ActionScript 3.0 :: Flash CS4 AddChild Then RemoveChild Gives Error 1120
Apr 26, 2010
I'm in the right place for this plea from yet another novice trying to learn AS3 in Flash with a couple of very good books but no one to talk to about it - and in danger of losing hair in the process.
My problem: I have a web site containing 8 pages. Each page is a separate movie clip, and each is in a Labeled frame. My intention is to have an overlay for each of the buttons in the top left panel of the home page. On the positive side I have managed to achieve the dynamic placement of an instance of a library movie clip called "sampleAR" via addChild to overlay on top of my home page. But I can't for the life of me get removeChild to rid me of the wretched thing again. My home page is in frame 1 of the movie labeled "Home". This contains a movie clip with the instance name "HomePage" on the stage. Inside the "HomePage" movie clip is my script sitting at the end where the movie stops in frame 44.
The code sits here because this is the only place I've managed to get any kind of result with the following code:
[Code]...
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Nov 2, 2009
I'm working on a simple presentation website in flash that imports swf-banners onto the main page. This works, but I need a backgroundcolor and a border so the banners aren't seethrough. So I create another graphic element that puts itself underneath. All this works, but when I try to write a button to remove the "child" it only removes the imported swf (loader) but it can't remove the box underneath - even if I remove the loader-child completely. I get a "1120: Access of undefined property Kant." error
CODE for buttons & loading the swf:
stop();var Xpos:Number=10;var Ypos:Number=230;var swf:MovieClip;var loader:Loader = new Loader();
[code].....
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Nov 2, 2009
I'm working on a simple presentation website in flash that imports swf-banners onto the main page. This works, but I need a backgroundcolor and a border so the banners aren't seethrough. So I create another graphic element that puts itself underneath. All this works, but when I try to write a button to remove the "child" it only removes the imported swf (loader) but it can't remove the box underneath - even if I remove the loader-child completely. I get a "1120: Access of undefined property Kant." error
CODE for buttons & loading the swf:
Code:
stop();
var Xpos:Number=10;
var Ypos:Number=230;
[code]....
Code for "resetting" page:
Code:
removeChild(Kant);
removeChild(loader);
I can't get it to work.
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Apr 20, 2009
I am doing a project in which I need to open and close MovieClips. I have my Scene1 which loads the first MC (named "page1") then page1 plays and I would like it to unload itself and load the MC named "Page2" and so on up to page 10 ...
On the last frame of the MC "page1" I have this code:
stop();
stage.addEventListener(MouseEvent.CLICK, animate2);
function animate2 (event:MouseEvent):void {
stage.removeChild(stage.getChildByName("clip1"));
var clip2:MovieClip = new page2();
addChild (clip2);
}
But all I get is this error message:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display:isplayObjectContainer/removeChild()
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May 24, 2011
I have this code:
[Code]..
In which I am trying to create a variable to reference another class I have already created, but when I try to use the addChild method, i get an error that says it is an undefined property. Looking through other posts, I saw that maybe adding "stage." in front of addChild(blueTarget).
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Oct 30, 2005
somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:
ActionScript Code:
var attachedMC = new (getDefinitionByName("Content1") as Class)()
Page.addChild(attachedMC);
[code].....
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Mar 29, 2010
I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.
I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.
stop();
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;
[code]....
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Mar 20, 2012
I've drawn a few rectangles as MovieClips using the following method:
var hp_box13:MovieClip = new MovieClip();
hp_box13.graphics.beginFill(0x006600, 1);
hp_box13.graphics.drawRoundRect(hp_box13_x, hp_box13_y, hp_boxML_w, hp_boxML_h, 12, 12);
[code]....
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May 31, 2010
For example, I have a function that is triggered by a button click This function loads an external swf.I then set a global variable swfLoaded to true, with the idea of having an if condition that executes removeChild(loader) if swfLoaded is true.When trying to execute removeChild(loader), I get an error telling me that it must be the child of the caller.I've seen the code below, which loads a default swf, but I don't want a default swf - I just want one loaded if the button is clicked, and then if another button is clicked, the original one to be removed before the next swf is loaded.How do I make this code work without loading a default swf, just loading one once someone clicks a button, and then removing it?
var Xpos:Number = 110;var Ypos:Number = 180;var swf:MovieClip;var loader:Loader = new Loader();
var defaultSWF:URLRequest = new URLRequest("swfs/eyesClosed.swf");
[code].....
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Dec 31, 2010
I have the following code:
import fl.controls.Slider;
import fl.events.SliderEvent;
import flash.events.MouseEvent;
[code].....
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Sep 15, 2011
I need help with addChild and removeChild.I want to make a two buttons one addChild and other removeChild . Friend helped me a little bit, but I didnt uderstand the script ;]Here is the example script which my friend gave to me. In other words I want to make a button that attached hair and the other that removes.
ActionScript Code:public function changeHairs (newHair: Hair): Hair
{
Face.removeChild (oldHairs);[code].....
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Mar 30, 2011
I have a MC that the mouse can drag and slide, when it gets removed from the stage when it hits an out of bounds object. I re add it to the stage at the x,y position it originally started from but when I re add it it continues to slide in the direction it was going before it was removed.
[Code]...
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Nov 10, 2010
I'm making an application for the iPad that allows me to swipe movieClips that are 1024 x 768.The application starts with movieClip1, movieClip2 and movieClip3 added to the stage.When you swipe to the left... they are to move to the left. When a movieClip is off the stage to the left... I want to removeChild and then addChild the next one in the queue to the right of the visible clip. This will provide a seamless swiping experience.
ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import flash.events.MouseEvent;[code].....
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Oct 13, 2011
I'm trying to make a button that when u click once, the movieclip will be removed and second time back on stage and so forth....
somehow i get this error
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:DisplayObjectContainer/removeChild()
[Code].....
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May 4, 2010
I first noticed it when this function started throwing a 1009 error:
[Code]...
were throwing the 1009 error. Which is wierd on two accounts. First, if I remember right, error 1009 comes about when referering to an object that is not on the stage. Which makes NO sence when getting it from an addChild! Second, this error only starts to occur the second time I use the function.
[Code]....
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May 22, 2009
I am putting together my file right now which is now using visual elements purely added and removed via AS3 (addChild / removeChild) methods.My question is just about the proper time / place to declare their variables.Can I declare them all at the start of the movie (frame 1) and just call them when I need them, or is it better to declare them on the frames that they are introduced on? I guess the question is really, will I ever lose those variables throughout the movie once they are declared?
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Mar 13, 2010
I have images loading into a single mc container every time i click a button. The images are being loaded (from xml data in a data grid) on top of each other every time the button is clicked. This is the latest Ive been working with and doesnt seem to work
Loader();var reqImage:URLRequest=new URLRequest(data_grid.selectedItem.JPG); imageLoader.load(reqImage); if (imageload.numChildren>0) { imageload.removeChild(imageLoader); imageload.addChild(imageLoader);
[code]....
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Sep 15, 2009
This is my code to addChild and removeChild when clicking a button. And i know there is a way to make this more dynamicly instead of hardcoding it.
ActionScript Code:
// Yatzi-knapp
yatzibtn.buttonMode=true;
yatzibtn.addEventListener(MouseEvent.CLICK, onClick);
[Code].....
as you guys can see it addChild with dynamics and its not hardcoded. difference between adding a movieclip from the library and loading a swf external?
because i cant get this to work. Even tho my code does addChild and removeChild i get error-messages in the output. The movie works fine but it isin't a pretty code
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Sep 15, 2011
I want to make a two buttons one addChild and other removeChild. Here is the example script which my friend gave to me. In other words I want to make a button that attached hair and the other that removes. Should I make a separete custom class for Hair?
[Code]....
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Sep 6, 2011
I have a ball MC that is a child of a ship MC, and when the ship fires the ball I need to make the ball MC a child of the stage instead of the ship. Here's the code I have (contained in ball.as, this function is called when the ball is fired)
public function prep():void {
ship.removeChild(this);
screen.addChild(this);
[Code].....
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Jan 27, 2011
I would like to know the internals of that method, in other words what exactly happens when I call that method. If someone can explian it with a list 1,2,3... would be great. including events..
and the addElement method too, if is possible.
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Jun 15, 2011
I'm trying to have a class file which can add objects to the stage via addChild; however, when I call addChild from within the class file, I get the error "1180: Call to a possibly undefined method addChild." I've tried importing flash.display.* and that doesn't fix the problem. Does the class file have to extend Sprite or MovieClip to be able to add objects to the stage?
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Sep 1, 2011
Here's some code I created as an answer to another question. It pulls a library item out of the library and puts it on stage programmatically. No big deal, except that in order to get the image displayed on the screen to actually update, I had to removeChild() and then addChild() it back. Is there another way to force the screen to redraw?
[Code]....
Note that in this example, this code is on frame 1 of the timeline. It _feels_ like imageClip is not a direct reference to the thing that's actually on the display list. However, when I modified my code to replace the reference to the AS variable imageClip with a more direct reference to the element on the stage (imageClip = getChildAt(1)), that made no difference either.
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Dec 29, 2011
I don't how to describe the situation in short, so I am going to describe it in details.
I have created a class, extended from MovieClip. It looks like this:
// Libraries are imported
public class WindowObject extends MovieClip {
public function WindowObject():void {
dragArea_mc.addEventListener(...);
[Code]...
When I clicked on the errors, they redirected me to the WindowObject class.If I don't create new classes, but just write the additional functions on the MovieClip directly, and set back the base class to be WindowObject, it works fine again.
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Sep 1, 2011
It pulls a library item out of the library and puts it on stage programmatically. No big deal, except that in order to get the image displayed on the screen to actually update, I had to removeChild() and then addChild() it back. Is there another way to force the screen to redraw?
[Code]....
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Jul 4, 2011
I'm trying to make a basic mouesover and mouseout that will display a help/key box on the screen. I created the help box that will be displayed as a symbol called helpbox. I updated the linkage to export to Actionscript and called the class Helpme. The object I'm using to instantiate the Helpme class is a small graphic called helpcoast. I want the "helpbox" in the new class "Helpme" to be displayed only when the mouse is over the helpcoast graphic. When I test the movie and mouse over and mouse out of the graphic once, I get no errors, but if I mouse over it, then off it, then back over again, I get this error in the output box:
[Code]...
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Sep 16, 2009
while trying to exprot a xml supported flash (AC3) gallery I get the following error: Description: xmlLoader.load(new URLRequest("data/images.xml"));
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Nov 15, 2009
This is not your typical 1120. I know better than to have buttons/MCs without instance names on the timeline. Nope, this problem resides in a I timer I built from script I found online. The undefined property is related to the timer class delay I want to implement.
What I'm trying to achieve is have the user click the next button, wait 1 sec., then scroll through the next content. I have the code sitting inside a conditional statement to reduce the amount of code.
One thing to note, I am using TweenLite for the transitions, if that makes any difference. Now, the following code will show you the timer only working work one next position. I want to eventually add this to the remaining next position and all the previous positions so that there will be a slight delay when scrolling through the content.
[Code]...
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Jan 21, 2010
I've got a truly bizarre undefined error going here in my ActionScript (code simplified here):
package {
public class Main extends Sprite {
private function Test() {
[Code]....
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Sep 2, 2010
So far I've got a nice animation of an intro going, which is made up of 90 frames.At the 90th frame I put a (stop) action...test it and it stops as it's supposed to.I add another layer for other actions and, following code almost verbatum from a website, I declare 3 buttons, and give them functions.
Code shown below:arch_btn.addEventListener(MouseEvent.CLICK, archPageClick);studio_btn.addEventListener(MouseEvent.CLICK, studioPageClick);personal_btn.addEventListener(MouseEvent.CLICK, personalPageClick);
[code]....
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