ActionScript 2.0 :: Run Functions In A Certain Order From An Array
Jul 26, 2004
I want to be able to run functions in a certain order from an array. The code below is a non-fat version of what I want to accomplish. The problem appears when the function(scream_name) runs. Flash makes the passed variables into one variabel; sname
Problem:I want to be able to run functions in a certain order from an array. The code below is a non-fat version of what I want to accomplish. The problem appears when thefunction(scream_name) runs. Flash makes the passed variables into one variabel; sname = "John", "Doe" and lname = undefined.
Code: function run_func(func,vars){ func_ready = func(vars);
Is there a way to do that without using a bunch of "if" or "switch" statements, like shoving them all in an array?I have a rough idea of how it would work, but I have no idea how it would look in code.And just to clarify,I mean an order than can be changed.Otherwise I wouldn't need to think about this at all.
info2 is a function for a button which contains other functions which need to be performed before the button(infomc) becomes invisible. At the moment, it becomes invisible first before any of the functions on info2 begin.
I have a chicken walking on the screen. The legs are separate movieclips nested. After a while I had the chicken walking rightwards, with hittest(there must be a better way) at the end of the stage he turned to the left and then again to the right after hitting the left barrier. I also got his right leg going up and down for a smoother walk. I did this with Tweener. But then the problems started. I didn't get the left leg also to move up and down.
The chicken got more and more crazy. And now he starts walking backwarsds instead of to the right, as I intended to, after publishing. Who has a better idea of letting this chicken walk or a good hint for functions to be executed when I want? Tweener is good, but maybe not for this? The chicken doesn't have to respond to a mouse action (maybe later), this is the code, for which the walking to the left apparently seems to be executed first....
I have some code that looks like this: ActionScript Code: level_btn.x = 50 + (i - 1) % 10 * 50; It sets the x location of my level button. But this is in a for loop (that's what the 'i' is for.) I run it and everything works perfectly, as it should, not a single problem. Then I press the auto format button in the flash actionscript editor. (It's the button that adds all of the ; to the end of each line and other stuff)
Well that changes my code to this: ActionScript Code: level_btn.x = 50 + i - 1 % 10 * 50; thinking it's done me a favour but it hasn't. It's got rid of the brackets so it won't do the maths functions in the correct order. I've tried adding more brackets in places and other stuff but I just don't know how to fix it. It's annoying because every time I press the auto format button I have to add the brackets in again.
I have a component called a TableDataViewer that contains the following pieces of data and their associated set functions:[code]This component is nested in another component as follows:[code]Looking at the trace in the logs, the call to set table is coming before the call to set dataSetLoader. Which is a real shame because set table() needs dataSetLoader to already be set in order to call its load() function.So my question is, is there a way to enforce an order on the calls to the set functions when declaring a component?
Iīm trying to order elements of an array. When the dates come from dynamics text itīs no problem, bad when come from input text the dates are treated like strings and itīs impossible to order correctly, because 15 is considered less than 3. In both cases I can operate correctly whit this dates like numbers.How is possible to order this dates from input text, like numbers?
I'm having a problem checking the position of elements in an array.. for example if I have an array as follows :-I have drawn the number 68 (I always exclude the number drawn). I am checking this array of numbers to see if any exist in the same 'row'Say I have already drawn 61,62 and 63. I don't want this to 'return as true' when I check the array because yes the numbers exist but there is a gap (the numbers arSo I would like to accept if I had 68, 69, 70 because they are sequential from 68 but if I also have 72 I don't wish to accept that number.
Im trying to amend this actionsscript so the rollover part appears above the image gallery. Ive tried everything i can think of and the rollover appears below the images.
array which I'm looping through to get variables(as text) to display in dynamic text fields..If possible I would like to sort the array into numeric order using "sTabArray[i].sHour". A variable of each of the array items..Is there a way I can do this ?aybe create a new array from the original one and then use that ?
for(i = 0; i < sTabArray.length; i++) { var sMin:String = sTabArray[i].sMin; var fMin:String = sTabArray[i].fMin;
var dataArray:Array = [ 5, 6, 3, 8, 10, 11, 32, 2 ]; var dataObjectArray:Array [ { "uid": 5 }, { "uid": 6 .... Similar to above ... } ]; I have the above 2 arrays in AS3. and i wish to sort them numerically (1 ~ X) in order [Skipping those that does not exist]. What is the best and most efficient way to do so for dataArray / dataObjectArray.
I have this script that is working fine.I have some some buttons which when clicked load a .txt file aswell as load an image into a picHolder.However i want it so when the page loads the home.txt is already loaded (at present i have to click the button)
I wondering anyone can help me in need to sort the parent elements of a dynamically populated multidimensional array on the elements I have highlighted red:[code]
I am working on a flashvars script that is reading various types of name/value pairs. I have NO control over the flashvars. I would like to write a dynamic script that parses the data into arrays depending upon the names of the name/value pairs...so the names of one type will be head0, head1, head2, etc and the names of another type will be color0, color1, color2, etc.I finally got the script working so that it pulls only the types of names and values I want, but it is putting the values in the array out of order. So, instead of the values for head0, head1, head2, head3 it is putting the values in this order: head1, head0, head3, head2. That is the exact order. What am I doing wrong! I am only using one of the variables right now for simplicity - head. Here is the code:
var headTextArray:Array = new Array(); var foundItems1:Array = new Array(); var foundItems2:Array = new Array();
I have 2 arrays and I want to create the third one as associative array.ex: tab1 contains IDtab1 (10,5,6,...) tab2 contains IDtab2 (12,12,12,5,5,6,10,10...)tab3 contains both IDtab1 and IDtab2 (associative array)However I want to able to insert into the right INDEX area only.
But make it sparse and it all goes to hell... i.e. if a[0] isn't defined, cases where you're using it as a piece of useful information, there's no guarantee they'll spit out in the same order.On the other hand, if you make it an object, you can't get its length.Does anyone know an elegant way to poll an Array for the number of occupied addresses, and allow it to for/each or for/as in the right order? In PHP it's as easy as count() and foreach(... as $k=>$v). While the latter doesn't do much good for associative arrays, it always works in order on numerical arrays, whether sparse or not...
I have an array with names of people randomly selected varying from 10-1000 names into a single array. I was wondering if anyone can point in the right direction on making the array alphabetical order so when I create a drop down box they come out alphabetize
I have an array of objects which uses a delimited string as the keys. When examined in the FB4 debugger, the keys look like this:[code]The first two items are numeric (cast to string) but the third item in the multi-part delimited key is naturally a string -- it's like an alphanumeric library shelf reference. As expected, when you click on the [+] icon in the debugger, you can view the object associated with that string key. So far so good.The debugger shows the keys in the (pre-sorted) order in which they were added to the array. However, when iterating the object array so:[code]the keys are returned in some other order --internal hash? My question is, how does the debugger know the order the keys were added in, and can I access that knowledge at runtime when iterating the array? I want to iterate the objects in the order in which they were added. Or do I need to maintain my own index of these keys showing the order they were added to the associative array?
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just need a little direction here, I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.
Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
Suppose you have a round based RPG type game. The player issues directives to his units, your enemy AI issues directives to its units. The problem is that the functions for those directives then have to be executed in a specific order with no relation to the order they were input in and all at the same time with the push of one button.
I just spent the last fifteen minutes searching "AS3 Array of Functions" before figuring out that maybe that's not the way you do it in AS3.Essentially, I'm looking for the way to store functions, put them in a list to be sorted in a specific order and then execute them in said order.
is it possible to sort array elements using more than one sorting function? My problem is this: I want to sort an array firstly for one property of the objects inside, then with the help of a function and again with the help of another function... I've tried doing this: