I have an array which has strings for the key instead of numbers. when i use .toString() on this array, it does not output a string, leading me to believe that .toString only works when you have numerical keys. Is there an easy way I could compare two of the above arrays?
I have some script which grabs stuff from an xml file. The stuff grabbed from the xml is in a loop to create an automatic menu. This is all fine and dandy. Say there are 9 items in the xml file, I get 9 menu items with their unique id's.What I want to do is define an array for comparison against the info taken from the xml file. Say in the xml file I have nodes set up for Apple, Pear, Banana and Orange. With my current script I would get a menu with these items on it. What I need to do is be able to specify the items I want to appear on the menu. For this example I would want Apple and Banana only.
I have experimented with if statements, and it takes too much code to accomplish what I want I am sure there is a more compact way. My idea is to set an array with the items I want in it,then when the information is taken from the xml file,I need the script to do the function of creating menu items only with the items I have specified in the array. Below I have added the code, which has been modified from Kirupa's own squirrel finder tutorial.I need the code to be as reusable as possible, ie only the array would need to change.In my code the variable featureType would contain the information I need to compare against.
Code: //set limits on the features that need to display // define array var featureLimits:Array = ["Apple", "Banana"];[code].....
I'm having a problem with the supposed AI that I've created for a card game that I'm making. The purpose is to have the function meant for 'player 2' to run after the human player has put down a card. What the function is supposed to do is to compare the value of the card which is stored in a array, and then according to the value assigned the AI is supposed to compared with the 4 cards in its hand and decide on which is the best possible card to pick. Though the human player's code seem to work as expected, for some reason the function for the computer did not run and instead churned out a huge chunk of data in the output. I will attach 2 separate text files; one will include the portion of the code which I highly suspect is giving the problem, the second will be the supposed error message.
I've been trying to move array elements from one array to another using the push method. The problem is that the element pushed should any longer be on the first array where it was taken from. That's where i'm stuck..
If I am a subclass of an Array, how do I access an element?
class ArrayOfFoo extends Array { public function getFooAt(anIndex : int) : Foo { return this[anIndex] as Foo; // <---- looks for an object attribute (named "0", for example) } }
I could wrap an array instead of subclassing it, however lacking a universal IArray interface, that is less than useful for standard and custom functions expecting an Array.
I'm trying to figure out the best way to compare a single bitmap against perhaps an array of saved bitmaps to see how close of a match it may be to any one of the bitmaps stored in the array. Right now I'm running a for loop that uses the bitmapData.compare() method to try to compare to see how much of a variance there is but... to be honest I'm at a loss as to how to use the resulting data to do so. Does anyone know of any good method to accomplish what I am trying to do? Forget looking at my code it's a waste of time because simply, it's not working.
How do you empty an array. I want the array complete empty, so the array length =0. I have tried this code, but that doesn�t take away all elements in an array, just a few.
for (i=0; i<myArray.length; i++) { myArray.pop(); }
In a fla file (flash8) I added an "Input-text" naming the var: "varInput", and selected "Numeral [0..9]" from "Character Embedding".I added another input object, this time of "Dynamic -text" text type naming the var:"varOutput". I also added a button naming its' instance name:"btnDisplay".In "actions" panel I wrote the following [code]....
I´m trying to order elements of an array. When the dates come from dynamics text it´s no problem, bad when come from input text the dates are treated like strings and it´s impossible to order correctly, because 15 is considered less than 3. In both cases I can operate correctly whit this dates like numbers.How is possible to order this dates from input text, like numbers?
I have array with 5 boxes. I show this boxes on the stage + showing it random. Now I want add events for this boxes. For example if I click to box1 I must go to 'p4', if I click to any other boxes I must go to 'p3'.
I try to make the same like for buttons, but its not working: classNames[0].addEventListener(MouseEvent.CLICK, goCorrect); function goCorrect(event:MouseEvent):void { trace("p4"); gotoAndStop('p4'); [Code] .....
is there an easy way, using 1 or more for loops, to hit test every object in an array against every other object in that array. So I've got an array of 6 things
If i have array like var my_Arr:Array = new Array("a", "b", "c");and i have button to use random element of ths array , is there any to remove that element that if i press the button again i won't find the last element ?
I need to access the elements of an array that is declared in the main swf(_level0). But I need to change it from another swf.How can I do it??So far I have this:
MAIN SWF:
var vector1:Array = [biblio_vid1, biblio_vid2, biblio_vid3, btn_1_4, biblio_vid4];
OTHER SWF:
var vector2:Array = _level0.vector1.slice(); trace(vector2); // undefined,undefined,undefined,undefined,undefined
I'm writing an application in Flex / ActionScript and have a number of class member variables of type Array storing data. My question is: what's the "best" way to clear out an Array object? I noticed the ArrayCollection class has a function removeAll() which does this, but the basic Array class does not. Some possibilities I've considered are: Iterating through the array, calling pop or shift on each element Setting the array length to 0 Setting the member variable to a "new Array()" or "[]"
I'm getting the following error in my compiler when I run this, even though it does exactly what I want it to do.
Quote:
TypeError: Error #1010: A term is undefined and has no properties. at boxes070909_fla::MainTimeline/drawboxes()
I'm more interested in understanding why the error is occurring and how to correct it, than rewriting the code in a way that I don't understand it anymore.(Which was my friend's solution)
box_mc is an 80x80 grey square movieclip, of class Box.
ActionScript Code: var i:Number=0; var j:Number=0; var totalColumns:Number=5; var totalRows:Number=5;
I have a small array with some elements and a big array with all the elements. I want to search in the big array the small array to see if they exist. Is there a function to do that ?
does anybody know an algorithm which calculates and returns all the possible combinations (NOT permutation) of the elements of an array?Here an example of what I need:
Code: var arr:Array = [a, b, c, d]
var combinations:Array = [[a,b],[a,c],[a,d],[b,c],[b,d],[c,d],[a,b,c],[a,b,d],[b,c,d],[a,b,c,d]] //surely I have missed some combination...
I can set them up and even partially delete items (there value is replaced with "undefined") in the array but not thier index. What i want to accomplish is to have a number of words in array that are randomly chosen one at a time and only one time each on the press of a btn.
So if the array contains the words; the, go, see, a
The first press of the button might choose the word "the". Which would remove it from the list and the next press of the button would randomly choose one of the remaining words; go, see, a.
I have an array myArray:Array = [no1_mc, no2_mc,no5_mc];I have a variable imageNumber:Number which gets values from 1 - 5 or 5 - 1 depending if next_mc or prev_mc is clicked.Now, next_mc will load a next image and prev_mc will load prev image.What i want is that depending on the value of the variable imageNumber i want to toggle the alpha of the movieClips inside the array myArray.So if imageNumber = 3, then no3_mc.alpha = 1 while the remaining mc's alpha = 0.5.
Let's say I have an array with 7 elements in it. I want to create a new array of 15 elements, randomly picked from the first array. Also, I want to have at least 1 of every element of the first array in the second array. How can I achieve this?
This is what I already have:
Code: pageArray= new Array("faces", "days", "sounds", "words", "wires", "arts", "thoughts"); objectsInScene = new Array();
i have a clip on the stage that is 650px wide. i am placing dynamicaly sized clips on top of that clip. when they are created, their names are placed into an array. I am trying to take the items out of the array, find their widths, and then figure out if the width will be greater than 650 if the next clip is placed down. i'm stuck on the loop.
("track1Clips" is the array i have the clips in) here's what i have for (i=0; i<_root.track1Clips.length; i++) { clipName = _root.track1Clips[i];