Flash - Stage Shifts When Using AddChild?
Jan 6, 2010
I'm having a very odd bug with ActionScript 3 in Flash CS4. I am adding movie clips to a stage in a for loop and then moving them out of view so that I can pull them in and remove them when I need them.
I've narrowed down the issue to a point that I know that every time one of the movie clips are added to the stage using addChild(), the stage shifts to the right by one pixel. I know that sounds odd, but it's literally true... the 0 line on the y axis is shifted to the right one pixel every time the movie clip is added.
Here's the code that is doing the work:
private function setupSlides():void
{
for(x = 0; x < TOTAL_SLIDES; x++)
{
[Code].....
View 1 Replies
Similar Posts:
Jan 20, 2011
I have the followings:
_p:Player (which is a MC)
a1:Animation1 (which is a MC)
_p.addChild(a1); //doesn't display anything
_p.stage.addChild(a1); //displays a1
Why won't the MC display a child without using his stage?
View 1 Replies
Sep 17, 2010
I've got an application that has one screen where there are 8 windows moving around a faux 3D octagon in relation to the mouse position, moving back and forth to give the user the feel of being inside a round(ish) room. Each window is a separate swf that is being called into the application, and when a user clicks on a window, it opens the next view of the application. All works fine and dandy, except for one problem: some of the SWFs shift a little bit when they are clicked on.
There is a slight rollover animation for each window - the shutters of the windows slide open to reveal an image behind them.
what could cause this bug. It's odd, because each of the SWFs are exactly the same, and there is no issue with the rollovers, which triggers the timeline animation of each file. Some of the windows, unfortunately, just don't like being clicked on.
View 1 Replies
Feb 15, 2010
I have an .fla file with 1 image in the library and 1 .as file.I have linked the image up with the Class name of libraryImages and Base class is flash.display.BitmapData.This is my AS:
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
[code].....
View 1 Replies
Oct 25, 2011
How do I make sure that a movie clip that starts on the stage has a higher zindex then when I addChild and add a linked movieClip from the library.
Really my code is pretty simple
background_image = new Sprite();
main_container.addChild (background_image);
But I have a movieClip "message_box" that I dragged onto the main timeline. When i add the background_image which is the full size of the stage it overlays the "message_box"
I know you can set the childs index but how do I set the "message_box" index?
View 2 Replies
May 21, 2010
I am trying to learn how to use EventDispatcher. I create xml gallery where I am loading content via xml. In this particular case, I am not loading a sequence of multiple images. I load just one image. I traced the path to the image location and it is correct. I have a very hard time placing the loaded item to stage. I can trace EventDispatcher functions from EventDispather Class. When I do that, the trace statements confirm that the image is loaded. I am wondering what I should do in order to place the image on stage. I definitely cannot do it from EventDispatcher class directly or I am missing something. Below is my EventDispatcher class. How to add the loaded item on stage after EventDispatcher was run. Below is the class of my EventDispatcher.
Code:
package net.EvtDisp {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.display.PixelSnapping;
[Code] .....
View 1 Replies
Aug 11, 2011
If im usin function to add a mc to the stage like so:var myChild:MC= new MC();
function somefunc()
{
stage.addChild(myMC)
[code].....
View 4 Replies
Mar 13, 2012
I am making button pieces for use in my GUI factory. I am having an issue placing my Thumbnail graphic w/Mask and border. The mask is not moving away from 0,0 when the Thumbnail is moved to 280,10.I can force it to 280,10. I will be multiples of this and other button in a scrolling menu with it own mask in a container.I am trying to build in a work-a-round for this feature.Here's the primary part of Thumbnail class:
public function Thumbnail() {// constructor code makeThumbnail();cHolder.mask = picMask;[code].......
View 4 Replies
Oct 7, 2010
I've used the Tween Class to put together an image gallery scroller. As you can see in attached example the top 3 images are the same as the bottom 3. For a reason. The tween class shifts the images from top to bottom. At which point the total images clip should shift back to the top and continue from there. These would make it appear as if the images rotate. I've used this code:
[Code]....
View 1 Replies
Jul 7, 2009
I am just starting out new with AS3 and I have a question about this block of code I have. i have checked this against I don't know how many examples and it looks fine, yet... when it's run, I get nothing. Traces on everything came out OK.
Code:
var sheep:mcsheep;
var xpos:int;
var ypos:int;
[Code].....
View 2 Replies
May 31, 2011
I am trying to add an object to my main stage via the addChild() method. Normally, when working within the FLA itself, using addChild(myObject) works just fine. However, it does not work within an external AS class.
All of the other tutorials I have found showed me how to do something like this, which is not what I need:
var myMovieClip:MovieClip = new MovieClip();
myMovieClip.addChild(myObject); // Works great, but not what I need
how to add an object to my main stage via an external AS class.
View 2 Replies
Oct 4, 2011
I just tried to add the movieclip "box" to the "container.holder". Both movieclips are on stage. Nothing happends with this script.
container.holder.addChild(box);
View 1 Replies
Oct 1, 2010
I've created a function that works on the main stage and I am trying to transfer it to an external class to make it an easily reusable function.When I run it however, everything works except for the fact that it doesn't put anything on the stage as it should. All the info it needs is there it's just not putting it there.Therefore I conclude that I am using the addChild(); incorrectlyhere is some of my code if needed:
ActionScript Code:
public function drawBoard(i:int, j:int, tiles:Tile, boardArr:Array, stageBoardArr:Array):void {
[code]....
View 3 Replies
May 29, 2010
I CAN add something to the stage using the Addchild... What i am trying is to add to the stage but in a PARTICULAR frame, lets say frame 50. Should i create a "container" on frame 50 and add my movie to that container?
View 2 Replies
Apr 11, 2011
var boaty:boat = new boat();
boxy.addChild(boaty);
How do I refer to the stage position (what we see on screen (might be called something else)) of a object added like this (boaty
View 8 Replies
Oct 18, 2006
is it possible to have a website where the background colour shifts slightly everyday over a cycle of 365 days?
View 2 Replies
Jan 21, 2011
When I add an object from the library to the stage in the timeline (by putting the script in the timeline) it works but when I try to add it from this .as file nothing happens.
[Code]...
View 1 Replies
Jul 18, 2011
I just wanna add an image from my library on the stage and have an event listener on it so when i click on it, it will do something. imgFromMyLib is already set to the image i want from my library.
import flash.display.Bitmap;
import flash.events.*;
import flash.display.Sprite;[code].....
View 2 Replies
Jan 25, 2010
I have a movieclip with 8 frames and i would like to add each of the frames to the stage with addChild and with a different X, how can i do it? I was looking for something like addChild(nameMC[2]); //for frame nr 2 but i can't found any info related to this..
View 2 Replies
Mar 5, 2011
Ok what i want to do is to put MORE than one instance of a MC on stageFor that i try to create a name to the MC inside a (FOR) loop (working)what dident work is to put multiple instance of it on stage.Seem preety basic but i can figure it out
function generateHex(e:MouseEvent)
{
tileSet.x = tileSize;
[code]......
View 2 Replies
Aug 13, 2007
Does anyone know how to addChild(aMovieClip) to stage by using a static function, like:
public static var player
public static function LoadPlayer()
{
GameEngine.player = new Player
stage.addChild(player)
}
(Or better yet tell me how to run functions in different class without creating instances of them or using static function )
View 8 Replies
May 5, 2009
I have a function for shooting at the stage/baddies using the code below. This has two problems, one, when I click somewhere it fires their, but when I click a second time, it fires at 0,0 coordinates on the screen, then if I move the mouse and fire, it doesn't track accurately.
Code:
package{
import flash.display.*;
import flash.events.*;
[Code].....
View 4 Replies
Jun 8, 2009
I have a class that adds to the main stage fine, but not inside an MC
var SliderTestClass = new SliderTestClass;
mContent01.addChild(issSlider); //trace says undefined
addChild(issSlider);//trace says [object SliderTestClass]
Why would it refused to be added to mContent01 which is a visible MC on the stage?
View 8 Replies
Oct 13, 2009
I have a MC that I add to the stage multiple times using addChild. My adding code is:
Code:
function executeAddChild():void {
for (var j:int = 0; j < picturesList.length; j++) {
var MC:MovieClip = new box();
[Code]....
View 2 Replies
Jul 30, 2010
I have a movie on stage that acts as a button using the code. person_mc.buttonMode = true;
I load an image onto the stage from my library using addChild(holiday);
What happens is that the person_mc button I have on stage will not function anymore, because I am presuming it is underneath the holiday pic when I loaded it using addChild.
How do I load the holiday pic, so that it is underneath the person_mc?
I know I could do what I did with holiday using addChild for the person_mc, but I do not want to do it that way.
View 3 Replies
Jun 28, 2009
I'd like to create a chain of objects (either movie clips or sprites) that move left to right across the stage continuously. I know I can create two movie clips that contain a series of several 'chain links' and are each a little wider than the stage width. Then I can move both clips across the stage and when the first movie clip is completely off stage reset its x position back to 0. Likewise, when the second clip is completely off the stage on the right, reset it's position off the stage to the left.
This works and gives me the basic effect that I want by creating this uninterrupted moving chain, but it doesn't seem like its the most efficient way to achieve this. What I thought would be more efficient would be to create each link in the chain separately from an individual mc in my library by programmatically adding new instances to the stage.So, I created a single chain link mc and set its export linkage to 'Link' and left the base class to flash.display.MovieClip. Next, I placed the following snippet of the code on the first frame of my movie:
Code:
var xPos:int = 0;
var yPos:int = 100;
[code].....
View 1 Replies
Feb 6, 2009
I'm have trouble attaching graphics to the stage from a class. I can do it on the timeline but the code doesn't work in a package.[code]this doesn't seem to work even if I import the picture in the package.[code]
View 1 Replies
Mar 13, 2009
I need to insert a menu in the main stage and I have three movieclips exported to ActionScript with their base classes.
[Code]...
View 3 Replies
Nov 4, 2011
I need to know when an element is added to the stage (using main document class). So i use :
Code:
public override function addChild(__child:DisplayObject):DisplayObject{
super.addChild(__child);
trace("child added");
return __child;
}
Which works fine. I also use a static class, to which i pass the stage using :
Code:
public static function setStage(__stage:Stage):void{
_stage = __stage;
}
But if i add to the stage (_stage) a MovieClip from the static class, my "real" stage doesn't seem to get that something was added. So i guess _stage !== stage.
So why is this happening, why is _stage not getting the methods of stage ?
View 1 Replies
May 21, 2010
I am trying to learn how to use EventDispatcher. I create xml gallery where I am loading content via xml.In this particular case, I am not loading a sequence of multiple images. I load just one image. I traced the path to the image location and it is correct. I have a very hard time placing the loaded item to stage. I can trace EventDispatcher functions from EventDispather Class.When I do that, the trace statements confirm that the image is loaded. I am wondering what I should do in order to place the image on stage. I definitely cannot do it from EventDispatcher class directly or I am missing something.Below is my EventDispatcher class.find out about the correct technique to add the loaded item on stage after EventDispatcher was run. Below is the class of my EventDispatcher.
ActionScript Code:
package net.EvtDisp {
import flash.display.Bitmap;[code].....
View 4 Replies