ActionScript 3.0 :: Placing A MC On Stage With AddChild
Jul 7, 2009
I am just starting out new with AS3 and I have a question about this block of code I have. i have checked this against I don't know how many examples and it looks fine, yet... when it's run, I get nothing. Traces on everything came out OK.
Code:
var sheep:mcsheep;
var xpos:int;
var ypos:int;
[Code].....
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Similar Posts:
Jan 20, 2011
I have the followings:
_p:Player (which is a MC)
a1:Animation1 (which is a MC)
_p.addChild(a1); //doesn't display anything
_p.stage.addChild(a1); //displays a1
Why won't the MC display a child without using his stage?
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Jan 27, 2009
I am trying to import an image and then place the image in two spots on the stage. This is the code I'm using:[code]My problem is rather than placing two instances of the image on the stage, the code above places one image with an x coordinate of 300 and a y coordinate of 0.I thought the code above would place two images. One at point (0,0) and the other at point (300,0).
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Sep 9, 2009
how to randomly place multiple, different-sized movieclips on the stage without overlapping them?
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Oct 31, 2009
trying to put my moveclip into arrangement as below on stage[code]...........something is wrong with my code and I'm not sure what gone wrong..
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May 30, 2010
I am trying to place an array of objects onto a stage where they drop vertically. I have been able to do it by placing the array objects into an object called "bag" but have found that the bag object only contains the last array object id so I can not apply actions to various array objects. Also my objects do not loop and only appear once.
Below is the code so far.
var tempArray:Array = new Array(); // Stores randomised values
var bagArray:Array = new Array("gslow_id","gshigh_id","glow_id","ghigh_id","gdiv_id",
[Code]....
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Jul 23, 2009
Has anyone seen any tutorials about or know how to randomly place multiple, different-sized movieclips on the stage without overlapping them? The final output would be something like this:
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Feb 14, 2010
I'm using AS3 to place movieclips onto Flash's stage...
The code I have looks something like this:
Code:
import fl.transitions.Tween;
import fl.transitions.TweenEvent;
import fl.transitions.easing.*;
[Code].....
Currently when the player moves their cursor over the movie clips that AS3 is placing on the stage, they disappear. However the movie clip is not actually removed from the stage, it simply plays to a blank frame in its timeline to give this illusion. How do I tell Flash to remove the movie clip from the stage rather than just give the illusion that it is gone?
When the player moves their cursor over the movie clips that AS3 is placing, I want the movie clip that is attached to the cursor to gotoAndPlay certain frames of its timeline.
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Aug 11, 2011
If im usin function to add a mc to the stage like so:var myChild:MC= new MC();
function somefunc()
{
stage.addChild(myMC)
[code].....
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Jul 12, 2011
I have a really really annoying problem with Flash CS5 (11.0.2.489) on winXP.Everytime I place a bitmap (jpg, png..) on stage, Flash crashes.It occurs with existing fla, as well as with new documents, but only as3!(with as2 new documents, it seems ok!)I tried deleting preferences (reg key and AppData folder), nothing changes. Rebooting does nothing.
Here is the crash report:
<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="Flash.exe" FILTER="GRABMI_FILTER_PRIVACY">
[code]....
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Oct 15, 2004
I used attachMovie to load a movieclip from the library into the stage. And in the movieclip, it has another movieclip named "imageHolder". As I wanted the movieclip to be placed on the stage like a list of buttons. The code goes as follows:
for(var i=0; i < 5; i++) {
_root.attachMovie("menuBtn", "menuItem" + i, 0);
_root["menuItem" + i]._x = 150;
_root["menuItem" + i]._y = 150 + setHeight * _root["menuBtn" + i]._height;
_root["menuItem" + i].imageHolder = loadMovie("something.jpg" , "imageHolder");
}
But the something.jpg doesn't appeared when I test the movie. And something.jpg is in the same directory as the .fla file.
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Nov 10, 2006
I need to know one thing regarding the accessing of movie clips...
How could i access the movie clips without placing on the stage?
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Oct 28, 2009
Does one normally use some sort of wrapper object to do so?
For example, if I have an array with 10 elements (for example, images that are gonna be linked), I can loop through the array and add them to stage with:
myArray[i].x = i * myArrayElement.width;
What if I wanted to position all of the elements yet keep them in the same positions relative to each other.
Can you do so with an array, I gather the answer is no. So if that's right, do people throw an Array into another object and the use that objects x property?
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Jan 6, 2010
I'm having a very odd bug with ActionScript 3 in Flash CS4. I am adding movie clips to a stage in a for loop and then moving them out of view so that I can pull them in and remove them when I need them.
I've narrowed down the issue to a point that I know that every time one of the movie clips are added to the stage using addChild(), the stage shifts to the right by one pixel. I know that sounds odd, but it's literally true... the 0 line on the y axis is shifted to the right one pixel every time the movie clip is added.
Here's the code that is doing the work:
private function setupSlides():void
{
for(x = 0; x < TOTAL_SLIDES; x++)
{
[Code].....
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May 31, 2011
I am trying to add an object to my main stage via the addChild() method. Normally, when working within the FLA itself, using addChild(myObject) works just fine. However, it does not work within an external AS class.
All of the other tutorials I have found showed me how to do something like this, which is not what I need:
var myMovieClip:MovieClip = new MovieClip();
myMovieClip.addChild(myObject); // Works great, but not what I need
how to add an object to my main stage via an external AS class.
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Oct 4, 2011
I just tried to add the movieclip "box" to the "container.holder". Both movieclips are on stage. Nothing happends with this script.
container.holder.addChild(box);
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Oct 1, 2010
I've created a function that works on the main stage and I am trying to transfer it to an external class to make it an easily reusable function.When I run it however, everything works except for the fact that it doesn't put anything on the stage as it should. All the info it needs is there it's just not putting it there.Therefore I conclude that I am using the addChild(); incorrectlyhere is some of my code if needed:
ActionScript Code:
public function drawBoard(i:int, j:int, tiles:Tile, boardArr:Array, stageBoardArr:Array):void {
[code]....
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May 29, 2010
I CAN add something to the stage using the Addchild... What i am trying is to add to the stage but in a PARTICULAR frame, lets say frame 50. Should i create a "container" on frame 50 and add my movie to that container?
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Apr 11, 2011
var boaty:boat = new boat();
boxy.addChild(boaty);
How do I refer to the stage position (what we see on screen (might be called something else)) of a object added like this (boaty
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Feb 15, 2010
I have an .fla file with 1 image in the library and 1 .as file.I have linked the image up with the Class name of libraryImages and Base class is flash.display.BitmapData.This is my AS:
package {
import flash.display.Bitmap;
import flash.display.BitmapData;
[code].....
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Jan 21, 2011
When I add an object from the library to the stage in the timeline (by putting the script in the timeline) it works but when I try to add it from this .as file nothing happens.
[Code]...
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Jul 18, 2011
I just wanna add an image from my library on the stage and have an event listener on it so when i click on it, it will do something. imgFromMyLib is already set to the image i want from my library.
import flash.display.Bitmap;
import flash.events.*;
import flash.display.Sprite;[code].....
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Oct 25, 2011
How do I make sure that a movie clip that starts on the stage has a higher zindex then when I addChild and add a linked movieClip from the library.
Really my code is pretty simple
background_image = new Sprite();
main_container.addChild (background_image);
But I have a movieClip "message_box" that I dragged onto the main timeline. When i add the background_image which is the full size of the stage it overlays the "message_box"
I know you can set the childs index but how do I set the "message_box" index?
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Jan 25, 2010
I have a movieclip with 8 frames and i would like to add each of the frames to the stage with addChild and with a different X, how can i do it? I was looking for something like addChild(nameMC[2]); //for frame nr 2 but i can't found any info related to this..
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Mar 5, 2011
Ok what i want to do is to put MORE than one instance of a MC on stageFor that i try to create a name to the MC inside a (FOR) loop (working)what dident work is to put multiple instance of it on stage.Seem preety basic but i can figure it out
function generateHex(e:MouseEvent)
{
tileSet.x = tileSize;
[code]......
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Aug 13, 2007
Does anyone know how to addChild(aMovieClip) to stage by using a static function, like:
public static var player
public static function LoadPlayer()
{
GameEngine.player = new Player
stage.addChild(player)
}
(Or better yet tell me how to run functions in different class without creating instances of them or using static function )
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May 5, 2009
I have a function for shooting at the stage/baddies using the code below. This has two problems, one, when I click somewhere it fires their, but when I click a second time, it fires at 0,0 coordinates on the screen, then if I move the mouse and fire, it doesn't track accurately.
Code:
package{
import flash.display.*;
import flash.events.*;
[Code].....
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Jun 8, 2009
I have a class that adds to the main stage fine, but not inside an MC
var SliderTestClass = new SliderTestClass;
mContent01.addChild(issSlider); //trace says undefined
addChild(issSlider);//trace says [object SliderTestClass]
Why would it refused to be added to mContent01 which is a visible MC on the stage?
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Oct 13, 2009
I have a MC that I add to the stage multiple times using addChild. My adding code is:
Code:
function executeAddChild():void {
for (var j:int = 0; j < picturesList.length; j++) {
var MC:MovieClip = new box();
[Code]....
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Jul 30, 2010
I have a movie on stage that acts as a button using the code. person_mc.buttonMode = true;
I load an image onto the stage from my library using addChild(holiday);
What happens is that the person_mc button I have on stage will not function anymore, because I am presuming it is underneath the holiday pic when I loaded it using addChild.
How do I load the holiday pic, so that it is underneath the person_mc?
I know I could do what I did with holiday using addChild for the person_mc, but I do not want to do it that way.
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