ActionScript 3.0 :: Load The Elements Of An Array Individually On Stage With TweenMax?
May 24, 2009
Is there any possibility to load the elements of an Array individually on stage with TweenMax? I mean to be loaded individually with a delay for ex. 3 sec each?
I'm making a mockup for a client and I need to Load the .swf with the exact stage size so the graphic elements do not float outside the loaded movies stage area. [URL]Basic load code I'm using...
I have a very simple XML doc that as3 outputs via dynamic textfields. Once loaded, how would I calculate the total width of the array objects on stage? Keeping in mind that the textfields stack horizontally.
S3:
Code: var widthValue:Number; var spacer:Number = 10; var startPos:Number = 0;
Does one normally use some sort of wrapper object to do so?
For example, if I have an array with 10 elements (for example, images that are gonna be linked), I can loop through the array and add them to stage with:
myArray[i].x = i * myArrayElement.width;
What if I wanted to position all of the elements yet keep them in the same positions relative to each other.
Can you do so with an array, I gather the answer is no. So if that's right, do people throw an Array into another object and the use that objects x property?
I have 3 arrays, each containing a random number of elements.
Lets say: array1(), array2(), array3()
I want to display information from 6 array elements on my stage, ideally 2 elements from each array. However, as the arrays may contain more or less than 2 elements, if an array has < 2, I'd like to make up for it if the other arrays have > 2 by showing extra from those arrays instead. As evenly as possible. I'd like to know at the end how many elements of each array to add to the stage (Maximum of 6 altogether).i.e.If we say array1.length() is 3, array2.length() is 1, and array3.length() is 1 - then I'd like it to display 3 from array1, and 1 from the other two arrays.If we say array1.length() is 0, array2.length() is 4, and array3.length() is 5 - then I'd like it to display 3 from each of array2, and array3.So as to get 6 wherever possible, and spread them out evenly wherever possible.
I've been trying to move array elements from one array to another using the push method. The problem is that the element pushed should any longer be on the first array where it was taken from. That's where i'm stuck..
If I am a subclass of an Array, how do I access an element?
class ArrayOfFoo extends Array { public function getFooAt(anIndex : int) : Foo { return this[anIndex] as Foo; // <---- looks for an object attribute (named "0", for example) } }
I could wrap an array instead of subclassing it, however lacking a universal IArray interface, that is less than useful for standard and custom functions expecting an Array.
How do you empty an array. I want the array complete empty, so the array length =0. I have tried this code, but that doesn�t take away all elements in an array, just a few.
for (i=0; i<myArray.length; i++) { myArray.pop(); }
I'm making a game where you move your avatar around the screen, grab pickups, and avoid enemies. The avatar and enemies are movie clips containing animations. When you collide with an enemy, his movie clip plays a quick animation. All of which is working fine. But what would be the best way to bring in new enemies (which will be different) when a new level starts?
Should I try putting the enemy movie clips inside empty holder movie clips, then swapping them with addChild? So far I haven't been able to get that working. Would swapping external SWFs into empty clips be better (which I'm reluctant to do, since the code that triggers the movie clip animation on collision is working well)? Is there a way to use normal mc's without holder clips, clear them from the stage, and create new ones? Or, is there a way to simply put all the enemy animations on different layers in a movie clip timeline, and switch them by controlling the layer visibility?
In a fla file (flash8) I added an "Input-text" naming the var: "varInput", and selected "Numeral [0..9]" from "Character Embedding".I added another input object, this time of "Dynamic -text" text type naming the var:"varOutput". I also added a button naming its' instance name:"btnDisplay".In "actions" panel I wrote the following [code]....
I´m trying to order elements of an array. When the dates come from dynamics text it´s no problem, bad when come from input text the dates are treated like strings and it´s impossible to order correctly, because 15 is considered less than 3. In both cases I can operate correctly whit this dates like numbers.How is possible to order this dates from input text, like numbers?
I have array with 5 boxes. I show this boxes on the stage + showing it random. Now I want add events for this boxes. For example if I click to box1 I must go to 'p4', if I click to any other boxes I must go to 'p3'.
I try to make the same like for buttons, but its not working: classNames[0].addEventListener(MouseEvent.CLICK, goCorrect); function goCorrect(event:MouseEvent):void { trace("p4"); gotoAndStop('p4'); [Code] .....
is there an easy way, using 1 or more for loops, to hit test every object in an array against every other object in that array. So I've got an array of 6 things
If i have array like var my_Arr:Array = new Array("a", "b", "c");and i have button to use random element of ths array , is there any to remove that element that if i press the button again i won't find the last element ?
I need to access the elements of an array that is declared in the main swf(_level0). But I need to change it from another swf.How can I do it??So far I have this:
MAIN SWF:
var vector1:Array = [biblio_vid1, biblio_vid2, biblio_vid3, btn_1_4, biblio_vid4];
OTHER SWF:
var vector2:Array = _level0.vector1.slice(); trace(vector2); // undefined,undefined,undefined,undefined,undefined
I'm writing an application in Flex / ActionScript and have a number of class member variables of type Array storing data. My question is: what's the "best" way to clear out an Array object? I noticed the ArrayCollection class has a function removeAll() which does this, but the basic Array class does not. Some possibilities I've considered are: Iterating through the array, calling pop or shift on each element Setting the array length to 0 Setting the member variable to a "new Array()" or "[]"
I'm getting the following error in my compiler when I run this, even though it does exactly what I want it to do.
Quote:
TypeError: Error #1010: A term is undefined and has no properties. at boxes070909_fla::MainTimeline/drawboxes()
I'm more interested in understanding why the error is occurring and how to correct it, than rewriting the code in a way that I don't understand it anymore.(Which was my friend's solution)
box_mc is an 80x80 grey square movieclip, of class Box.
ActionScript Code: var i:Number=0; var j:Number=0; var totalColumns:Number=5; var totalRows:Number=5;
I have a small array with some elements and a big array with all the elements. I want to search in the big array the small array to see if they exist. Is there a function to do that ?
does anybody know an algorithm which calculates and returns all the possible combinations (NOT permutation) of the elements of an array?Here an example of what I need:
Code: var arr:Array = [a, b, c, d]
var combinations:Array = [[a,b],[a,c],[a,d],[b,c],[b,d],[c,d],[a,b,c],[a,b,d],[b,c,d],[a,b,c,d]] //surely I have missed some combination...
I can set them up and even partially delete items (there value is replaced with "undefined") in the array but not thier index. What i want to accomplish is to have a number of words in array that are randomly chosen one at a time and only one time each on the press of a btn.
So if the array contains the words; the, go, see, a
The first press of the button might choose the word "the". Which would remove it from the list and the next press of the button would randomly choose one of the remaining words; go, see, a.
I have an array myArray:Array = [no1_mc, no2_mc,no5_mc];I have a variable imageNumber:Number which gets values from 1 - 5 or 5 - 1 depending if next_mc or prev_mc is clicked.Now, next_mc will load a next image and prev_mc will load prev image.What i want is that depending on the value of the variable imageNumber i want to toggle the alpha of the movieClips inside the array myArray.So if imageNumber = 3, then no3_mc.alpha = 1 while the remaining mc's alpha = 0.5.
Let's say I have an array with 7 elements in it. I want to create a new array of 15 elements, randomly picked from the first array. Also, I want to have at least 1 of every element of the first array in the second array. How can I achieve this?
This is what I already have:
Code: pageArray= new Array("faces", "days", "sounds", "words", "wires", "arts", "thoughts"); objectsInScene = new Array();