ActionScript 3.0 :: Stage Position Of AddChild?

Apr 11, 2011

var boaty:boat = new boat();
boxy.addChild(boaty);

How do I refer to the stage position (what we see on screen (might be called something else)) of a object added like this (boaty

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I have the followings:

_p:Player (which is a MC)
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_p.addChild(a1); //doesn't display anything
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Why won't the MC display a child without using his stage?

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Actionscript 3.0 :: AddChild And Cascade Position?

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I have a customized colorpicker that will be added to the stage dynamically depending on what movieclip is in a particular frame - so to ease coding, I've created a class with all my customizations and wish to add a label, dynamically, to each colorpicker. However, here is the issue, I can't seem to add the label to the stage because the colorpicker keeps reporting it's positions as x = 0 and y = 0.to add the label to the stage in a relative manner fails.

Code: Select all
myPicker = new ColorPicker();
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[code]......

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Actionscript 3 :: Stage.addChild / Stage.removeChild << Must Be Child Of Caller?

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If im usin function to add a mc to the stage like so:var myChild:MC= new MC();

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ActionScript 3.0 :: AddChild Random Position Contraints

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I'm trying to code addChilld to spawn a movie clip at a random x position and then have it spawn at a random y but constrained so it only spawns between say 200 and 400 (on an 800x600 stage).

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Heres the code I have so far: (Note: This is only for the function with addChild)

Code:
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[Code]....

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Jan 13, 2011

I have a sprite that I zoom out using the sprite.z property. Once the z property has been modified the sprite x and Y values do not match the stage x and y real value. So far so good and what I was expecting!
 
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lets say i have a sprite on the stage and one movieclip inside it. now i want to tween or just set that movieclip x and/or y position according to stage position. so for example i want to set mc.y = - 100; (by which i mean -100 to stage, not sprite which mc is in.)

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I am just starting out new with AS3 and I have a question about this block of code I have. i have checked this against I don't know how many examples and it looks fine, yet... when it's run, I get nothing. Traces on everything came out OK.

Code:
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Flash - Stage Shifts When Using AddChild?

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I am trying to add an object to my main stage via the addChild() method. Normally, when working within the FLA itself, using addChild(myObject) works just fine. However, it does not work within an external AS class.

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I just tried to add the movieclip "box" to the "container.holder". Both movieclips are on stage. Nothing happends with this script.

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ActionScript 3.0 :: AddChild To Stage From External .as?

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ActionScript Code:
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[code]....

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I CAN add something to the stage using the Addchild... What i am trying is to add to the stage but in a PARTICULAR frame, lets say frame 50. Should i create a "container" on frame 50 and add my movie to that container?

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I have an .fla file with 1 image in the library and 1 .as file.I have linked the image up with the Class name of libraryImages and Base class is flash.display.BitmapData.This is my AS:

package {
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[code].....

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Actionscript 3 :: AddChild() To Stage From External .as File?

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When I add an object from the library to the stage in the timeline (by putting the script in the timeline) it works but when I try to add it from this .as file nothing happens.

[Code]...

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I just wanna add an image from my library on the stage and have an event listener on it so when i click on it, it will do something. imgFromMyLib is already set to the image i want from my library.

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Ok what i want to do is to put MORE than one instance of a MC on stageFor that i try to create a name to the MC inside a (FOR) loop (working)what dident work is to put multiple instance of it on stage.Seem preety basic but i can figure it out

function generateHex(e:MouseEvent)
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ActionScript 3.0 :: Stage.addChild In Static Function?

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Does anyone know how to addChild(aMovieClip) to stage by using a static function, like:

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(Or better yet tell me how to run functions in different class without creating instances of them or using static function )

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ActionScript 3.0 :: Clicking To AddChild To Stage Coordinate?

May 5, 2009

I have a function for shooting at the stage/baddies using the code below. This has two problems, one, when I click somewhere it fires their, but when I click a second time, it fires at 0,0 coordinates on the screen, then if I move the mouse and fire, it doesn't track accurately.

Code:
package{
import flash.display.*;
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[Code].....

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ActionScript 3.0 :: AddChild Adds Only To The Stage, Not Nested MC

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I have a class that adds to the main stage fine, but not inside an MC

var SliderTestClass = new SliderTestClass;

mContent01.addChild(issSlider); //trace says undefined
addChild(issSlider);//trace says [object SliderTestClass]

Why would it refused to be added to mContent01 which is a visible MC on the stage?

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ActionScript 3.0 :: Add To The Stage Multiple Times Using AddChild?

Oct 13, 2009

I have a MC that I add to the stage multiple times using addChild. My adding code is:

Code:
function executeAddChild():void {
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var MC:MovieClip = new box();

[Code]....

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Changing Order When Loading Images In As AddChild On Stage?

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I have a movie on stage that acts as a button using the code. person_mc.buttonMode = true;

I load an image onto the stage from my library using addChild(holiday);

What happens is that the person_mc button I have on stage will not function anymore, because I am presuming it is underneath the holiday pic when I loaded it using addChild.

How do I load the holiday pic, so that it is underneath the person_mc?

I know I could do what I did with holiday using addChild for the person_mc, but I do not want to do it that way.

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ActionScript 3.0 :: AddChild To Create Multiple Instances Of An MC On The Stage?

Jun 28, 2009

I'd like to create a chain of objects (either movie clips or sprites) that move left to right across the stage continuously. I know I can create two movie clips that contain a series of several 'chain links' and are each a little wider than the stage width. Then I can move both clips across the stage and when the first movie clip is completely off stage reset its x position back to 0. Likewise, when the second clip is completely off the stage on the right, reset it's position off the stage to the left.

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Code:
var xPos:int = 0;
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[code].....

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