Im trying to amend this actionsscript so the rollover part appears above the image gallery. Ive tried everything i can think of and the rollover appears below the images.
I have this script that is working fine.I have some some buttons which when clicked load a .txt file aswell as load an image into a picHolder.However i want it so when the page loads the home.txt is already loaded (at present i have to click the button)
I'm making a Matching Game in Flex. I want to have images from one array on my left and images from the second array on my right, so that user can drag&drop images from the left onto matching images on the right.I have mx:HBox and two mx:VBox inside. Now, how can I display images in VBox that I have in my gameArray, if the length of my array (amount of images) may differ? I would have to create as many mx:Image as the length of my gameArray, but how do I do it in MXML?
Ok so I've been battling with this code for 2 days now. I simplified my post and deleted my other thread.Here goes
Code: //temp assuming DefaultValue1 is being passed to flash // which it will be if this was published[code].....
At this point I either need to figure this out or find another option.I need to display the 1st 6 items in my array and on press of the next button i need to display the next 6.
I have a series of mc's that I'm adding to the a display list of "theContainer". This is a "canvas" I'm using to drag mc's around on to make various pictures.I've set up my code so I can click any mc in that list and make it "selected". I can then, with controls outside "theContainer", change the selected clip's scale or alpha, etc.I'd like to set up 2 buttons outside that display list so I can change the stacking order of those clips in "theContainer".So if I add clip "a" to the display list, then add clip "b" to the display list, then add "c" and "d" and "e and "f" to it, I want to be able to move any of those clips forward or backward.First I'd need to learn what the index is of the clip I want to move up or down in the display list.[code]That's my problem, I can't know what the index is, or how to get a property to find it.I'm looking for a way to "get the clip's index" then to "make the index, the current index + 1", to move it up in the display list."setChildIndex( dispObj, index ) would be nice if I could know what the index was and then add +1 to it like this:setChildIndex(clip, current index + 1);
I've been working on this catalog system for awhile now, and have it working almost perfectly. But one problem still remains...
I'm dynamically loading content (jpgs & text) into a scrollpane from an xml file. It should display an image, and then below it some associated text. My problem is that when the content loads in, the first jpg isnt visible. I'm pretty sure its there because all the other jpgs load. What I think is happening is that the scrollpane is displaying the text below the 1st jpg at the very top of the scrollpane, which leaves the jpg above the scrollpane and thus not visible.
When I first started this catalog. I was loading the content into an MC I had manually created and was attaching to the scrollpane via attachMovie. I had the same problem as above in this scenario as well...and to correct that what I did was make a box that went around the entire are that the jpgs and text loaded into. This allowed the jpg to show up.
But now that I'm dynamically creating both the holder MC and the textfield, I'm back to losing the 1st jpg image. It seems to me that the scrollpane needs something above the jpg holder MC for it to be displayed.
Here is the code I'm using to load and create everything.
Here's the code: [AS]tFormat = new TextFormat() tFormat.font = "Verdana"; tFormat.size = 10;
I have an array with 20 elements and a shuffle function applied. Now i need to screen only 4 elements from that, which then should be deleted from the array in order to avoid repetition (next play will pick other 4 images and so on) Anyone knows if there a class i can use?
ActionScript Code: function processXML(e:Event):void { var my_xml:XML=new XML(e.target.data); my_speed=my_xml.@SPEED;
I have a series of mc's that I'm adding to the a display list of "theContainer".
I've set up my code so I can click any mc in that list and make it "selected". I can then, with controls outside "theContainer", change the selected clip's scale or alpha, etc.
I'd like to set up 2 buttons outside that display list so I can change the stacking order of those clips in "theContainer".
So if I add clip "a" to the display list, then add clip "b" to the display list then add "c" and "d" and "e and "f" to it, I want to be able to move any of those clips forward or backward.
How do I change the stacking order of Display Objects in AS3? I have a semi-transparent caption box that is supposed to be on top of externally loaded images. no matter where I place the script for that box in the code, the images always load on top of it.
Currently I am trying to load 5 different swfs in order. Everytime a button is selected I want to move to the next swf. And once I reach 5 the next image should be 1 (again - loop). I started with a code like this on frame 1 in "scene 1":
Code: gotoAndPlay(50); Stage.align = "T"; Stage.scaleMode = "noScale"; _root.j = 1; where "_root.j = 1" ----- "1" is the first swf loaded. But it was stuck on 1.
My newbie skills figured this out so to avoid zero, but it's random. And things repeat too closely. Code: gotoAndPlay(50); Stage.align = "T"; Stage.scaleMode = "noScale"; _root.j = random(4)+1;
My Question: What can "_root.j" equal so that 1,2,3,4,5 cycles? I have to work within these parameters cause this template is deep.
I'm creating my first game in Flash mx. Its a conveyor belt game where toys move from left to right. There are several boxes located underneath the belt. The user has to drag and drop each toy into its correct box. I want each toy to continuously come out in a random order. (1 idea) randomly select movie clips from the library? Each movieclip representing a toy.
I'm creating my first game in Flash mx. Its a conveyor belt game where toys move from left to right. There are several boxes located underneath the belt. The user has to drag and drop each toy into its correct box.
I want each toy to continously come out in a random order.
(1 idea) randomly select movie clips from the library?
This is a code that open a XML file, containing a small list of images, and place them as thumbs on the page.It kinda work now, but the funny thing is, the order of the thumbs is totally scrambled compared to the xml list, and I can't just see why!It has something to do whith when the loaders gets transfered via addEventListener to the placePics function, more than that I cant find out!There may be the better way to put up this code. I just feel putting it up in two nested addEventListeners like this is not the best of practice. But I see no other way here.
package { import flash.display.*; import flash.events.*; import flash.net.*; public class thumbHolder extends MovieClip { var xmlRequest:URLRequest; var
I noticed something after executing my slideshow. The images aren't showing in the order they are in the XML (and that MUST be in order).[code]The problem resides in the fact that Event.COMPLETE when loading images add probably images in the order they are LOADED and not LOADING. Is there a method which will make them add in the order they are called?
I have an image gallery of 6 images on a frame of my timeline. what I want to happen is instead of all images trying to load up at the same time when at that point in the timeline I want the 1st image to process and load then move on to the 2nd image here is how I am loading those images.
location1.loadMovie ("image1.jpg"); location2.loadMovie ("image2.jpg"); location3.loadMovie (image3.jpg"); and so on.
can I edit this code somehow so that the 2nd through 6th images do not load until image 1st is fully loaded and so on.
I have a problem with loading images. The images are loading random wise whats the problem with the code.When i trace the url its displaying randomwise.
ActionScript Code: private function createContainer():void { for (var i:Number = 1; i<=myXML.images.length(); i++) {
I had created a flash which load several images and display it using loadMovieClip(). I need the images to load in a specific order according to the information retrieve from a xml file. However, my scripts only works well if it was tested in my local computer. In online environment, the images seems to load in a random sequence. so that the images loads according to the xml order?
Below is my scripts:
var myShowXML = new XML(); myShowXML.ignoreWhite = true; myShowXML.load("galleryxml.xml");
Coming from a pure programming background where I have a render() and which image is drawn over which, is based on in the order of the drawn function of the image being called.
But after trying out Flex, I notice that Flex allows images to be created & drawn in the MXML file using the <image> tag and that I can also create and draw images in a AS class file link to that MXML file.
But it seems like any images created in the MXML file are drawn over the images created and drawn in my AS class file.
Is there a way to specify the draw order of the images?
I'm having a problem with my images not showing up in the correct order. package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*; [Code] .....
I'm new to AS3 and have been fighting and searching for a solution to this problem for a week now, and I'm VERY close I crated a MC holding of a series of images (about 50) and I jump around in it using plenty AS3 scripts (most of which I don't fully understand yet, but I'm working on that to I had to find a way to "rewind" (= play backwards) the MC. Since there is a stop(); command in almost every frame, prevFrame does not work and if I put that in a loop, it goes WAY to fast (but worked).. So I could think of only one way.Create a new (reverserd) MC with the same image sequence ald reverse it manually and play that one. This all works fine (very proud of it ).
Now my question: To get this to work for multiple image sequences, I have to load all images twice (once in MC_1 and again in MC_2 and select them and reverse them). Not a big one, unless you want to create MANY of those SWF's.
I'm loading some images within a gallery but I have a trouble.. They appear backwards.. the last one on the xml is the first one shown.. I guess the problem is caused by onLoadInit.. which resizes each images and then place it on stage.. if i make a trace of "i" inside onLoadInit, always give me the last number of "i" (eg. "28"... 28 times)
I have a flash file sitting inside of a web page in our company domain. There is another server (used to store images) that is part of the domain but is not running any web services (for security reasons). A folder on the images server is however shared in such a way that any site on the web server can display images from the images server as long as the user is plugged into the domain. For example, both I and my boss can pull up a web site on the web server and see all the information, but only he can see the images because I have Vista Basic and no domain support. This is done via "<img src='\serverNamedirectory.'/>"
That's ok, but on this particular instance I don't want to display the image on the webpage, I want it in a SWF on the page. However the SWF can't seem to load the images even though the page it's sitting in could. I've tried tons of variations of URLRequests and Loaders, most resulting in security errors. Since most of the online discussions about these errors revolve around cross-domain access, I can't seem to find any tech support for our specific situation.