Actionscript 3 :: Stage.addChild / Stage.removeChild << Must Be Child Of Caller?
Aug 11, 2011If im usin function to add a mc to the stage like so:var myChild:MC= new MC();
function somefunc()
{
stage.addChild(myMC)
[code].....
If im usin function to add a mc to the stage like so:var myChild:MC= new MC();
function somefunc()
{
stage.addChild(myMC)
[code].....
I'm having a problem removing a child from the stage that is added dynamically. Shouldn't this work...
[Code]....
I have a button that removes the Chlid of a couple things. I am getting and error if i click the same button more than 1 time.
Error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:: DisplayObjectContainer/removeChild()
at Main/select()
ActionScript Code:
private var imgBtns:Sprite;
private var contactTxtMc:ContactTxtMc;[code].....
i have an array of MovieClips that i'm checking in an enterFrame event to see if the scaleX has hit one... if it has remove the child from the display list. I keep getting an ArgumentError: Error #2025: The DisplayObject supplied must be a child of the caller. now... what i'm doing is adding a child on every frame (a mc)... pushing it into an array and then checking the whole array to see if nay have hit their target scaleX's as below
[Code]...
Is there a right way to removeChild index of the array? My code is working but it throws me error once in a while; Here is my code;
var temp_array:Array = new Array;var cap_array:Array= new Array(sugar_mc,sugar_mc,cocoa_mc,milk_mc);[code]....
the error is ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.[code]...
I have 4 movies that need to be loaded in sequence. The first movie loads the second one, the second one loads the third, then the third one loads the fourth. What I can't figure out is how to make sure there's only one movie loaded at any time. I've tried removeChildAt(0) and other methods. What's the best way to load a movie to the stage and wipe out what was on the stage?
View 4 RepliesMy issue today is a DisplayObject error I'm getting when remove a child object. I have code that will launch(addChild) a video container and video controls as well as add a close button. Now the close button works fine and everything, removing the video and controls and I'm able to choose another video again, but when you click close a 2nd time I get this error: ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/removeChild() So I've narrowed down the problem to where I remove the videoContainer (which holds the video object) My code to play the videos:
[Code]....
I have the followings:
_p:Player (which is a MC)
a1:Animation1 (which is a MC)
_p.addChild(a1); //doesn't display anything
_p.stage.addChild(a1); //displays a1
Why won't the MC display a child without using his stage?
I have a website with a homepage in which I have a movieclip called "menutopmc" which, as the name says, is a menu on top of the stage and it is an MC as instance. Inside this mc I have 5other mcs and each of them works as button.On the stage I have an other mc called "website" in which I load the several pages of the website.Here is some code to understand better what I'm doing:code on the main stage where I automatically load an swf when the website loads:
ActionScript Code:
stop();
var websiteRequest:URLRequest = new URLRequest("azienda.swf");
[code]...
and here is the code I have inside the mc menutopmc in order to change the child previously loaded on the stage:
ActionScript Code:
function btn_content(eventObject:MouseEvent):void {
MovieClip(parent).website.removeChild(websiteLoader);
[code]...
Now, the new addChild in the function btn_content works and it loads the new child on stage but the removeChild doesn't work and this is the error I get:
1120: Access of undefined property websiteLoader.
If I add a movieclip to the stage like this:
Code:
var feedbackBox_mc:feedbackBox = new feedbackBox;
feedbackBox_mc.x = 807;
[code].....
I'm currently making a platform game and when the player shoots i want to add the bullets to the stage. The players gun class is in charge of adding bullets. The "players gun" is a child of "players gun holder" which is a child of "player" which is a child of the stage. is there a better or more dynamic way for the "players gun" to add bullets to the stage rather than using parent.parent.parent.addChild (bullet);
View 2 RepliesI'm working on a simple Flash game for school. In one level, multiple enemies spawn and the player is supposed to shoot them. I used removeChild() to get rid of the enemy that got shot, but when I click (hit) an enemy, everything on my stage gets removed; it goes completely blank.The function to populate my stage with enemies is the following:
private function Game2():void{
for (var i:uint=0; i<50; i++) {
var man:MovieClip = new man_mc();
[code].....
I have several objects created at frame 2 of my fla file, like:
Code:
stop();
var rotatorek:Rotator = new Rotator();
addChild(rotatorek);
var rpm:engine = new engine();
addChild(rpm);
etc...
After endGame is changed to true within one of my .as files, I got this error:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at Rotator_fla::MainTimeline/ruszMaszyna()[Rotator_fla.MainTimeline::frame2:94]
Frame 94 is first removeChild(rotatorek).
Why I can't remove all those children? I need to go to frame 1 without any instanced objects and cleared listeners.
i'm new to AS3 and i was wondering what is the best way to remove a child at a point. i tried Holder.removeChild(Holder.getObjectsUnderPoint(new Point(exampleX, exampleY))[0]); however that returned ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
View 2 Repliesa quick low down would be its a gallery on the second frame and I breaks when coming back tot he first frame, all tweens die and such.
the errors are:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display:isplayObjectContainer/removeChild()
at index_779_fla::MainTimeline/imageLoaded()
[code]....
I have a parent swf that loads in 6 little swfs. However, I have a button which should remove the loaders from the stage, no matter which one it is from the 6. At the moment I can only remove one of them because of the way I have coded the application. So, when I click on the button which is supposed to remove whatever loader is currently sitting on top of my parent movie, it only removes one of the loaders - the one which is named first under my resetAssets function.
I can not have:
removeChild(ldr);
removeChild(ldr2);
removeChild(ldr3);
etc.
Because only one of them is being displayed at the time and flash goes like "hey dude! where are the others you want me to remove then!?" I suppose the whole code has been built up poorly and I should loop the swfs through one loader instead of having a loader for each swf.. Then I could just remove the loader no matter what sits in there..?
Code:
//imports
import flash.filters.*;
import flash.events.*;
import flash.display.Loader;
import flash.display.Sprite;
var ldr:Loader = new Loader();
var req:URLRequest = new URLRequest("load_XML.swf");
[Code] .....
So, I have a file where I've added 27 movie clips to the stage using a for loop to cycle through items in an XML document. Here's the pertinent part of the code I'm using, it's AS3:
So, I end up with 27 instances of mini_mc, each named 0, 1, 2, 3, etc.
I'm trying to write code to remove them at a certain point in the movie but having problems. Here's what I'm using[code]...
I am using removeChild() to remove a MovieClip. And via tests, I can confirm that it's working fine ( stage.contains(mc) returns false ). But the MovieClip still does not seem to be removed, as if the stage is not updated correctly.
View 1 RepliesI'm working on a project which uses timline animation. The animated objects are involved in a collision detection script.
When they collide with other objects, their timelines are told to stop() and they're removed using removeChild. At this point they have a value of null (I've tested this.)
Strangely however, they invisibly re-instantiat themselves when the timeline animation loops back to frame 1. There's no code telling them to play anywhere in the program. They still have null values, but their collsion code still affects other objects.
I got some problems with removing a child from stage. The timer is still active I try to get rid of it with a killMe function. Called by REMOVED_FROM_STAGE event. But it doesn't work.
View 4 RepliesIf I removeChild an object from the stage can it still be detected by a hittest? I have objects that are tweening off the stage and if they hit other objects they stop their tween i use removeChild to remove objects that I don't want a hittest to occur on which is the nature of my question.
View 1 RepliesI have a removeChild and null question. I know removeChild removes my object from the stage but stays in memory until I call null on it. My question is, if I set the object to null, do I have to removeChild it at all? For example, I have a movieclip where I addChild lots of objects to it. So If I want to completely remove all traces of said movieclip and all its children, can I just set movieClip = null, or do I have to removeChild all its children and the movieclip itself beforehand.
View 6 RepliesI'm new to AS3 and have been making a Snake game. I've come up with a problem with the code (Yes, I have magically created problems trying to program Snake...It's going to be a long day). My problem is, with removeChild...I'm getting strange errors being throw at me. Not only that, but my Movieclip (myFood) is not being removed entirely, only the visuals of it are.
That being said, here is, what I believe to be, the most important chunk of code for this problem, along with the error it gives me.
Code:
/*
* Code for the Snake and whatnot extras.
* Also, Snake and Food are classes.
*/
var myFood:Food = new Food();
stage.addChild(myFood);
function snakeEatFood() {
[Code] .....
New to flash as3, cant seem to get past a 2025 error when remove child is used. My player hits of an object called present_mc2 and is removed but an error comes up on stage.
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display:isplayObjectContainer/removeChild()
at VinnieBaggeB00033245_fla::MainTimeline/detecthit()
Here's my code:
var present2_mc:MCpresent = new MCpresent();
stage.addChild(present2_mc);
present2_mc.x=87;
present2_mc.y=305;
stage.addEventListener(Event.ENTER_FRAME, detecthit);
function detecthit(event:Event):void {{
removeChild(present_mc);
stage.removeEventListener(MouseEvent.MOUSE_MOVE, detecthit);
}}
somewhat understood the basics of adding and removing children, however, I am facing another problem. After using the removeChild Function, I can't seem to add another child.For example:
ActionScript Code:
var attachedMC = new (getDefinitionByName("Content1") as Class)()
Page.addChild(attachedMC);
[code].....
I'm currently working on a script which depending on various factors will add different movie clips to the stage. When the factors change so do the movie clips. I know that I can use removeChild(myMC); 100 times and wipe the stage, so I was thinking it would be possible to add all the movie clips to an array and use removeChild(myArray); to get rid of them but I'm coming up with the compiler error: Code: 1067: Implicit coercion of a value of type Array to an unrelated type flash.display:DisplayObject. so obviously I'm missing something. Is this even possible? is there a more effective way to remove Movie Clips from the stage?
View 6 RepliesI am just starting out new with AS3 and I have a question about this block of code I have. i have checked this against I don't know how many examples and it looks fine, yet... when it's run, I get nothing. Traces on everything came out OK.
Code:
var sheep:mcsheep;
var xpos:int;
var ypos:int;
[Code].....
I'm having a very odd bug with ActionScript 3 in Flash CS4. I am adding movie clips to a stage in a for loop and then moving them out of view so that I can pull them in and remove them when I need them.
I've narrowed down the issue to a point that I know that every time one of the movie clips are added to the stage using addChild(), the stage shifts to the right by one pixel. I know that sounds odd, but it's literally true... the 0 line on the y axis is shifted to the right one pixel every time the movie clip is added.
Here's the code that is doing the work:
private function setupSlides():void
{
for(x = 0; x < TOTAL_SLIDES; x++)
{
[Code].....
I am trying to add an object to my main stage via the addChild() method. Normally, when working within the FLA itself, using addChild(myObject) works just fine. However, it does not work within an external AS class.
All of the other tutorials I have found showed me how to do something like this, which is not what I need:
var myMovieClip:MovieClip = new MovieClip();
myMovieClip.addChild(myObject); // Works great, but not what I need
how to add an object to my main stage via an external AS class.
I just tried to add the movieclip "box" to the "container.holder". Both movieclips are on stage. Nothing happends with this script.
container.holder.addChild(box);