ActionScript 3.0 :: RemoveChild Not Working?
Oct 25, 2009
here is my script but at the bottom i have a removeChild function which isn't working.
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[code]....
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Mar 14, 2009
I'm working on a pretty simple flash application which basically plays a music clip downloaded from a web URL, and makes a stick man dance. I have it all working fine, however, I've used the addChild function on the start button to add the mc onto the stage, however, when I applied the removeChild function to take it off again, I get an error telling me that it hasn't got a caller.Here's the script:[code]I've had my tutor look at it, and she can't work it out either, but I do get the feeling that she's not much wiser on Flash than I am.
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Oct 11, 2011
I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList. I can't figure out the problem so I would be very happy if someone could help me out with this problem.
Code:
//TweenLite.to(sndText, .5, {alpha:0, onComplete:removeChild, onCompleteParams:[sndText]});//does not really work; still in DisplayList
TweenLite.to(sndText, .5, {alpha:0});
TweenLite.to(musicText, .5, {alpha:0});
[Code]...
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Nov 2, 2009
I'm working on a simple presentation website in flash that imports swf-banners onto the main page. This works, but I need a backgroundcolor and a border so the banners aren't seethrough. So I create another graphic element that puts itself underneath. All this works, but when I try to write a button to remove the "child" it only removes the imported swf (loader) but it can't remove the box underneath - even if I remove the loader-child completely. I get a "1120: Access of undefined property Kant." error
CODE for buttons & loading the swf:
stop();var Xpos:Number=10;var Ypos:Number=230;var swf:MovieClip;var loader:Loader = new Loader();
[code].....
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Dec 22, 2009
I'm using CS4/AS3 and am swapping out swf files in a single holder from different buttons. The problem is that the child isn't getting removed when switching from button to button.Here's my code:
var Xpos:Number=0;
var Ypos:Number=150;
var swf:MovieClip;
var loader:Loader=new Loader();
[code]...
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Feb 20, 2012
I am trying to load multiple movies into a single swf. the problem is when I load another swf holding the movie... it keeps playing the sound from that movie even when I change to another one. what I have
ActionScript Code:
import flash.display.SimpleButton;
import flash.display.DisplayObject;
[code]......
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Jun 2, 2011
I am trying to remove a movieclip from my main timeline but it is not working. you click a button that is in a movieclip that is dynamically added to the stage and it is supposed to remove a movieclip from the main stage. I added a trace to see if it was grabbing the right movieclip and it is. The error message that I am getting is:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
package MarketingQuestionaire
{
import flash.display.MovieClip;
import flash.display.DisplayObject;
[Code]....
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Nov 2, 2009
I'm working on a simple presentation website in flash that imports swf-banners onto the main page. This works, but I need a backgroundcolor and a border so the banners aren't seethrough. So I create another graphic element that puts itself underneath. All this works, but when I try to write a button to remove the "child" it only removes the imported swf (loader) but it can't remove the box underneath - even if I remove the loader-child completely. I get a "1120: Access of undefined property Kant." error
CODE for buttons & loading the swf:
Code:
stop();
var Xpos:Number=10;
var Ypos:Number=230;
[code]....
Code for "resetting" page:
Code:
removeChild(Kant);
removeChild(loader);
I can't get it to work.
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Jul 2, 2011
i tryied all 3 methods
removeChild()
removeChildAt()
unloadAndStop();
but still m unable to unload file. Actually m loading a swf file which contains a video. The other video gets loaded but its sound continues. this is the code what i had tried:
[Code]....
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Nov 7, 2009
I'm new to AS3 and have been making a Snake game. I've come up with a problem with the code (Yes, I have magically created problems trying to program Snake...It's going to be a long day). My problem is, with removeChild...I'm getting strange errors being throw at me. Not only that, but my Movieclip (myFood) is not being removed entirely, only the visuals of it are.
That being said, here is, what I believe to be, the most important chunk of code for this problem, along with the error it gives me.
Code:
/*
* Code for the Snake and whatnot extras.
* Also, Snake and Food are classes.
*/
var myFood:Food = new Food();
stage.addChild(myFood);
function snakeEatFood() {
[Code] .....
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Mar 2, 2011
I have a simple catching game with objects falling from the top of the screen and when they are caught at the bottom I want a movieclip to appear with +5 to show the point scoring. I have set up a timer to show the mc then to delete it when it finishes. It all works apart from the mc will not disappear once the timer is finished. I have thrown a trace statement in to check that it is firing and that shows up fine. What the hell am I doing wrong? Here is the section of code:
[Code]...
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Mar 29, 2010
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
stop();
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;
[code]....
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Feb 21, 2009
I cant do 2 removeChild(); 's beneath eachotherSo their always will remain 1 child how can i delete that one?
addChild
removehild does work
removeChild
[code]......
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Feb 9, 2009
I've created a MovieClip that opens other MovieClips. These MovieClips are galleries with example of my art and such. Within these gallery MovieClips there is a "close" button, which is actually another MovieClip.
the problem
Everything works except that when I open one gallery, then close it, then open it a second time, the "close" button refuses to work.
I thought this was do to my incorrect use of removeChild, but now I don't know.
This is made slightly tougher by the fact that closing the gallery involves playing a closing animation, so first I put the removeChild on the last frame of the gallery MovieClip. That had the same result so then I tried it this way.[code]...
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Aug 31, 2010
I'm using an onEnterFrame handler to load an external swf file which works fine at frame 190..
var fl_Loader:Loader;addEventListener(Event.ENTER_FRAME, fl_EnterFrameHandler);
function fl_EnterFrameHandler(event:Event):void{ fl_Loader = new Loader(); fl_Loader.load(new
[code].....
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Dec 11, 2009
I can't upload the file here because it is too big but I will post the code and a tutorial link plus the problem I've been having.
What the code does is, it gets an image and places it on your stage. This image you place there is reduced in size and when you click on it, it creates a magnifying glass effect.
It works like a charm and looks very cool but the problem is that when I want to go to another page of my presentation, the image stays there, this is because of the addChild function I'm guessing.
Once again, no problem, I just added this to the AS code of every page : removeChild.
You've probably already guessed it, this only works when the child has already been placed. If I go to my intro page and I place the code there it will give me an error since the intro comes before the gallery code. If I don't put the code there it only works if the gallery has already been loaded and I click on pages that come after the gallery.
So what I actually need is code that detects if the child has been loaded or not and if it has, it should be removed, if not, don't do anything.
U can find all the code underneath, it's quite a lot.
This is the link to the tutorial : [URL]
ActionScript Code:
ActionScript 3 Effect by Barbara Kaskosz.
[url]www.flashandmath.com[/url]
Last modified: September 30, 2008.
[Code].....
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Oct 13, 2011
I have been struggling all day with adding a child then removing it. this is my first try at AS3 and i have no problem doing this in AS2.
ActionScript Code:
var nut:Shape = new Shape();
nut.graphics.beginFill(0x0000FF);
nut.graphics.drawCircle(20, 20, 20);
nut.x=200;
[Code]...
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May 24, 2009
I'm trying to figure out why I can't remove the child of the meteors immediately after they have hit the planet or a building so that it would only damage the building once. When I try to just 'removeChild(meteorArray[k])' AS says that the 'object must be a child of the caller'. I'm not sure what that means, but I thought that the meteor was the child of the main document class.
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Feb 9, 2009
I've created a MovieClip that opens other MovieClips. These MovieClips are galleries with example of my art and such. Within these gallery MovieClips there is a "close" button, which is actually another MovieClip.Everything works except that when I open one gallery, then close it, then open it a second time, the "close" button refuses to work.I thought this was do to my incorrect use of removeChild, but now I don't know.This is made slightly tougher by the fact that closing the gallery involves playing a closing animation, so first I put the removeChild on the last frame of the gallery MovieClip.[code]
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May 7, 2009
How can I remove the currentTarget?[code]...
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May 24, 2009
I'm trying to figure out why I can't remove the child of the meteors immediately after they have hit the planet or a building so that it would only damage the building once. When I try to just 'removeChild(meteorArray[k])' AS says that the 'object must be a child of the caller'. I'm not sure what that means, but I thought that the meteor was the child of the main document class.
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Jun 23, 2009
is there a "Best Practice" way to do this? This always gets caught up if someone changes too quickly...
public function infoFader(fadeMC:MovieClip):void
{
fadeMC.scaleX = 1.5;
fadeMC.scaleY = 1.5;
fadeMC.alpha = 0;
[Code]...
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Apr 3, 2010
I've set up and button/movie clip array so that when a user clicks on a button, that movie clip loads and the old one goes away. What I'd like to do is use "addChild" to load the new movie clip and "removeChild" to remove the previous clip. I've got the addChild thing...sort of...it loads all the movie clips onto the screen at once though and I can't get the script to work another way.
Here's the code I've got:
var arrNavigation:Array = [{button:m1_mcButton, page:m1_mc},{button:m2_mcButton, page:m2_mc},{button:m3_mcButton, page:m3_mc},
{button:m4_mcButton, page:m4_mc}, {button:m5_mcButton, page:m5_mc},{button:m6_mcButton, page:m6_mc},
[Code]....
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Oct 10, 2010
i have a quick question for you. Say i have a parent movieclip called "bob". Within "bob," i have another movieclip named "steve." within "steve," i have a bunch of other movieclips. Say i call removeChild(steve), from within bob. I know that will remove steve, but does that mean all the little movieclips within steve will be removed as well?
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Oct 19, 2010
I am adding a brick (movieclip) this way:
var brick:Brick = new Brick();
addChild(brick);
[code]....
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Sep 27, 2011
In stage button, MovieClip is there. When i click button remove the Movieclip. first time no errors. but next given below error. Ithink allready movieclip is removed from stage so how can i write code. And i also mentioned my codeTypeError: Error #1009: Cannot access a property or method of a null object reference.
at Untitled_fla::MainTimeline/onClick(
btn.addEventListener("click",onClick)
function onClick (e) {
[code].....
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Oct 18, 2011
I'm loading content into my .fla from an external XML file using URLLoader. Once the XML has loaded, I'm looping through the XML to create an XMLList for certain elements. I'm then creating a text field to contain those nodes. Each node gets its own text field so that I can easily create text links. Here's my code (with non-pertinent lines removed)[code]...
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Feb 8, 2009
I have a MovieClip that loads other MovieClips. These I refer to as Galleries as they display some of my different web and art work. Each of these galleries has a close button (actually a MovieClip...) which works well enough. However I find that if I close a gallery and then re-open the same one, the close button refuses to do it's job again. The gallery remains open.
I'm pretty sure this is because I haven't used removeChild correctly. I knew I had a problem with this before, but thought I had solved it. Since, when the galleries close button is clicked, it plays a closing animation I couldn't figure how to add the removeChild for the MovieClip. This is what it looks like (including my commented out failure...)
ActionScript Code:
vectorGallery.close_mc.addEventListener(MouseEvent.CLICK, closeVector);
function closeVector(e:MouseEvent):void{
vectorGallery.gotoAndPlay("close");
/*if (photoGallery.currentFrame == photoGallery.totalFrames){
removeChild(photoGallery);
}*/}
ActionScript Code:
this.parent.removeChild(this);
at the last frame of the gallery MovieClip.
But I think I'd rather do it correctly.
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Feb 11, 2009
You have two arrays, both containing a different set of movieclips. You drag a movieclip form one array, in to one movieclip of the other array. You can do that as many times as you like. So in fact, the movieclips in the second array are all droptargets. The thing is, I have one erase button which should erase all the movieclips from the first array only when they are dropped on the droptargets from the second array. In other words.. how do I remove the content of the droptargets without removing all the droptargets as well?
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Oct 12, 2009
when the start button pressed I would like to add the 'start_mc' and remove the 'score_mc' if it is on the stage and when the score button pressed I would like to add the score_mc and remove the 'star_mc' if it is on the stage. I don't really know how to go about this without any error.
ActionScript Code:
package
{
import Classes.View.MenuButton;
import Classes.View.Score;
[code]...
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