ActionScript 3.0 :: RemoveChild Not Working?

Oct 25, 2009

here is my script but at the bottom i have a removeChild function which isn't working.

Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;

[code]....

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I'd like to remove objects via removeChild after Tweenlite has finished tweening. But it doesn't really work because my objects are still in the DisplayList. I can't figure out the problem so I would be very happy if someone could help me out with this problem.

Code:
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[Code]...

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CODE for buttons & loading the swf:
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[code].....

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[code]......

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CODE for buttons & loading the swf:

Code:
stop();
var Xpos:Number=10;
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[code]....

Code for "resetting" page:

Code:
removeChild(Kant);
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I can't get it to work.

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Jul 2, 2011

i tryied all 3 methods

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but still m unable to unload file. Actually m loading a swf file which contains a video. The other video gets loaded but its sound continues. this is the code what i had tried:

[Code]....

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That being said, here is, what I believe to be, the most important chunk of code for this problem, along with the error it gives me.
Code:
/*
* Code for the Snake and whatnot extras.
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*/
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[Code] .....

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[Code]...

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I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.

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stop();
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[code]....

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[code]......

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I've created a MovieClip that opens other MovieClips. These MovieClips are galleries with example of my art and such. Within these gallery MovieClips there is a "close" button, which is actually another MovieClip.

the problem

Everything works except that when I open one gallery, then close it, then open it a second time, the "close" button refuses to work.

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[code].....

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I can't upload the file here because it is too big but I will post the code and a tutorial link plus the problem I've been having.

What the code does is, it gets an image and places it on your stage. This image you place there is reduced in size and when you click on it, it creates a magnifying glass effect.

It works like a charm and looks very cool but the problem is that when I want to go to another page of my presentation, the image stays there, this is because of the addChild function I'm guessing.

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U can find all the code underneath, it's quite a lot.

This is the link to the tutorial : [URL]

ActionScript Code:
ActionScript 3 Effect by Barbara Kaskosz.
[url]www.flashandmath.com[/url]
Last modified: September 30, 2008.

[Code].....

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ActionScript Code:
var nut:Shape = new Shape();
nut.graphics.beginFill(0x0000FF);
nut.graphics.drawCircle(20, 20, 20);
nut.x=200;

[Code]...

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I've created a MovieClip that opens other MovieClips. These MovieClips are galleries with example of my art and such. Within these gallery MovieClips there is a "close" button, which is actually another MovieClip.Everything works except that when I open one gallery, then close it, then open it a second time, the "close" button refuses to work.I thought this was do to my incorrect use of removeChild, but now I don't know.This is made slightly tougher by the fact that closing the gallery involves playing a closing animation, so first I put the removeChild on the last frame of the gallery MovieClip.[code]

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How can I remove the currentTarget?[code]...

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ActionScript 3.0 :: RemoveChild From An Array?

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I'm trying to figure out why I can't remove the child of the meteors immediately after they have hit the planet or a building so that it would only damage the building once. When I try to just 'removeChild(meteorArray[k])' AS says that the 'object must be a child of the caller'. I'm not sure what that means, but I thought that the meteor was the child of the main document class.

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is there a "Best Practice" way to do this? This always gets caught up if someone changes too quickly...

public function infoFader(fadeMC:MovieClip):void
{
fadeMC.scaleX = 1.5;
fadeMC.scaleY = 1.5;
fadeMC.alpha = 0;

[Code]...

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Here's the code I've got:
 
var arrNavigation:Array = [{button:m1_mcButton, page:m1_mc},{button:m2_mcButton, page:m2_mc},{button:m3_mcButton, page:m3_mc},
{button:m4_mcButton, page:m4_mc}, {button:m5_mcButton, page:m5_mc},{button:m6_mcButton, page:m6_mc},

[Code]....

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ActionScript 3.0 :: RemoveChild And Its Implications?

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i have a quick question for you. Say i have a parent movieclip called "bob". Within "bob," i have another movieclip named "steve." within "steve," i have a bunch of other movieclips. Say i call removeChild(steve), from within bob. I know that will remove steve, but does that mean all the little movieclips within steve will be removed as well?

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I am adding a brick (movieclip) this way:
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[code]....

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In stage button, MovieClip is there. When i click button remove the Movieclip. first time no errors. but next  given below error. Ithink allready movieclip is removed from stage so how can i write code.  And i also  mentioned my codeTypeError: Error #1009: Cannot access a property or method of a null object reference.

at Untitled_fla::MainTimeline/onClick(
btn.addEventListener("click",onClick)
function onClick (e) {

[code].....

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I'm loading content into my .fla from an external XML file using URLLoader. Once the XML has loaded, I'm looping through the XML to create an XMLList for certain elements. I'm then creating a text field to contain those nodes. Each node gets its own text field so that I can easily create text links. Here's my code (with non-pertinent lines removed)[code]...

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I have a MovieClip that loads other MovieClips. These I refer to as Galleries as they display some of my different web and art work. Each of these galleries has a close button (actually a MovieClip...) which works well enough. However I find that if I close a gallery and then re-open the same one, the close button refuses to do it's job again. The gallery remains open.

I'm pretty sure this is because I haven't used removeChild correctly. I knew I had a problem with this before, but thought I had solved it. Since, when the galleries close button is clicked, it plays a closing animation I couldn't figure how to add the removeChild for the MovieClip. This is what it looks like (including my commented out failure...)

ActionScript Code:
vectorGallery.close_mc.addEventListener(MouseEvent.CLICK, closeVector);
function closeVector(e:MouseEvent):void{
vectorGallery.gotoAndPlay("close");
/*if (photoGallery.currentFrame == photoGallery.totalFrames){
removeChild(photoGallery);
}*/}

ActionScript Code:
this.parent.removeChild(this);
at the last frame of the gallery MovieClip.
But I think I'd rather do it correctly.

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You have two arrays, both containing a different set of movieclips. You drag a movieclip form one array, in to one movieclip of the other array. You can do that as many times as you like. So in fact, the movieclips in the second array are all droptargets. The thing is, I have one erase button which should erase all the movieclips from the first array only when they are dropped on the droptargets from the second array. In other words.. how do I remove the content of the droptargets without removing all the droptargets as well?

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ActionScript Code:
package
{
import Classes.View.MenuButton;
import Classes.View.Score;

[code]...

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