ActionScript 3.0 :: Simple RemoveChild Not Working - 1120 Error
Nov 2, 2009
I'm working on a simple presentation website in flash that imports swf-banners onto the main page. This works, but I need a backgroundcolor and a border so the banners aren't seethrough. So I create another graphic element that puts itself underneath. All this works, but when I try to write a button to remove the "child" it only removes the imported swf (loader) but it can't remove the box underneath - even if I remove the loader-child completely. I get a "1120: Access of undefined property Kant." error
CODE for buttons & loading the swf:
Code:
stop();
var Xpos:Number=10;
var Ypos:Number=230;
I'm working on a simple presentation website in flash that imports swf-banners onto the main page. This works, but I need a backgroundcolor and a border so the banners aren't seethrough. So I create another graphic element that puts itself underneath. All this works, but when I try to write a button to remove the "child" it only removes the imported swf (loader) but it can't remove the box underneath - even if I remove the loader-child completely. I get a "1120: Access of undefined property Kant." error
CODE for buttons & loading the swf: stop();var Xpos:Number=10;var Ypos:Number=230;var swf:MovieClip;var loader:Loader = new Loader();
I'm in the right place for this plea from yet another novice trying to learn AS3 in Flash with a couple of very good books but no one to talk to about it - and in danger of losing hair in the process.
My problem: I have a web site containing 8 pages. Each page is a separate movie clip, and each is in a Labeled frame. My intention is to have an overlay for each of the buttons in the top left panel of the home page. On the positive side I have managed to achieve the dynamic placement of an instance of a library movie clip called "sampleAR" via addChild to overlay on top of my home page. But I can't for the life of me get removeChild to rid me of the wretched thing again. My home page is in frame 1 of the movie labeled "Home". This contains a movie clip with the instance name "HomePage" on the stage. Inside the "HomePage" movie clip is my script sitting at the end where the movie stops in frame 44. The code sits here because this is the only place I've managed to get any kind of result with the following code:
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
I'm working on a pretty simple flash application which basically plays a music clip downloaded from a web URL, and makes a stick man dance. I have it all working fine, however, I've used the addChild function on the start button to add the mc onto the stage, however, when I applied the removeChild function to take it off again, I get an error telling me that it hasn't got a caller.Here's the script:[code]I've had my tutor look at it, and she can't work it out either, but I do get the feeling that she's not much wiser on Flash than I am.
I'm VERY new to flash and have recently downloaded a flash photo gallery. It was advertised as CS3 and newer. 'm using CS4. It uses AS3. I simply need to make a couple of design changes, but I'm getting errors when I go to publish the Fla. All the folders and .as files seem to be in the right place and have the proper names. The gallery has been given good reviews and people seem to like it, so I'm assuming it's fine. Just probably something simple I'm missing. Is anyone able to help me through this?
So I've been trying to build a kind of 'weapon generator' using Actionscript 3.0.Yesterday, after creating a large bunch of movieclips, I decided to create a seperate scene where everything would be generated.The way I have it set up is by having each part cycled through a button click (forward and backwards with code to handle just that)The different weapon parts are:StockReciever
I've created a MovieClip called "GameButtons" and I've given it a class that goes by the same name (gamepley.GameButtons). Within "GameButtons" I have a few other buttons. One button in this movieclip is used as a toggle that moves the timeline foward a frame to show a different set of buttons. Its called "UnsheathBTN" but for the life of me I can't get the class to access it. I've set the instance name and quadruple checked the code. Here's the code in the GameButton class.
I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList. I can't figure out the problem so I would be very happy if someone could help me out with this problem.
Code: //TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList TweenLite.to(sndText, .5, {alpha:0}); TweenLite.to(musicText, .5, {alpha:0});
I am not able to figure this one out, it seems quite obvious, but I have checked all my instance names, and they are correct. I am just trying to make a button play its open animation when the hit state is moused over, and i keep being told that my button is not defined...
I don't how to describe the situation in short, so I am going to describe it in details.
I have created a class, extended from MovieClip. It looks like this:
// Libraries are imported public class WindowObject extends MovieClip { public function WindowObject():void { dragArea_mc.addEventListener(...);
[Code]...
When I clicked on the errors, they redirected me to the WindowObject class.If I don't create new classes, but just write the additional functions on the MovieClip directly, and set back the base class to be WindowObject, it works fine again.
I am getting multiple "access of undefined property" (1120) errors. The code that throws the error is inside a class. From the main timeline, I'm calling a function from within that class (it's a static function) it goes something like this -
Code: SoundPlayer.playSound() In the SoundPlayer class, I declare a bunch of variables at the top like this:
I'm using CS4/AS3 and am swapping out swf files in a single holder from different buttons. The problem is that the child isn't getting removed when switching from button to button.Here's my code:
var Xpos:Number=0; var Ypos:Number=150; var swf:MovieClip; var loader:Loader=new Loader();
I am trying to load multiple movies into a single swf. the problem is when I load another swf holding the movie... it keeps playing the sound from that movie even when I change to another one. what I have
I am trying to remove a movieclip from my main timeline but it is not working. you click a button that is in a movieclip that is dynamically added to the stage and it is supposed to remove a movieclip from the main stage. I added a trace to see if it was grabbing the right movieclip and it is. The error message that I am getting is:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
I'm just getting started in Flash and actionscript 3.0 I keep getting these error#1120: Access of undefined property After typing in code exactly like it's telling me to do. I'm working on lesson 9 in the Adobe Classroom in a Book and I'm stuck.
I'll try and be clear about my problem. I'm working on a site and have a MovieClip, named "form" on the main timeline that I want to play when a button is clicked. I keep getting this error and it's driving me crazy, I'm obiously missing something. The button instance name is "sub_btn". Below is my code , it's the subscription button code, but not quite sure what's up, I'm not an actionscript guru but am gaining a small understanding of it.Also I have a close button on that movie clip is there a simple close script I can attach
stop();import flash.events.MouseEvent;var getHCSG:URLRequest = new URLRequest("http://www.houstonceliacs.org");var twitter:URLRequest = new URLRequest("http://www.dggrafix.com/glutenfree/twitter.html");
I am trying to build a click through gallery with small buttons that you click on and it switches the larger image out as you click through. I copied over a gallery I had successfully built with 10 images. The new gallery has 20 images. Basically the movie just runs continuously without being able to click on the thumbnails.
I am getting the following compiler errors Scene1 Layer 'actions', Frame 1, Line 42 1120:Access of undefined property btn11_btn Source - btn11_btn.addEventListener(MouseEvent.CLICK, showimage11); I get this for image 11 through 20
I have a slideshow (graphicsshow_mc) within a navigation menu (graphicsmenu_mc) - a movieclip nested in a movieclip. There are previous / next buttons inside the slideshow that work correctly.
The navigation menu acts like chapters for a DVD, and I want one button to always go to the beginning. I copied the other code, but need it modified to reflect that it appears in the parent.
I am new to Flash but have been able to fumble my way through action scripts with a bit of help from old forum posts. What i have done so far: developed a little map with buttons to act as navigation for webpage, all worked fine with each button linking to a seperate page. What i need to do: i have new content which needs to be added, therefore i need another button. all went fine to insert the new button, name it, new layer etc. I have copied the exact same code for this button to work (just chaning the name) from the 7 other working buttons in the swf. The error i get is 1120: Access of undefined property wind. for the last line in below code: