ActionScript 3.0 :: Add Frames Of Movieclip To Stage With AddChild?

Jan 25, 2010

I have a movieclip with 8 frames and i would like to add each of the frames to the stage with addChild and with a different X, how can i do it? I was looking for something like addChild(nameMC[2]); //for frame nr 2 but i can't found any info related to this..

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Actionscript 3 :: Addchild From Stage To Movieclip?

Oct 4, 2011

I just tried to add the movieclip "box" to the "container.holder". Both movieclips are on stage. Nothing happends with this script.

container.holder.addChild(box);

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Flash :: AddChild Is Overlaying A MovieClip On The Stage?

Oct 25, 2011

How do I make sure that a movie clip that starts on the stage has a higher zindex then when I addChild and add a linked movieClip from the library.

Really my code is pretty simple

background_image = new Sprite();
main_container.addChild (background_image);

But I have a movieClip "message_box" that I dragged onto the main timeline. When i add the background_image which is the full size of the stage it overlays the "message_box"

I know you can set the childs index but how do I set the "message_box" index?

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Actionscript 3 :: MovieClip In Array Displays Null, And Aren't Showing Up On Stage.addChild

Apr 26, 2010

why i keep getting Parameter child must be non-null. And my code won't display 5 enemyBlock objects onto the stage but only just one.

returns:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display::DisplayObjectContainer/addChild()
at flash.display::Stage/addChild()

[Code]....

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ActionScript 3.0 :: AddChild For Loop - Display Items On The Stage Nested Inside A Movieclip Called MainItem

Mar 31, 2011

I have a MovieClip called item with the same linkage set and my first task is to display 10 of these items on the stage nested inside a movieclip called MainItem. I have dragged MainItem to the stage and have the following for loop:

[Code]....

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ActionScript 3.0 :: Difference Between Mc.stage.addChild And Mc.addChild?

Jan 20, 2011

I have the followings:

_p:Player (which is a MC)
a1:Animation1 (which is a MC)
_p.addChild(a1); //doesn't display anything
_p.stage.addChild(a1); //displays a1

Why won't the MC display a child without using his stage?

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ActionScript 3.0 :: MovieClip Frames Skip Involuntarily On Main Stage

Apr 14, 2010

I have a movieclip in the main stage that has several frames. Then, I created a separate layer for the code that goes like this:
Code:
addEventListener(MouseEvent.CLICK, nextPage);
function nextPage(e:MouseEvent):void {
this.gotoAndStop(this.currentFrame+1);
}

Except for the last frame, which does not contain this code, seems to perform as expected. However, when I called up the same movieclip again by having it go back to a certain frame:
Code:
tutorial_MC.gotoAndPlay("2");
And the whole stuff seems to work fine, when I click and expecting the frame to go to the next, it seems to skip one frame and land on the other instead. For example, if I'm on frame 16 it'll jump to 18, then 20, and so forth. I tried other alternatives but they all seem to yield the same result.

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Actionscript 3 :: Stage.addChild / Stage.removeChild << Must Be Child Of Caller?

Aug 11, 2011

If im usin function to add a mc to the stage like so:var myChild:MC= new MC();

function somefunc()
{
stage.addChild(myMC)

[code].....

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ActionScript 3.0 :: Have A Movieclip Of About 50 Frames And Navigate Between These 50 Frames?

Jan 7, 2010

Is it possible to have an movieclip of about 50 frames and navigate between these 50 frames? As if u put a marker on frame 10 and one at frame 30 and if u use a button it plays to frame 10 and stops and use another button to go from frame 10 to frame 30 and stop... and reverse if u use the earlier button.

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Use A Variable And Then AddChild With A RemoveChild For The Old MovieClip After The New MovieClip Has Loaded

Mar 30, 2009

This is something I'm experimenting with, but haven't seemed to figure out... I have several MovieClips, basically the same, only different colors. As each one plays, I'd like it to "overlap" whichever one is already there. Right now I have each button linked to a gotoAndPlay function, but I don't think that will ever get me what I want. You can see how I have it now here: [URL]

Instead of having the content MovieClip go back to all white when a button is clicked, I'd like the preivious one to remain, and get "covered up" by the new one. You continue to see the old color, and the new color overlaps it. I have a feeling I need to use a variable and then addChild, with a removeChild for the old MovieClip after the new MovieClip has loaded, but I'm not getting any good results yet.

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ActionScript 3.0 :: Placing A MC On Stage With AddChild

Jul 7, 2009

I am just starting out new with AS3 and I have a question about this block of code I have. i have checked this against I don't know how many examples and it looks fine, yet... when it's run, I get nothing. Traces on everything came out OK.

Code:
var sheep:mcsheep;
var xpos:int;
var ypos:int;

[Code].....

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Flash - Stage Shifts When Using AddChild?

Jan 6, 2010

I'm having a very odd bug with ActionScript 3 in Flash CS4. I am adding movie clips to a stage in a for loop and then moving them out of view so that I can pull them in and remove them when I need them.

I've narrowed down the issue to a point that I know that every time one of the movie clips are added to the stage using addChild(), the stage shifts to the right by one pixel. I know that sounds odd, but it's literally true... the 0 line on the y axis is shifted to the right one pixel every time the movie clip is added.

Here's the code that is doing the work:

private function setupSlides():void
{
for(x = 0; x < TOTAL_SLIDES; x++)
{

[Code].....

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ActionScript :: Php - AddChild To Stage From Class

May 31, 2011

I am trying to add an object to my main stage via the addChild() method. Normally, when working within the FLA itself, using addChild(myObject) works just fine. However, it does not work within an external AS class.

All of the other tutorials I have found showed me how to do something like this, which is not what I need:

var myMovieClip:MovieClip = new MovieClip();
myMovieClip.addChild(myObject); // Works great, but not what I need

how to add an object to my main stage via an external AS class.

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ActionScript 3.0 :: AddChild To Stage From External .as?

Oct 1, 2010

I've created a function that works on the main stage and I am trying to transfer it to an external class to make it an easily reusable function.When I run it however, everything works except for the fact that it doesn't put anything on the stage as it should. All the info it needs is there it's just not putting it there.Therefore I conclude that I am using the addChild(); incorrectlyhere is some of my code if needed:

ActionScript Code:
public function drawBoard(i:int, j:int, tiles:Tile, boardArr:Array, stageBoardArr:Array):void {

[code]....

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ActionScript 3.0 :: Addchild - Add To The Stage In A PARTICULAR Frame

May 29, 2010

I CAN add something to the stage using the Addchild... What i am trying is to add to the stage but in a PARTICULAR frame, lets say frame 50. Should i create a "container" on frame 50 and add my movie to that container?

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ActionScript 3.0 :: Stage Position Of AddChild?

Apr 11, 2011

var boaty:boat = new boat();
boxy.addChild(boaty);

How do I refer to the stage position (what we see on screen (might be called something else)) of a object added like this (boaty

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ActionScript 3.0 :: Can't AddChild To Movieclip Inside Movieclip

Jul 13, 2010

my_mediafile.load(new URLRequest("PMP2.jpg"));
//trace ("my_mediafile "+my_mediafile);
trace(mc_pmp.gfx_pmp)
mc_pmp.addChild(my_mediafile);

i have a movie clip(called gfx_pmp) inside of my movieclip (called mc_pmp) and i wanted to add a child to that movieclip gfx_pmp

thought i could use this code

mc_pmp.gfx_pmp.addChild(my_mediafile)

but it doesn't seem to work. when i ran a trace on mc_pmp.gfx_pmp it returned null as a value

trace(mc_pmp.gfx_pmp)
//returns null

i dont see what the issue is here, or why the trace on that is returning null

[object mc_pmp_43]
1st trace gfx_pmp [object MovieClip]
2ndtrace gfx_pmp [object MovieClip]

[Code]....

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Flash :: AddChild() Getting Image From Library To The Stage?

Feb 15, 2010

I have an .fla file with 1 image in the library and 1 .as file.I have linked the image up with the Class name of libraryImages and Base class is flash.display.BitmapData.This is my AS:

package {
import flash.display.Bitmap;
import flash.display.BitmapData;

[code].....

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Actionscript 3 :: AddChild() To Stage From External .as File?

Jan 21, 2011

When I add an object from the library to the stage in the timeline (by putting the script in the timeline) it works but when I try to add it from this .as file nothing happens.

[Code]...

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Actionscript 3 :: AddChild To Stage And AddEventListener Not Working Together?

Jul 18, 2011

I just wanna add an image from my library on the stage and have an event listener on it so when i click on it, it will do something. imgFromMyLib is already set to the image i want from my library.

import flash.display.Bitmap;
import flash.events.*;
import flash.display.Sprite;[code].....

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ActionScript 3.0 :: Add Instances On Stage Through AddChild In A For Loop?

Mar 5, 2011

Ok what i want to do is to put MORE than one instance of a MC on stageFor that i try to create a name to the MC inside a (FOR) loop (working)what dident work is to put multiple instance of it on stage.Seem preety basic but i can figure it out

function generateHex(e:MouseEvent)
{
tileSet.x = tileSize;

[code]......

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ActionScript 3.0 :: Stage.addChild In Static Function?

Aug 13, 2007

Does anyone know how to addChild(aMovieClip) to stage by using a static function, like:

public static var player
public static function LoadPlayer()
{
GameEngine.player = new Player
stage.addChild(player)
}

(Or better yet tell me how to run functions in different class without creating instances of them or using static function )

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ActionScript 3.0 :: Clicking To AddChild To Stage Coordinate?

May 5, 2009

I have a function for shooting at the stage/baddies using the code below. This has two problems, one, when I click somewhere it fires their, but when I click a second time, it fires at 0,0 coordinates on the screen, then if I move the mouse and fire, it doesn't track accurately.

Code:
package{
import flash.display.*;
import flash.events.*;

[Code].....

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ActionScript 3.0 :: AddChild Adds Only To The Stage, Not Nested MC

Jun 8, 2009

I have a class that adds to the main stage fine, but not inside an MC

var SliderTestClass = new SliderTestClass;

mContent01.addChild(issSlider); //trace says undefined
addChild(issSlider);//trace says [object SliderTestClass]

Why would it refused to be added to mContent01 which is a visible MC on the stage?

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ActionScript 3.0 :: Add To The Stage Multiple Times Using AddChild?

Oct 13, 2009

I have a MC that I add to the stage multiple times using addChild. My adding code is:

Code:
function executeAddChild():void {
for (var j:int = 0; j < picturesList.length; j++) {
var MC:MovieClip = new box();

[Code]....

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Changing Order When Loading Images In As AddChild On Stage?

Jul 30, 2010

I have a movie on stage that acts as a button using the code. person_mc.buttonMode = true;

I load an image onto the stage from my library using addChild(holiday);

What happens is that the person_mc button I have on stage will not function anymore, because I am presuming it is underneath the holiday pic when I loaded it using addChild.

How do I load the holiday pic, so that it is underneath the person_mc?

I know I could do what I did with holiday using addChild for the person_mc, but I do not want to do it that way.

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ActionScript 3.0 :: AddChild To Create Multiple Instances Of An MC On The Stage?

Jun 28, 2009

I'd like to create a chain of objects (either movie clips or sprites) that move left to right across the stage continuously. I know I can create two movie clips that contain a series of several 'chain links' and are each a little wider than the stage width. Then I can move both clips across the stage and when the first movie clip is completely off stage reset its x position back to 0. Likewise, when the second clip is completely off the stage on the right, reset it's position off the stage to the left.

This works and gives me the basic effect that I want by creating this uninterrupted moving chain, but it doesn't seem like its the most efficient way to achieve this. What I thought would be more efficient would be to create each link in the chain separately from an individual mc in my library by programmatically adding new instances to the stage.So, I created a single chain link mc and set its export linkage to 'Link' and left the base class to flash.display.MovieClip. Next, I placed the following snippet of the code on the first frame of my movie:

Code:
var xPos:int = 0;
var yPos:int = 100;

[code].....

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Actionscript 3.0 :: Add Graphics To Stage Using AddChild Inside Class

Feb 6, 2009

I'm have trouble attaching graphics to the stage from a class. I can do it on the timeline but the code doesn't work in a package.[code]this doesn't seem to work even if I import the picture in the package.[code]

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ActionScript 3.0 :: AddChild - Insert A Menu In The Main Stage

Mar 13, 2009

I need to insert a menu in the main stage and I have three movieclips exported to ActionScript with their base classes.

[Code]...

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ActionScript 3.0 :: Flash Cannot AddChild On Stage After Image Loaded

May 21, 2010

I am trying to learn how to use EventDispatcher. I create xml gallery where I am loading content via xml. In this particular case, I am not loading a sequence of multiple images. I load just one image. I traced the path to the image location and it is correct. I have a very hard time placing the loaded item to stage. I can trace EventDispatcher functions from EventDispather Class. When I do that, the trace statements confirm that the image is loaded. I am wondering what I should do in order to place the image on stage. I definitely cannot do it from EventDispatcher class directly or I am missing something. Below is my EventDispatcher class. How to add the loaded item on stage after EventDispatcher was run. Below is the class of my EventDispatcher.

Code:
package net.EvtDisp {
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.display.PixelSnapping;
[Code] .....

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