ActionScript 3.0 :: Placing Array Elements Or Multiple Objects To The Stage?
Oct 28, 2009
Does one normally use some sort of wrapper object to do so?
For example, if I have an array with 10 elements (for example, images that are gonna be linked), I can loop through the array and add them to stage with:
myArray[i].x = i * myArrayElement.width;
What if I wanted to position all of the elements yet keep them in the same positions relative to each other.
Can you do so with an array, I gather the answer is no. So if that's right, do people throw an Array into another object and the use that objects x property?
View 1 Replies
Similar Posts:
May 30, 2010
I am trying to place an array of objects onto a stage where they drop vertically. I have been able to do it by placing the array objects into an object called "bag" but have found that the bag object only contains the last array object id so I can not apply actions to various array objects. Also my objects do not loop and only appear once.
Below is the code so far.
var tempArray:Array = new Array(); // Stores randomised values
var bagArray:Array = new Array("gslow_id","gshigh_id","glow_id","ghigh_id","gdiv_id",
[Code]....
View 3 Replies
May 6, 2005
I have built an array of colors that I want to assign to clips on stage but there is something missing in a script and I'm stuck:
[AS]
//create a script assigning RGB color to a clip
function combineRGB (red, green, blue) {
[code]......
View 2 Replies
Sep 9, 2009
how to randomly place multiple, different-sized movieclips on the stage without overlapping them?
View 3 Replies
Jul 23, 2009
Has anyone seen any tutorials about or know how to randomly place multiple, different-sized movieclips on the stage without overlapping them? The final output would be something like this:
View 1 Replies
Oct 28, 2006
How would I go about to place an array inside another array to keep multiple data under one position...
ActionScript Code:
var dataArray = new Array();
dataArray[0]=1;
dataArray[1]=[1,2,3,4]
dataArray[2]="hi"
[Code] ....
View 3 Replies
Mar 29, 2010
Example:
var arr_1:Array = new Array();
arr_1.push({sdate:"2010-02-02",status:"New"});
arr_1.push({sdate:"2010-02-03",status:"New"});
arr_1.push({sdate:"2010-02-04",status:"New"});
arr_1.push({sdate:"2010-02-05",status:"New"});
How can I change element number 3 status to: "Old", without removing it. Just update the status value??
View 1 Replies
Apr 13, 2011
I'm working right now on a map generator. I stumbled on a very annoying problem. I'm using the for loop to add the map elements on the stage. But when the "forest" area begins to be to thick all trees begin to overlap.
View 1 Replies
Jun 21, 2009
I'm trying to detect multiple elements in an array. My countTicks:Array contains mostly numbers and below you can see I'm using "logical AND" to try and find them.
The problem is, once I have more than 2 "logical ANDs" (&&) the trace gets called. Which it shouldn't because the array wouldn't yet hold those numbers.
PHP Code:
countTicks = function(){
for (var i = 0; i < tickCount.length; i++){
if (tickCount[i] == 1&&2&&4&&5){
[Code].....
View 5 Replies
Nov 19, 2011
I have a tile-based platformer game under work, and I'm stuck on a problem with hitTesting:
//check all character collisions with levelHolder
for(var i:int = 0; i < levelHolder.numChildren; i++)
{
[Code].....
The problem here is that hitBlock only hitTests one block at a time, and when I test this: If you lean on a wall (press right arrow key) and go downwards you can go through the floor.
I need to make it so that I can test on multiple blocks at a time.
And I did try to replace hitBlock with levelHolder[i], but it gave an error saying:
ReferenceError: Error #1069: Property 0 not found on flash.display.Sprite and there is no default value. at Main/enterFrame()
I'm guessing that comes from the level array where 0 = blank block / empty space.
View 7 Replies
Feb 10, 2009
I have a very simple XML doc that as3 outputs via dynamic textfields. Once loaded, how would I calculate the total width of the array objects on stage? Keeping in mind that the textfields stack horizontally.
S3:
Code:
var widthValue:Number;
var spacer:Number = 10;
var startPos:Number = 0;
[Code].....
View 1 Replies
Jan 14, 2011
I have an array of items, and would like to position them from left to right, along the under part of an oval path, and space them evenly. (with actionscript).So, going from 180 degrees from the left, and ending up at 0 degrees on the right, while also increasing the y form 0 to 70, and then back to 0. The oval having a width of 1000px, and a height 0f 140px.
A) I have had a hard time getting the correct angle to start at (I figured it would be 180, because Flash's coordinate system is backwards).
B) How do I divide the space between the start angle and end angle evenly with the length of the arrray? It should be decreasing the angle to get back to 0, no?I have been using this structure:
Code: Select allvar angle:Number = 0;
var centerX:Number = 500;
var centerY:Number = 0;
var radiusX:Number = 500;
[code]....
View 2 Replies
Dec 17, 2008
I have 3 arrays, each containing a random number of elements.
Lets say: array1(), array2(), array3()
I want to display information from 6 array elements on my stage, ideally 2 elements from each array. However, as the arrays may contain more or less than 2 elements, if an array has < 2, I'd like to make up for it if the other arrays have > 2 by showing extra from those arrays instead. As evenly as possible. I'd like to know at the end how many elements of each array to add to the stage (Maximum of 6 altogether).i.e.If we say array1.length() is 3, array2.length() is 1, and array3.length() is 1 - then I'd like it to display 3 from array1, and 1 from the other two arrays.If we say array1.length() is 0, array2.length() is 4, and array3.length() is 5 - then I'd like it to display 3 from each of array2, and array3.So as to get 6 wherever possible, and spread them out evenly wherever possible.
View 2 Replies
May 24, 2009
Is there any possibility to load the elements of an Array individually on stage with TweenMax? I mean to be loaded individually with a delay for ex. 3 sec each?
View 1 Replies
Jun 24, 2010
I am trying to create a navigation element. The items in the navigation are created dynamically from data in an XML file. What I would like to do is create a new movie clip then place all of the navigation elements into that movie clip so I can move it around as one piece.
Here is a simplified example of my code:
Code:
var navContainer:MovieClip = new MovieClip(); //clip to add elements to
addChild(navContainer);
//Create nav elements that I want inside navContainer//
[Code]....
View 3 Replies
Jul 20, 2010
I used the following to add an external .swf:
[Code]...
it worked as I wished - by placing the swf under all other elements on the timeline via the addChildAt being 0. I now need to add another external .swf (over the top of the one I just brought in) and was expecting by using:
[Code]...
it would place it above the other .swf but in fact, it places it under one element of it.
should this be the case of is there a different way to do what I wish to?
View 1 Replies
Apr 14, 2008
I'm trying to place these external library elements in full screen mode.[code]But I don't know how to make them listen to a stage listener to scale and position relative to the stage size or resize.
View 1 Replies
Jun 4, 2011
I want to use a button to affect multiple objects with a similar name, such as [code]I want to be able to use something like an array to affect them with a single line, rather than having to write every single object into a piece of code, such as [code]Where X equals any number. Sorry if this description is vague, I can't seem to get my head around arrays.
View 1 Replies
Jun 27, 2010
Trying to tween multiple objects one after another with an array.
ActionScript Code:
import fl.transitions.*;
import fl.transitions.Tween;
import fl.transitions.easing.*;
[Code].....
View 4 Replies
Oct 1, 2009
does anyone know how to shift all the array elements by one or more without deleting the array itself?
Something like rotating the array:
1,2,3,4,5,6,7,8,9,10
10,1,2,3,4,5,6,7,8,9
9,10,1,2,3,4,5,6,7,8
8,9,10,1,2,3,4,5,6,7
7,8,9,10,1,2,3,4,5,6
View 4 Replies
Nov 27, 2011
I'm trying to create a sort of tree diagram such that, if you click on one of the circles, its child circles spread outward with some degree of randomness from the original circle, connected by lines. I have this working, but now what I want to do is make sure that none of the circles collide with each other and none of the lines criss cross. You can see the screenshot for what is currently happening. My code is below. How do I change this code so that it checks for collisions and avoids them? I've read up on flash's hitTestObject command, but that only works in the context one object to another. I want to test for one object contacting any display object.
import com.greensock.TweenMax;
var sw = stage.stageWidth;
var sh = stage.stageHeight;
[Code].....
View 2 Replies
Aug 2, 2011
I have a serie of boxes (Destination) and a box I can drag (Origin). I want that when I reach each of the boxes in the array(Destination) with the Origin box, the Origin box is "attracted" by the Destination box (each one) and that the Destination box change its status from 1 to 2.I tried it and it has worked to me with a single Destination box, but when I have created the array of boxes I can't access each of them. Below is the code I've written so far to clarify better where I am.
Code:
package
{
import flash.events.*;
import flash.display.*;[code].......
View 5 Replies
Jul 7, 2010
I am trying to create a card game (deck of 24 cards/6 cards will be dealt to the stage at one time (3 arrays)).
I want 6 cards to be dealt to the stage when you click the "Deal" button. I think i have the loop set up properly, the first array traces, however i can't get the cards to be added to the stage. What am i doing wrong? Once i get the first set of cards to be built to the stage, i will want to remove the previous set and the second set will be dealt to the stage once the "Deal" button is clicked again.
//code
var aArray = new Array();
aArray[0]=Card1;
aArray[1]=Card2;
[Code]....
View 9 Replies
Oct 3, 2009
I have played some more with Flash and come upon something that i would know more about.I tried to make:A scene. when I click the left mouse button on the stage an object(from the librery [graphic]) will be place exactly where the mouse is.I did not really know how to approach this, but tried anyways.
This is my code:
stage.addEventListener(MouseEvent.MOUSE_DOWN, addApple);
Function addApple(event:MouseEvent):void{
//I dont know what to put here to place an object(apple) from the libery
//onto the stage where the mouse is.
};
View 4 Replies
May 24, 2011
i am makeing a poker type game. and i have come a lil stuck. i have 8 players around a table. i have a player class that creates a new player when a button is pressed. the prob is io can get all the players cards x & y pos in lines like on the same x or same y axis. but how would i make the cards deal around a table. would i have to work them out and write x & ys for each player or is there another way?
View 4 Replies
Nov 2, 2009
I'm loading a external SWF in to my FLAs cats_mc movie clip. How can I make the imported SWF appear underneath of the current objects in my cats_mc movie clip?.
View 17 Replies
Jul 26, 2011
I am trying to create a script that spawns cubes with one second (30 frames) delay, then places it into one of the 10 predefined positions.
spawnTimer = 0
function onEnterFrame()
{
[code].....
View 5 Replies
Aug 16, 2011
I have all the functionality that I want. The basic premise of this exercise is that youth will grab a statement, drag over a microphone and it'll appear on the corresponding area (board1, board2, board3). So if they grab two statements in a row it'll place their answers at my predetermined spot. Is there a way to space each answer by a difference of 10 px? So they grab answer one and it'll go at (x) 75px, answer two will go to (x) 85 px? Basically ensuring that the mc's will not overlap or pile up.
Code is below:
// listeners
backbutton.addEventListener(MouseEvent.CLICK, backclick);
helpbutton.addEventListener(MouseEvent.CLICK, helpclick);
answerbutton.addEventListener(MouseEvent.CLICK, answerclick);
[Code] .....
View 7 Replies
Aug 3, 2009
In my current project I'm building a waterfall. Each drop in the waterfall is generated from the waterfall.as class and added to the stage via addchild. Now I have a mask that I want all of those drops to use however I can't seem to get this to work. I've tried placing the mask on the timeline and I couldn't seem to access the mask from the waterfall.as file. I've also given the mask it's own class and added it dynamically to no avail.
View 7 Replies
Sep 22, 2010
how to show Multiple image on stage but this code show only single image but i load 2 image
[Code]...
View 2 Replies