ActionScript 3.0 :: AddChild And RemoveChild On Same Button?

Oct 13, 2011

I'm trying to make a button that when u click once, the movieclip will be removed and second time back on stage and so forth....
 
somehow i get this error
 
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:DisplayObjectContainer/removeChild()

[Code].....

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somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:

ActionScript Code:
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I've drawn a few rectangles as MovieClips using the following method:

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[code].....

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I have the following code:
 
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ActionScript Code:
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I first noticed it when this function started throwing a 1009 error:

[Code]...

were throwing the 1009 error. Which is wierd on two accounts. First, if I remember right, error 1009 comes about when referering to an object that is not on the stage. Which makes NO sence when getting it from an addChild! Second, this error only starts to occur the second time I use the function.

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I have images loading into a single mc container every time i click a button. The images are being loaded (from xml data in a data grid) on top of each other every time the button is clicked. This is the latest Ive been working with and doesnt seem to work

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This is my code to addChild and removeChild when clicking a button. And i know there is a way to make this more dynamicly instead of hardcoding it.

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[Code].....

as you guys can see it addChild with dynamics and its not hardcoded. difference between adding a movieclip from the library and loading a swf external?

because i cant get this to work. Even tho my code does addChild and removeChild i get error-messages in the output. The movie works fine but it isin't a pretty code

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I am doing a project in which I need to open and close MovieClips. I have my Scene1 which loads the first MC (named "page1") then page1 plays and I would like it to unload itself and load the MC named "Page2" and so on up to page 10 ...

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[Code]....

Note that in this example, this code is on frame 1 of the timeline. It _feels_ like imageClip is not a direct reference to the thing that's actually on the display list. However, when I modified my code to replace the reference to the AS variable imageClip with a more direct reference to the element on the stage (imageClip = getChildAt(1)), that made no difference either.

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[Code]....

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I'm trying to make a basic mouesover and mouseout that will display a help/key box on the screen. I created the help box that will be displayed as a symbol called helpbox. I updated the linkage to export to Actionscript and called the class Helpme. The object I'm using to instantiate the Helpme class is a small graphic called helpcoast. I want the "helpbox" in the new class "Helpme" to be displayed only when the mouse is over the helpcoast graphic. When I test the movie and mouse over and mouse out of the graphic once, I get no errors, but if I mouse over it, then off it, then back over again, I get this error in the output box:

[Code]...

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I have a main class that calls and removes screens with addChild and removeChild, these screens are movie clips.My issue lies in these movie clips, each clip is linked to a class - e.g. confidence.as links to my confidence screen.I am trying to add buttons and pieces of text from this class file onto the confidence screen, so essentially adding more movieclips on top of a movieclip that has already been added. I keep getting this error:TypeError: Error #2007: Parameter child must be non-null.I could do with some help figuring out how to add objects to my screens, as I am trying to prevent having everything in one class.

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If im usin function to add a mc to the stage like so:var myChild:MC= new MC();

function somefunc()
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stage.addChild(myMC)

[code].....

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Use A Variable And Then AddChild With A RemoveChild For The Old MovieClip After The New MovieClip Has Loaded

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This is something I'm experimenting with, but haven't seemed to figure out... I have several MovieClips, basically the same, only different colors. As each one plays, I'd like it to "overlap" whichever one is already there. Right now I have each button linked to a gotoAndPlay function, but I don't think that will ever get me what I want. You can see how I have it now here: [URL]

Instead of having the content MovieClip go back to all white when a button is clicked, I'd like the preivious one to remain, and get "covered up" by the new one. You continue to see the old color, and the new color overlaps it. I have a feeling I need to use a variable and then addChild, with a removeChild for the old MovieClip after the new MovieClip has loaded, but I'm not getting any good results yet.

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Mar 29, 2010

I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.

I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.

stop();
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;

[code]....

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I am currently working on a project that uses URLLoader and addChild to load a external SWF. The SWF that is being loaded is going to be the same size as the first SWF that is loading it, and is being centered on stage, therefore I cannot removeChild with a button on the original SWF. Is it possible to load a external SWF and then give it the ability to remove itself when I click a button inside of it?

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ActionScript 3.0 :: Current RemoveChild Button Location

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I've got scrpt that switching movie clips inside container_mc and i want to add button inside all that movie clips that will remove current displaying movie clip. When it will be removed i want to be able to choose in navigation any movie clip to display. Here is my navigation script:

[Code]....

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Actionscript 3 :: Button Removed With RemoveChild() Gets Re-added In It's Over State?

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I have a SimpleButton on the stage, and in the click event for it, I remove it using removeChild(). When re-adding the button, it gets re-added in it's "over" state, not the "up" state as expected.

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IDE :: RemoveChild - Make The Close Button Work On Project?

Feb 3, 2010

trying to make the close button work on this homework project. This app scatters photos on the stage, randomly and at random angles. They are drag and droppable and the clicked photo comes to the fore. Each photo has a close button intended to remove the photo from the stage, this last is what won't work. I know its a common topic, but nothing I've tried has worked so far. onClickCloseBtn is the problem.

Code:
package
{
import flash.display.*;[code]........

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ok here the thing, am finding myslef unable to add a child (textfield) to btn that is created dinamiquely on stage

my solution was trying this u.addChild(t) see code below its seem to me that this supose to work but i get this error message :

1061 Call to a possibely undefine method addChild through a reference with a static type flash.display:SimpleButton

//Generate Random Splash Page
//var backgroundImage:Number = Math.floor(Math.random()*5);
//trace(backgroundImage);
var songs:XML;

[Code].....

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ActionScript 3.0 :: Creating Separate Functions For Each Button And Added The Line RemoveChild() - Statement

Jan 7, 2012

I am trying to load various swfs into a main swf. The initial swf loads in by default, the others load when buttons are clicked. All of the buttons also call a lengthy function called loadpic which appears later in the code - Currently the buttons load in the swfs as required, however the swfs are always behind the initial default swf. Is there a way to add removeChild to the buttons? I have tried creating seperate functions for each button and added the line removeChild(); however doing that means I would also have to repeat all of the later functions as well. If I add removeChild(); without placing it in a function the default swf doesn't show at all.

[Code]....

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