I'm working on a simple presentation website in flash that imports swf-banners onto the main page. This works, but I need a backgroundcolor and a border so the banners aren't seethrough. So I create another graphic element that puts itself underneath. All this works, but when I try to write a button to remove the "child" it only removes the imported swf (loader) but it can't remove the box underneath - even if I remove the loader-child completely. I get a "1120: Access of undefined property Kant." error
CODE for buttons & loading the swf:
Code: stop(); var Xpos:Number=10; var Ypos:Number=230;
I want to implement drag&drop possibilities in my application. Here is my source code:I added images to the container, and now want to be able to move them from element PieceContainer to element board (defined in the another class). I tried to define mouse move handler as it was shown here: http[url].... but it doesn't do anything... Actually I don't understand how should I define drap initiator, and drop handler
public class PieceContainer extends Canvas { //private var image:Image = new Image();[code]..........
But actually have 2 problems:First: Items are draggable, but when i add them to board they stays on in the PiecesContainer.Second: I want items to be copied, rather then just moved (but when they are on board they should be movable, not copied)
I have a very simple question, but I can not find solutions to it. I need to add multiple images that can be moved with the mouse. This components NumericStapper must be in the group with the image and move together.[URL]
So Im working on a very simple drag and drop flash game using AS3. Everything is complete but I'm having an issue with the dynamic text. For some reason when you drop the item onto its target and accompanying dynamic text is all effed up.. for example when it should say "Try Again!" it says "r ain!".. I've been banging my head for the last few hours with no luck..And here is my code:
So what I nedd is simple - how to create a drag and dropable circle with flex 4 and AS3 and using Box2d make it fly some more in the direction of drag and than stop?
I'm doing a simple drag and drop number game for kids. Once the user places all the numbers and presses the go button (btn_go) how do I get a another button appearing after the user has click the go button?
I have a drag and drop game where each movie clip is a word that the player has to arrange on screen in a certain order of importance - there is no snapping mechanism and the user can place the words anywhere desired.
Later in the game, I need this list of words to appear in the order that the player previously organized within a different scene.
This is an example code of how I set up the drag and drop game:
//Array to hold all the puzzle movie clip instances. var burgerArr:Array = new Array (burger_mc, burger2_mc, burger3_mc, burger4_mc, burger5_mc, burger6_mc, burger7_mc);
I am having been building a drag n drop flash game where you need to drag pictures of organisms into their position on a food web. The code was working when it was a simple food chain with each animals only have one position on the chain. I have no decided to make it a more complex and have things such as plants, having a couple of different positions in the chain. I have decided to try this using an array for each of the sets of pictures. At the moment the pictures can be picked up and moved around the screen, but not placed on any of the targets that I have put on the screen. My other problem is that the following error keeps coming up whenever I go to the frame.TypeError: Error #1010: A term is undefined and has no properties. at foodweb_fla::MainTimeline/activateDraggables() at foodweb_fla::MainTimeline/frame6()I have been trying for a couple of days now to work out whats going on withoutmuch luck due to my very average flash skills. The coding that I have done so far is below:
[CODE] stop(); var startX2:Number;var startY2:Number;var counter2:Number=0;
I have a tree and I can arrange the nodes inside using drag and drop and my programs throws the null pointer exception. When I see the trace the error is actually in the core library and not on my code. do anyone know the meaning of this?
So I made a variety of drag and drop flash files that involved dragging 4 symbols over targets. This works very well, but sometimes it will mess up and when you drag it to the incorrect spot it will go to another one of the starting location's instead of returning to its original one
I am having been building a drag n drop flash game where you need to drag pictures of organisms into their position on a food web. The code was working when it was a simple food chain with each animals only have one position on the chain. I have no decided to make it a more complex and have things such as plants, having a couple of different positions in the chain. I have decided to try this using an array for each of the sets of pictures. At the moment the pictures can be picked up and moved around the screen, but not placed on any of the targets that I have put on the screen. My other problem is that the following error keeps coming up whenever I go to the frame.
TypeError: Error #1010: A term is undefined and has no properties. at foodweb_fla::MainTimeline/activateDraggables() at foodweb_fla::MainTimeline/frame6()
I have been trying for a couple of days now to work out whats going on withoutmuch luck due to my very average flash skills. The coding that I have done so far is below:
Code:
stop(); var startX2:Number; var startY2:Number; var counter2:Number=0;
I'm trying to make a simulation where a person can drag 2 different objects to any 4 predefined targets on the stage. Based on the position of the 2 objects there will be a different output text. I hope I described that clearly. I would also like the 2 objects to snap to the 4 targets. Im very new to AS. Im starting to be able to read it a bit but still can not wright it.
I want to have an image and when I click on the image ,one can hold down the mouse and drag a copy to where ever on the stage and when one lets go, one can drag another and another with each copy still being able to be dragged after released.this is what i have but its pretty simple and doesn't work....
stage.addEventListener(MouseEvent.MOUSE_DOWN,makeA Box); var i:Number = 1; //i will be the total number of boxes var newBox:myMC = new myMC();[code]....
Im trying to do a drag and drop system where the user can drag a movie clip into an area. Although i would like to make it snap to a target instead of just sitting wherever it lands in the area. Problem Two:
The next thing i am trying to do is when the user has a movie clip on a target already, and trys to put another movie clip in that target area, it will replace the one thats in there and go back to its current position. Here is the script of what i have done so far:
I have added drag and drop to some of my custom components.The drag event is fired on mouse down.If you mouse down and move the component around then drop it repeatedly its fine.But if you mousedown and drag the component around drop it and THEN just click on the component it inits the drag but doesn't fire the drop event.Its almost like you have to move the component for it to fire the drag drop event.This is very annoying as i'm removing the component on drag init and adding it again on drop, so just clicking on it makes it disappear.
I've started working on a drop down menu and I keep running into the following errors.1120: Access of undefined property Moiveclip.1118: Implicit coercion of a value with static type Object to a possibly unrelated type flash.display:DisplayObject. Both compiler errors point to this line of code - navBar_mc.setChildIndex(event.target as Moiveclip, 1);
Actoinscripting:
import flash.filters.GlowFilter;import flash.events.MouseEvent; var navBtnGlow:GlowFilter = new GlowFilter (0x999999, 0.5, 0, 15, 1, 2, true,[code]......
I'm working on a simple presentation website in flash that imports swf-banners onto the main page. This works, but I need a backgroundcolor and a border so the banners aren't seethrough. So I create another graphic element that puts itself underneath. All this works, but when I try to write a button to remove the "child" it only removes the imported swf (loader) but it can't remove the box underneath - even if I remove the loader-child completely. I get a "1120: Access of undefined property Kant." error
CODE for buttons & loading the swf: stop();var Xpos:Number=10;var Ypos:Number=230;var swf:MovieClip;var loader:Loader = new Loader();
I'm VERY new to flash and have recently downloaded a flash photo gallery. It was advertised as CS3 and newer. 'm using CS4. It uses AS3. I simply need to make a couple of design changes, but I'm getting errors when I go to publish the Fla. All the folders and .as files seem to be in the right place and have the proper names. The gallery has been given good reviews and people seem to like it, so I'm assuming it's fine. Just probably something simple I'm missing. Is anyone able to help me through this?
So I've been trying to build a kind of 'weapon generator' using Actionscript 3.0.Yesterday, after creating a large bunch of movieclips, I decided to create a seperate scene where everything would be generated.The way I have it set up is by having each part cycled through a button click (forward and backwards with code to handle just that)The different weapon parts are:StockReciever
I've created a MovieClip called "GameButtons" and I've given it a class that goes by the same name (gamepley.GameButtons). Within "GameButtons" I have a few other buttons. One button in this movieclip is used as a toggle that moves the timeline foward a frame to show a different set of buttons. Its called "UnsheathBTN" but for the life of me I can't get the class to access it. I've set the instance name and quadruple checked the code. Here's the code in the GameButton class.
I am not able to figure this one out, it seems quite obvious, but I have checked all my instance names, and they are correct. I am just trying to make a button play its open animation when the hit state is moused over, and i keep being told that my button is not defined...
I don't how to describe the situation in short, so I am going to describe it in details.
I have created a class, extended from MovieClip. It looks like this:
// Libraries are imported public class WindowObject extends MovieClip { public function WindowObject():void { dragArea_mc.addEventListener(...);
[Code]...
When I clicked on the errors, they redirected me to the WindowObject class.If I don't create new classes, but just write the additional functions on the MovieClip directly, and set back the base class to be WindowObject, it works fine again.