function drag(event) {
[code]....
Which has something to do with a specified rectangle...
Code:
ArtMc.addEventListener(MouseEvent.MOUSE_DOWN, drag);
function drag(event) {
[code]....
I want to implement drag&drop possibilities in my application. Here is my source code:I added images to the container, and now want to be able to move them from element PieceContainer to element board (defined in the another class). I tried to define mouse move handler as it was shown here: http[url].... but it doesn't do anything... Actually I don't understand how should I define drap initiator, and drop handler
public class PieceContainer extends Canvas
{
//private var image:Image = new Image();[code]..........
But actually have 2 problems:First: Items are draggable, but when i add them to board they stays on in the PiecesContainer.Second: I want items to be copied, rather then just moved (but when they are on board they should be movable, not copied)
I have a very simple question, but I can not find solutions to it. I need to add multiple images that can be moved with the mouse. This components NumericStapper must be in the group with the image and move together.[URL]
View 1 RepliesI'm trying to set up a simple drag and drop but I get a 1120 error on the line of code with the addEventListener.
Code:
stop();
function dragVinyl(e:MouseEvent):void {
e.target.startDrag();
[Code].....
the instance name 'vinyl_mc' is the same as the one on stage, i've already checked that.
So Im working on a very simple drag and drop flash game using AS3. Everything is complete but I'm having an issue with the dynamic text. For some reason when you drop the item onto its target and accompanying dynamic text is all effed up.. for example when it should say "Try Again!" it says "r ain!".. I've been banging my head for the last few hours with no luck..And here is my code:
Code:
var startX:Number;
var startY:Number;
[code].....
So what I nedd is simple - how to create a drag and dropable circle with flex 4 and AS3 and using Box2d make it fly some more in the direction of drag and than stop?
View 2 RepliesI'm doing a simple drag and drop number game for kids. Once the user places all the numbers and presses the go button (btn_go) how do I get a another button appearing after the user has click the go button?
View 2 RepliesI have a drag and drop game where each movie clip is a word that the player has to arrange on screen in a certain order of importance - there is no snapping mechanism and the user can place the words anywhere desired.
Later in the game, I need this list of words to appear in the order that the player previously organized within a different scene.
This is an example code of how I set up the drag and drop game:
//Array to hold all the puzzle movie clip instances.
var burgerArr:Array = new Array (burger_mc, burger2_mc, burger3_mc,
burger4_mc, burger5_mc, burger6_mc, burger7_mc);
[Code]......
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
View 9 RepliesRelease to Drop NOT WORKING on drag and drop? Or is it something else?Can be seen here:
[URL]
Code:
var origX:Number;
var origY:Number;
for(var i:uint=1; i<6; i++){
this["choice_"+String(i)].buttonMode = true;
[code]....
i want to make flash drag a ball onpress and if its onrelease and if its on the Suquare movieclip it should stop draggin. my code is like this
[Code]...
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box);
var i:Number = 1; //i will be the total number of boxes
var newBox:myMC = new myMC();[code]....
Im having trouble with this and its going wrong. I need to use actionscript 2 and im on flash cs3.
View 3 RepliesIm trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
[Code]...
Wen i drag mc2 i want mc1 drag in the same time.
View 1 RepliesI have this project for school where i have to populate a drop down list control from an xml file.I mange to do that for a label/text input control, but i can't seem to do that on a drop down.I get this error any time i tell him to "additem" with an xml query (not getting it with simple text):"#1009 Cannot access a property or method of a null object reference"[code]...
View 1 RepliesI have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
View 1 Repliesim trying to create a simple drop down menu. this is the code I have typed out so far.
menu_mc.visible = false;
nav_btn.addEventListener (MouseEvent.ROLL_OVER, buttonHandler);
function buttonHandler (evt)
{
[code]....
What I am trying to acheive is that when the mouse rolls off the button, the menu disappears, the same when the mouse rolls of the menu, the sticking point is the rolling off the button to make the menu disappear.
I'm having a bit of trouble getting a button in a hoover over drop down menu to link to another scene in the .swf movie. I just doing a basic drop down menu (example here: [URL] with a couple of buttons with in a movie clip, the movie clip being the "button" someone hoovers over. The buttons however are not going to the corrisponding scene I have them set up to. What's strange is that if I set in the buttons action panel to go to an url instead of a scene, in the .swf movie the button works when I click it...it wants to go the specificed url. Nothing happens when it's set to go to a scene.
View 5 RepliesI have a simple flash site here [URL] I need to make the products button show a drop down menu on rollOver that oversteps the items bellow it and contains 4 su bmenu items. Now I managed to hide the buttons bellow and show the new ones, but when I move the cursor away from the Products button the sub menu disappears. I want to know how to make the sub menu stay there until the cursor is moved away from it and not away from the Products button
View 1 RepliesI downloaded a free flash menu component. It's help file said "You can simply drag and drop the menu items wherever you wish".However, I don't know how to drag and drop it in my file. please help me, how to use it?
View 3 RepliesI have been trying to create a simple quiz with a drop down menu
i have 8 errors and I cant figure out how to correct them so the way this quiz is suppose to work is you select the right answer goes to a congrads page
I am developing a simple drag and drop game..except my draggable items are in a movie clip and my targets are also in a movie clip. My draggable objects work fine, they drag and snap back into place when the mouse is let go, but... they dont snap to their targets.They do snap to their targets when they are directly on the timeline, but inside another movie clip it doesnt work and i can't figure out why.[code]
View 1 RepliesBasically, there will be two images, which participants are to choose between. Below the pairs of images will be a horizontal bar with arrows at both opposite ends. I would like the participant to be able to drag and drop a small rectangle somewhere along the bar to represent their choice (and the degree of their endorsement).Basically, I'm asking how to make an interactive scrollbar on its side (without buttons, just the drag). I would also like it to start in the middle of the bar and be able to be moved in either direction.
View 2 Repliesusing 'drag and drop' in flash without overlapping?
For example - I have a list of buttons i drag to an area on the stage. I do not want my buttons to overlap.
I've dynamically created a bunch of MCs from a single MC in the library.
Inside the MC's timeline, I have written drag and drop code.
The MC's reside in a parent movieclip, that then resides in a scrollpane.
I was wondering if it's possible to write AS3 to drag the clips into another movieclip?
If not the way I have it, is it possible at all to drag MC's from one container MC to another?
I am trying to do a flex drag and drop. It is very similar to this first example.url....The problem is that event.currentTarget.mouseX,mouseY is showing the position where I put the mouse down rather than the position where I had finished dragging.
View 1 RepliesI am trying to create an elearning exercise and i have a problem with the drag and drop section i have created. The exercise works well but when the user clicks the next button to go to the next frame one of the drag elements from the exercise shows up on the next frame and i just can't work out how to get rid of it?
View 0 RepliesThis is an overly complex way of making drag and drop functions, I know. My problem is, when my item hits the target, it doesn't allow me to drag anymore items?
ActionScript Code:
square.addEventListener(MouseEvent.MOUSE_DOWN, drag)
function drag(event:MouseEvent):void {
[code]......
I followed kirupa's drag and drop with targets tutorial. I want the clock in my fla file to get bigger when it touches the bar. How can i do this?
View 7 Replies