ActionScript 2.0 :: Make Simple Vertical Drop Down?
Apr 3, 2011
I have a simple flash site here [URL] I need to make the products button show a drop down menu on rollOver that oversteps the items bellow it and contains 4 su bmenu items. Now I managed to hide the buttons bellow and show the new ones, but when I move the cursor away from the Products button the sub menu disappears. I want to know how to make the sub menu stay there until the cursor is moved away from it and not away from the Products button
I've been trying to work on this simple vertical plane shooter. I got as far as creating everything and am now on the step to check if my bullet hits an enemy plane or an enemy bullet hits my plane. Because the enemy planes are created dynamically, I am trying to counter that with assigning then names when created so that the bullet knows what to look for. My approach for this might be somewhat wrong though. As for the enemy bullet hitting my plane, I just tell it to look for the instance of the plane already on the stage. Both result in the same error of undefined(the object can't be found).
Here is the code for both bullet collisions and the code for creating enemies. ActionScript Code: public function enemyHit(e:Event):void { //declare i var i:int; //check if the bullet hit any enemy object for(i = 1; i <= MovieClip(root).amount; i++) { if(this.hitTestObject(enemy + i)) { trace("enemy hit"); [Code] .....
The bullets have their own class files and the spawn enemy code is located within the fla file.
I have designed a horizontal scrolling menu that currently contains buttons that load external swfs when pressed. Works great.What I'd like to do is have the buttons open vertical drop down menus instead of loading external files.
Basically, I have a border(line) at the top of the stage so that whenever my ship's missile comes in contact with this line, it is removed and a rebound missile clip is attached.Here is the missile code:
Actionscript Code:[code].....The problem is that the rebound missile always spawns at left of the stage, not wherever the ship missile was removed.I'm not sure if I should attach the fla, action script files, swf etc. to the thread. Also, my flash version is CS5.
I want to implement drag&drop possibilities in my application. Here is my source code:I added images to the container, and now want to be able to move them from element PieceContainer to element board (defined in the another class). I tried to define mouse move handler as it was shown here: http[url].... but it doesn't do anything... Actually I don't understand how should I define drap initiator, and drop handler
public class PieceContainer extends Canvas { //private var image:Image = new Image();[code]..........
But actually have 2 problems:First: Items are draggable, but when i add them to board they stays on in the PiecesContainer.Second: I want items to be copied, rather then just moved (but when they are on board they should be movable, not copied)
im trying to create a simple drop down menu. this is the code I have typed out so far.
menu_mc.visible = false; nav_btn.addEventListener (MouseEvent.ROLL_OVER, buttonHandler); function buttonHandler (evt) {
[code]....
What I am trying to acheive is that when the mouse rolls off the button, the menu disappears, the same when the mouse rolls of the menu, the sticking point is the rolling off the button to make the menu disappear.
I'm having a bit of trouble getting a button in a hoover over drop down menu to link to another scene in the .swf movie. I just doing a basic drop down menu (example here: [URL] with a couple of buttons with in a movie clip, the movie clip being the "button" someone hoovers over. The buttons however are not going to the corrisponding scene I have them set up to. What's strange is that if I set in the buttons action panel to go to an url instead of a scene, in the .swf movie the button works when I click it...it wants to go the specificed url. Nothing happens when it's set to go to a scene.
I have a very simple question, but I can not find solutions to it. I need to add multiple images that can be moved with the mouse. This components NumericStapper must be in the group with the image and move together.[URL]
I have been trying to create a simple quiz with a drop down menu
i have 8 errors and I cant figure out how to correct them so the way this quiz is suppose to work is you select the right answer goes to a congrads page
So Im working on a very simple drag and drop flash game using AS3. Everything is complete but I'm having an issue with the dynamic text. For some reason when you drop the item onto its target and accompanying dynamic text is all effed up.. for example when it should say "Try Again!" it says "r ain!".. I've been banging my head for the last few hours with no luck..And here is my code:
So what I nedd is simple - how to create a drag and dropable circle with flex 4 and AS3 and using Box2d make it fly some more in the direction of drag and than stop?
I'm doing a simple drag and drop number game for kids. Once the user places all the numbers and presses the go button (btn_go) how do I get a another button appearing after the user has click the go button?
I have a drag and drop game where each movie clip is a word that the player has to arrange on screen in a certain order of importance - there is no snapping mechanism and the user can place the words anywhere desired.
Later in the game, I need this list of words to appear in the order that the player previously organized within a different scene.
This is an example code of how I set up the drag and drop game:
//Array to hold all the puzzle movie clip instances. var burgerArr:Array = new Array (burger_mc, burger2_mc, burger3_mc, burger4_mc, burger5_mc, burger6_mc, burger7_mc);
I'm looking for a good tutorial on coding a vertical scrollbar in AS2. I've googled it but only 3 results showed up and no code hints or tutorials were given. I've made a volume bar before in AS2 for a jukebox but I'm lost on the AS2 mechanics for a vert. scrollbar.
I have used the simple custom scrollbar on previous websites and it works great, but now I am needing to make the scrollber horizontal instead of verticle. I switched all of the x axis and y axis and all of the heights and widths. The scrollbar scroll left to right fine but I have 2 problems:
1. The content within the movie clip does not move when you try and scroll
2. When you grab the slider instead of using the scroll left and right buttons the slider moves vertically instead of horizontally.
I am trying to make a vertical mouse-sensitive scroll that I created a while back work going horizontally. You can see the one I created at [URL] and click on the "CUSTOM" link. I have been fiddling with the x and y coordinates but can seem to make it work. If I sent someone the FLA file, could you possibly help me make it work scrolling HORIZONTALLY?
i have downloaded this flash file [URL] and i'm trying to make my own tsunami menu based on that one. but i have an issue. in the file there is a movie clip called "menuitem". i can only see it in the library and not on the satge. so i don't know where to place it.
I finished Kirupa's tutorial on the "Sliding Menu" .The tutorial shows how to make the movie clip slide on the horizontal (x) but how do I configure the code to use both horizontal and vertical (y)? Do I just add a dest=" _root.ynew ;" and "pos = this.y ;" some how to this code?
stop () ; MovieClip.prototype.move2 = function () { dest = _root.xnew ;[code]......
i hav found a tutorial about dragable on ur site and i played w/ it for while, however, when i tried to make it go vertical instead of horizontal it doesnt work any more...heres the code, can any1 explain to me whats wrong w/ it?
I've tried for hours and days to make my vertical text content scroller working in a flash fake 3d environment with rotationX / Y. But because of vector>bitmap conversion when 3d roationing, the scroller fails to works. I know the stratDrag method fails to work in a 3d environment. other than using PV3D or so ? cause I don't know how to work with PV3D, it's just tooooo complicated to get it for me.