ActionScript 2.0 :: Display The Array On Screen If A Button Is Pressed?
Mar 31, 2009If I have an array of strings, how can I display the array on screen if a button is pressed?
View 2 RepliesIf I have an array of strings, how can I display the array on screen if a button is pressed?
View 2 RepliesI want to have something on the screen move at a constant speed when a button is pressed. I'm not sure how to go about it. I have this for it to move 5 pixels at a time but I want it to move continually on holding the mouse down.
on (release) {
_root.bar.ball._x += 5;
}
Im trying to get a button when pressed to display text from an external .txt file (which I've done so far), but (1) I want it to only display certain paragraphs (the actual dialogue) of this text and (2) every time I click the button it should replace the old text with the new (like in any RPG). Now I asked a former lecturer for help and he gave me a link to a website and gave me a hint of what to do, but seeing as I was recently voted #48 on Forbes worst 100 programmers of all time (actually I haven used AS for 5 years) so I thought someone could explain it to me in a much clearer fashion? PS: My lecturer said: When you click the button to add text to the textfield but you ewant the previous text to be cleared the first thing you do is empty the box ( myText.text = "") then fill the box again with your new text..
[Code]...
I wnat to display a FLVPlayback full screen the same as when you click on the Full Screen component button.
function goFullScreen():void {
vidPlayer.enterFullScreenDisplayState();
}
var vidPlayer:FLVPlayback;
[code]....
I have some code that initializes an array (arrQAnswer) that stores what button the user clicked on (0,1,2, or 3). That option it put into arrQAnswer, then compared against arrCorrectAnswer to see if the user got the question right. The problem is that for each time the user clicks on a button, they are taken to a new screen to display feedback based on the answer of the question. If the user gets the question wrong they are returned to the original screen and try again. This is where arrQAnswer is screwing up (or more likely, where I am screwing up). On the first question where the user chooses an answer, then returns to that screen, arrQAnswer re-intializes. Is there a way to stop this from happening? Note that it only happens on the first question, I think that is because the first question is on the same frame as the code (below):
[Code]...
I have a function on root:
_root.fadeBox_mc.onEnterFrame = function (){
if (fade){
this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){
_root.fade = true;
}
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
How hard it is to make a button to display images in order, acording to their position inside an array?
I need this for the NEXT and PREVIOUS buttons. Check the array below.[code]....
Ok so I've been battling with this code for 2 days now. I simplified my post and deleted my other thread.Here goes
Code:
//temp assuming DefaultValue1 is being passed to flash
// which it will be if this was published[code].....
At this point I either need to figure this out or find another option.I need to display the 1st 6 items in my array and on press of the next button i need to display the next 6.
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
[Code]...
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
[Code]....
I have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
View 1 RepliesI'm creating my first website. I've managed to create a homepage. On the homepage is a enter site button, which once it is pressed starts thetimeline... I have an actions/labels layer which I am writing my code in. On frame number 'one' is my code below.
stop ();
enter_site_btn.addEventListener (MouseEvent.CLICK, buttonClicked)
function buttonClicked (event:MouseEvent): void
[code].....
I have a function that executes when a button is pressed:
btnRandomAll.addEventListener(MouseEvent.CLICK, clickHandlerBtnRandomAll);
function clickHandlerBtnRandomAll(e:Event)
{
...but, I need it to also execute once, upon the file loading.
I've got an problem with reading out an array, the array is filled with movieclips with each an different picture in it (php variable -an url). Basically what i want to do is get the pressed movieclip and use another method to change the _xscale and _yscale properties of the pressed movieclip (an picture) and then pass it back to the function brillenArray.onEnterFrame to change the values of that movieclip!
Only thing what i now get is that either all of the pictures move or none...
[AS]
brillenArray = new Array();
for (var i = 0; i<5; i++) {
if (this['plaatje'+i] != undefined) {
[Code].....
If i press one of the four pictures it does what i want to: THAT picture scales to 70. But how can i call this movieclip (the pressed one) from another method without using specified place in the array (like brillenArray[1])?
I'm trying to create a shuffle button for my mp3 player. I don't want it to repeat any song in the xml playlist until all the songs are played. Is there to display a random number on the click of a button, without repeating any number in the array until all the numbers in the array are used?
View 9 RepliesI have 2buttons. Each have 3stages: up, over, down.I want to have 1st button to stay on its 'down state' when pressed and then you should see 2nd button 'up' stage(down stage of 1st button is the same as up stage in 2nd button).If someone hovered again you see 'over' stage of 2nd button,when will click, button move to 'up' stage of 1st button.
View 1 RepliesI have done an animation which includes a button that I want to use to start it. I've added action script to stop the animation on the last frame, I just have no idea what action script to put in to start it when the button is pressed. I have 14 layers + an action script layer. 7 of the layers are animated.
View 3 Repliesi have a menu, that works with a xml file.the xml has the specific code that triggers the .as file:
HTML Code:
<buttons>
<button name="HOME" linkType="custom" link="home.swf" />
[code].....
i have a movieclip with some buttons with blur, when you rollover on them they become normal, when you rollout they return blur.
what i would like to do is that when you press on of them it becams normal and remain in that state untill you press on onother button.
Is there a way to do this? maybe something that prevent onRollOut when you pressed the button?
My code:
Code:
import gs.*;
this.buttonMode = true;
TweenMax.to(this, 0.5, {blurFilter:{blurX:5, blurY:5}});
[Code].....
I'm making a screener keyboard, where the keys are buttons, The point is that I would like to simulate a key pressed for each button by a KeyboardEvent to write the charCode in a TextField, which I keep always in Focus.
[Code]...
i have designed button which will change position after press on it i have used the script :button1.onPress=function(){button1._y=-300;action1._y=110;}that is working but the problem is whenever i give a link to it like go to another frame or go for some url. it work but after comming back to its previous stage it shows no difference that means i need a button which will indicate that it have been pressed.
View 1 RepliesBasically what i have is three buttons which can be pressed in a maximum of 7 different combinations. Each of these buttons has a movieclip underneath that advances to the next frame when the button is pressed. Each clip has two frames with actions, frame 1 has:
stop();
var option1:Boolean = false;
and then frame 2 has:
stop();
var option1:Boolean = true;
So when you press a button you have true, and false when the button is pushed again.
i already have a constant loop between frames 2 and 4. At frame 4 i think i need to have some code that detects which state the 3 boolean statements are in and then load a movie depending on which statements are true and which are false.
I need to be pushed a button after I selected it. In other words, I want the button remains down.
View 4 Repliesim currently making a game, and the game has some powerups, that when picked are stored. the problem is that, if i have, say, 3 shields, e press the matching button and the 3 shields are used instead of one. i found out its because i was checking the button pressing every frame, so i created a flag that checks if a button is corrently being pressed. here's the code
[Code]....
As the subject says, how do I disable a button once it's pressed?For example:- Home page loads, disable the Home button- Click on Contact page, disable Contact button, re-enable Home button.I've tried removeEventListener, used button mode true/false and nothing seems to work for me... Unless I'm doing it all wrong...
View 1 RepliesI noticed this before. Sometimes in some browsers with flash camera dialog you won't be able to press ALLOW button to access camera, microphone. The issue is already exposed over here Can't click allow button in flash on firefox and Adobe is tracking issue about this bug [URL]
The purposed solution sometimes works but also not always. The other workaround I wound on web is to set the margin-left and margin-right CSS in flash container like this:
margin-left: 0.5px;
margin-right: auto;
Well now the OS X Lion came out and the damn thing doesn't work in any browser! I even tried the Facebook profile photo taker which also uses flash for taking photos. Also there you cant press ALLOW button. Same with YouTube video recorder etc...
On a button I have this action: [ocde]On press I need to know the instance name of pressed button.I tried [code]
View 0 Replies[Code].....
Even though I pressed only one button. The main menu button. PS: The faces are Colon and a P.
I have a menu with 6 buttons. I have set up a variable called button pressed that tracks which button was pressed through numbers (if button 1 pressed, value of buttonPressed becomes 1 etc..) I want to test for which button was pressed as little as possible. If I say onClipEvent(mouseDown) it tells me that this can only be used for movie clips. How can i run a simple test to see which button was pressed?
View 14 Replies