ActionScript 3.0 :: Make A Two Buttons One AddChild And Other RemoveChild

Sep 15, 2011

I want to make a two buttons one addChild and other removeChild. Here is the example script which my friend gave to me. In other words I want to make a button that attached hair and the other that removes. Should I make a separete custom class for Hair?

[Code]....

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ActionScript 3.0 :: AddChild / RemoveChild - Make A Mouesover And Mouseout That Will Display A Help / Key Box On The Screen

Jul 4, 2011

I'm trying to make a basic mouesover and mouseout that will display a help/key box on the screen. I created the help box that will be displayed as a symbol called helpbox. I updated the linkage to export to Actionscript and called the class Helpme. The object I'm using to instantiate the Helpme class is a small graphic called helpcoast. I want the "helpbox" in the new class "Helpme" to be displayed only when the mouse is over the helpcoast graphic. When I test the movie and mouse over and mouse out of the graphic once, I get no errors, but if I mouse over it, then off it, then back over again, I get this error in the output box:

[Code]...

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ActionScript 3.0 :: AddChild, RemoveChild And AddChild?

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somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:

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I've drawn a few rectangles as MovieClips using the following method:

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ActionScript 3.0 :: Explanation Of AddChild And RemoveChild?

May 31, 2010

For example, I have a function that is triggered by a button click This function loads an external swf.I then set a global variable swfLoaded to true, with the idea of having an if condition that executes removeChild(loader) if swfLoaded is true.When trying to execute removeChild(loader), I get an error telling me that it must be the child of the caller.I've seen the code below, which loads a default swf, but I don't want a default swf - I just want one loaded if the button is clicked, and then if another button is clicked, the original one to be removed before the next swf is loaded.How do I make this code work without loading a default swf, just loading one once someone clicks a button, and then removing it?

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[code].....

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ActionScript 3.0 :: Unable To AddChild() And RemoveChild()?

Dec 31, 2010

I have the following code:
 
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ActionScript 3.0 :: AddChild And RemoveChild With MouseEvent?

Sep 15, 2011

I need help with addChild and removeChild.I want to make a two buttons one addChild and other removeChild . Friend helped me a little bit, but I didnt uderstand the script ;]Here is the example script which my friend gave to me. In other words I want to make a button that attached hair and the other that removes.

ActionScript Code:public function changeHairs (newHair: Hair): Hair
{
Face.removeChild (oldHairs);[code].....

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I'm making an application for the iPad that allows me to swipe movieClips that are 1024 x 768.The application starts with movieClip1, movieClip2 and movieClip3 added to the stage.When you swipe to the left... they are to move to the left. When a movieClip is off the stage to the left... I want to removeChild and then addChild the next one in the queue to the right of the visible clip. This will provide a seamless swiping experience.

ActionScript Code:
import fl.transitions.Tween;
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ActionScript 3.0 :: AddChild And RemoveChild On Same Button?

Oct 13, 2011

I'm trying to make a button that when u click once, the movieclip will be removed and second time back on stage and so forth....
 
somehow i get this error
 
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[Code].....

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ActionScript 3.0 :: Refereeing To An Object - AddChild And RemoveChild?

May 4, 2010

I first noticed it when this function started throwing a 1009 error:

[Code]...

were throwing the 1009 error. Which is wierd on two accounts. First, if I remember right, error 1009 comes about when referering to an object that is not on the stage. Which makes NO sence when getting it from an addChild! Second, this error only starts to occur the second time I use the function.

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ActionScript 3.0 :: AddChild / RemoveChild Variables Declaration ?

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ActionScript 3.0 :: Images Loading On Top Of Each Other: AddChild - RemoveChild?

Mar 13, 2010

I have images loading into a single mc container every time i click a button. The images are being loaded (from xml data in a data grid) on top of each other every time the button is clicked. This is the latest Ive been working with and doesnt seem to work

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[code]....

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ActionScript 3.0 :: AddChild RemoveChild With Dynamic URLRequest.

Sep 15, 2009

This is my code to addChild and removeChild when clicking a button. And i know there is a way to make this more dynamicly instead of hardcoding it.

ActionScript Code:
// Yatzi-knapp
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[Code].....

as you guys can see it addChild with dynamics and its not hardcoded. difference between adding a movieclip from the library and loading a swf external?

because i cant get this to work. Even tho my code does addChild and removeChild i get error-messages in the output. The movie works fine but it isin't a pretty code

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IDE :: MovieClip AddChild / RemoveChild - Error 2007

Apr 20, 2009

I am doing a project in which I need to open and close MovieClips. I have my Scene1 which loads the first MC (named "page1") then page1 plays and I would like it to unload itself and load the MC named "Page2" and so on up to page 10 ...

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Sep 6, 2011

I have a ball MC that is a child of a ship MC, and when the ship fires the ball I need to make the ball MC a child of the stage instead of the ship. Here's the code I have (contained in ball.as, this function is called when the ball is fired)

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[Code].....

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Jan 27, 2011

I would like to know the internals of that method, in other words what exactly happens when I call that method. If someone can explian it with a list 1,2,3... would be great. including events..

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Apr 26, 2010

I'm in the right place for this plea from yet another novice trying to learn AS3 in Flash with a couple of very good books but no one to talk to about it - and in danger of losing hair in the process.

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[Code]...

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Here's some code I created as an answer to another question. It pulls a library item out of the library and puts it on stage programmatically. No big deal, except that in order to get the image displayed on the screen to actually update, I had to removeChild() and then addChild() it back. Is there another way to force the screen to redraw?

[Code]....

Note that in this example, this code is on frame 1 of the timeline. It _feels_ like imageClip is not a direct reference to the thing that's actually on the display list. However, when I modified my code to replace the reference to the AS variable imageClip with a more direct reference to the element on the stage (imageClip = getChildAt(1)), that made no difference either.

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[Code]....

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Feb 20, 2011

I have a main class that calls and removes screens with addChild and removeChild, these screens are movie clips.My issue lies in these movie clips, each clip is linked to a class - e.g. confidence.as links to my confidence screen.I am trying to add buttons and pieces of text from this class file onto the confidence screen, so essentially adding more movieclips on top of a movieclip that has already been added. I keep getting this error:TypeError: Error #2007: Parameter child must be non-null.I could do with some help figuring out how to add objects to my screens, as I am trying to prevent having everything in one class.

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Actionscript 3 :: Stage.addChild / Stage.removeChild << Must Be Child Of Caller?

Aug 11, 2011

If im usin function to add a mc to the stage like so:var myChild:MC= new MC();

function somefunc()
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[code].....

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Use A Variable And Then AddChild With A RemoveChild For The Old MovieClip After The New MovieClip Has Loaded

Mar 30, 2009

This is something I'm experimenting with, but haven't seemed to figure out... I have several MovieClips, basically the same, only different colors. As each one plays, I'd like it to "overlap" whichever one is already there. Right now I have each button linked to a gotoAndPlay function, but I don't think that will ever get me what I want. You can see how I have it now here: [URL]

Instead of having the content MovieClip go back to all white when a button is clicked, I'd like the preivious one to remain, and get "covered up" by the new one. You continue to see the old color, and the new color overlaps it. I have a feeling I need to use a variable and then addChild, with a removeChild for the old MovieClip after the new MovieClip has loaded, but I'm not getting any good results yet.

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ActionScript 3.0 :: Make Something RemoveChild IF It's Added?

Feb 17, 2009

Is there a way I can make something removeChild IF it's added? Because it might not be added, but I need it to remove it IF it is.

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ActionScript 2.0 :: AddChild Buttons Pointing At XML Data?

Jan 25, 2009

I have a scroll component that I use to scroll through a long movie clip that loads a list of 3 text fields from an XML file (each item is called Li and some of the fields include a unique bID (b1, b2, b3 etc) pN, Da etc. on XML load I use a loop to populate the movie clip with the primary information fields creating a list of each <Li> Item in the list by showing the first three fields in that item. Now I would like to add a button to each item that allows the user to see the complete information in that list item. This button should either generate a new movie clip (or make a current one visible) and populate that new movie clip with information taken from said list item. What I don't seem to be able to figure out is how does AS3 handle this, how do I either generate or add a button that will know that if this button is clicked it should get the information from the corect XML list item.

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ActionScript 3.0 :: Buttons Inside MC Added With AddChild

Feb 22, 2011

I have my Stage. On this I have an empty MovieClip (MC). To begin with I do:

MCContent = new TestMC();
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This works. But in my TestMC, I have another MovieClip Button01, which is named Button01, where I have the code:

Button01.addEventListener(MouseEvent.MOUSE_UP, handleMouseUp);
function handleMouseUp(event:MouseEvent):void {
trace('Hello World);
}

But when I click on Button01 nothing happens... What am I doing wrong?

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ActionScript 3.0 :: AddChild Buttons Pointing At XML Data?

Jan 25, 2009

I have a scroll component that I use to scroll through a long movie clip that loads a list of 3 text fields from an XML file (each item is called Li and some of the fields include a unique bID (b1, b2, b3 etc) pN, Da etc. on XML load I use a loop to populate the movie clip with the primary information fields creating a list of each <Li> Item in the list by showing the first three fields in that item. Now I would like to add a button to each item that allows the user to see the complete information in that list item. This button should either generate a new movie clip (or make a current one visible) and populate that new movie clip with information taken from said list item. What I don't seem to be able to figure out is how does AS3 handle this, how do I either generate or add a button that will know that if this button is clicked it should get the information from the corect XML list item. I hope this makes sense?

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ActionScript 3.0 :: RemoveChild Not Working - How To Make It Work

Dec 22, 2009

I'm using CS4/AS3 and am swapping out swf files in a single holder from different buttons. The problem is that the child isn't getting removed when switching from button to button.Here's my code:

var Xpos:Number=0;
var Ypos:Number=150;
var swf:MovieClip;
var loader:Loader=new Loader();

[code]...

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IDE :: RemoveChild - Make The Close Button Work On Project?

Feb 3, 2010

trying to make the close button work on this homework project. This app scatters photos on the stage, randomly and at random angles. They are drag and droppable and the clicked photo comes to the fore. Each photo has a close button intended to remove the photo from the stage, this last is what won't work. I know its a common topic, but nothing I've tried has worked so far. onClickCloseBtn is the problem.

Code:
package
{
import flash.display.*;[code]........

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Actionscript 3 :: Error #1006 RemoveChild Is Not A Function. Timer Delay RemoveChild

Mar 29, 2010

I'm trying to build a conditional statement that will addChild and removeChild at different Timer Delays. Before I go any further, I thought, I should mention that I'm usinig TweenMax to ease the alpha of ease Child from 1 to 0 and back during the process to imitate a fade-in/out.

I'm getting issue with only one line - inside a conditional statement.It's running "OK". The movie runs as I want it, but the remove/addChild transitions are not at the speed I want it at. I am getting an error message in the output, but other than that, the movie runs fine.

stop();
import com.greensock.*;
import com.greensock.easing.*;
import com.greensock.plugins.*;

[code]....

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