I´m trying to order elements of an array. When the dates come from dynamics text it´s no problem, bad when come from input text the dates are treated like strings and it´s impossible to order correctly, because 15 is considered less than 3. In both cases I can operate correctly whit this dates like numbers.How is possible to order this dates from input text, like numbers?
I've created a form with 4 input text fields taken from the components.I've tested it and I've seen that pressing tab the cursor doesn't move through the correct input text order but it does like this:1st field2nd fieldsomewhere else (I can't see where)3rd field4th field
And so on for multiple people who are all asked the same 13 questions (q0 - q12).I am trying to push these into an array in action script like so:
function push_array(e:Event):void { flashmo_xml = XML(e.target.data);[code].....
(NOTE: the array questions[] contains strings of all the questions and the xml file contains the answers in case that wasn't clear) However this is not working. I know there must be a way to do this rather than getting all the questions individually without a for() loop.
I am currently making a quiz game and have an XML file which stores all the questions/answers.I then load the xml, and put all of the info into multiple arrays.
ActionScript Code: var x = new XML(); x.ignoreWhite = true; x.load ("Stating The Obvious 2.xml")
[code]....
So, how would I edit the code to make the questions appear in a random order? i.e. Make the currentQuestionNumber be random while not repeating itself.Also, is it possible to make the answers appear in a random order on the screen? For example, instead of the "answer1array" element always appearing at the top and the "answer4array" element appearing at the bottom, is there a way to mix things up a bit?
So I'm loading in an external swf using typical code from a tutorial or something, and I want to have a menu button that sits on top of the external swf. When this button is clicked, the external swf is closed and my program continues. I have everything working, except that I cannot seem to figure out how to get the button on top of the swf.
Since the external swf is created via code, but the button has been manually created in flash, they aren't children of the same displayobject, so I can't seem to use the setChildIndex() call. I either need to figure out how to load the external swf into a manually created movie clip, or I need to create a copy of my menu button and create a duplicate of it as a sibling of the external swf; neither of which I know how to do.
I've been trying to move array elements from one array to another using the push method. The problem is that the element pushed should any longer be on the first array where it was taken from. That's where i'm stuck..
If I am a subclass of an Array, how do I access an element?
class ArrayOfFoo extends Array { public function getFooAt(anIndex : int) : Foo { return this[anIndex] as Foo; // <---- looks for an object attribute (named "0", for example) } }
I could wrap an array instead of subclassing it, however lacking a universal IArray interface, that is less than useful for standard and custom functions expecting an Array.
How do you empty an array. I want the array complete empty, so the array length =0. I have tried this code, but that doesn�t take away all elements in an array, just a few.
for (i=0; i<myArray.length; i++) { myArray.pop(); }
I'm having a problem checking the position of elements in an array.. for example if I have an array as follows :-I have drawn the number 68 (I always exclude the number drawn). I am checking this array of numbers to see if any exist in the same 'row'Say I have already drawn 61,62 and 63. I don't want this to 'return as true' when I check the array because yes the numbers exist but there is a gap (the numbers arSo I would like to accept if I had 68, 69, 70 because they are sequential from 68 but if I also have 72 I don't wish to accept that number.
I want to be able to run functions in a certain order from an array. The code below is a non-fat version of what I want to accomplish. The problem appears when the function(scream_name) runs. Flash makes the passed variables into one variabel; sname
In a fla file (flash8) I added an "Input-text" naming the var: "varInput", and selected "Numeral [0..9]" from "Character Embedding".I added another input object, this time of "Dynamic -text" text type naming the var:"varOutput". I also added a button naming its' instance name:"btnDisplay".In "actions" panel I wrote the following [code]....
I have array with 5 boxes. I show this boxes on the stage + showing it random. Now I want add events for this boxes. For example if I click to box1 I must go to 'p4', if I click to any other boxes I must go to 'p3'.
I try to make the same like for buttons, but its not working: classNames[0].addEventListener(MouseEvent.CLICK, goCorrect); function goCorrect(event:MouseEvent):void { trace("p4"); gotoAndStop('p4'); [Code] .....
is there an easy way, using 1 or more for loops, to hit test every object in an array against every other object in that array. So I've got an array of 6 things
If i have array like var my_Arr:Array = new Array("a", "b", "c");and i have button to use random element of ths array , is there any to remove that element that if i press the button again i won't find the last element ?
I need to access the elements of an array that is declared in the main swf(_level0). But I need to change it from another swf.How can I do it??So far I have this:
MAIN SWF:
var vector1:Array = [biblio_vid1, biblio_vid2, biblio_vid3, btn_1_4, biblio_vid4];
OTHER SWF:
var vector2:Array = _level0.vector1.slice(); trace(vector2); // undefined,undefined,undefined,undefined,undefined
I'm writing an application in Flex / ActionScript and have a number of class member variables of type Array storing data. My question is: what's the "best" way to clear out an Array object? I noticed the ArrayCollection class has a function removeAll() which does this, but the basic Array class does not. Some possibilities I've considered are: Iterating through the array, calling pop or shift on each element Setting the array length to 0 Setting the member variable to a "new Array()" or "[]"
I'm getting the following error in my compiler when I run this, even though it does exactly what I want it to do.
Quote:
TypeError: Error #1010: A term is undefined and has no properties. at boxes070909_fla::MainTimeline/drawboxes()
I'm more interested in understanding why the error is occurring and how to correct it, than rewriting the code in a way that I don't understand it anymore.(Which was my friend's solution)
box_mc is an 80x80 grey square movieclip, of class Box.
ActionScript Code: var i:Number=0; var j:Number=0; var totalColumns:Number=5; var totalRows:Number=5;
I have a small array with some elements and a big array with all the elements. I want to search in the big array the small array to see if they exist. Is there a function to do that ?