ActionScript 3.0 :: All Functions Run If One Button Is Pressed?
Feb 25, 2012[Code].....
Even though I pressed only one button. The main menu button. PS: The faces are Colon and a P.
[Code].....
Even though I pressed only one button. The main menu button. PS: The faces are Colon and a P.
I have a function on root:
_root.fadeBox_mc.onEnterFrame = function (){
if (fade){
this.nextFrame();[code]....
This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say
on (press){
_root.fade = true;
}
the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?
I'm just starting to learn to make my own functions and was trying to make a walk sequence. My original program used an elaborate series of counters and onEnterframe, but I want to take a different route (basically starting from scratch) because my walk sequences always turned the avatars into picasso paintings when two or more keys were pressed simultaneously. I'm more familiar now with set and clear timeout, but what do I do if I want a specific sequence to count up, then down, or rotate back and forth, like the pendulum of a clock? starting with a basic function like function walk(bodypart){bodypart._rotation += 45;}. if (keyUsed == 68){walk(square_mc);} what do I have to change so the square rotates back and forth +/- 45 degrees while depressed?
View 1 RepliesI have one function that puts text in a text field and makes a button goto a url onRelease.The code is like this:
Code:
item.onRelease = function() {
myButton.onRelease = function() {
getURL("http://google.com", "_blank");
}
talk = this.txt;
}
the only problem is that the button doesn't work onRelease. i think that it is because there are too many functions there, but at the same time,
I'm trying to create a set of 4 vertically arranged buttons that 'split' apart when those buttons are pressed. For example, if you click the topmost (1st) button, the bottom three buttons will drop down so submenus (for the 1st button) can now be revealed beneath. Again, when you click the 2nd button from the top, the bottom two buttons drop down, revealing submenus, and so on.
Now, is there a way that I can use actionscripting to tween the buttons to not only motion tween a drop down when a button is first pressed, but also to motion tween the button to return up to its original spot when another button is then pressed? Right now, I have two keyframes, side-by-side which each containing a different y-scale value for an object. Can I do some actionscripting to get the object to motion tween upward to its original spot instead of "clicking," or snapping back to is original spot when another button is pressed?
I want the press button to detect the last button pressed and if the shapes match, make them do something...obviously. I think I'm going at it the wrong way. I need to stick a "triange" id into the button/mc then if compares that and then if there is a match works then... right?
[Code]...
What button event should I use to make the program understands to DO SOMETHING only when the button is pressed/dragged. In my sample code below, I want something to happens only if the button is dragged beyond 200 in y axis. I tried onRelease, onRollOver and onDragOver but still not working
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I have a series of buttons inside an array. I am trying to get the buttons so that once they are pressed, they remain in the over state. Which is a darker color than the up state. So that people know which button they have pressed. Is there an easy way to do this for buttons?
View 1 RepliesI'm creating my first website. I've managed to create a homepage. On the homepage is a enter site button, which once it is pressed starts thetimeline... I have an actions/labels layer which I am writing my code in. On frame number 'one' is my code below.
stop ();
enter_site_btn.addEventListener (MouseEvent.CLICK, buttonClicked)
function buttonClicked (event:MouseEvent): void
[code].....
I have a function that executes when a button is pressed:
btnRandomAll.addEventListener(MouseEvent.CLICK, clickHandlerBtnRandomAll);
function clickHandlerBtnRandomAll(e:Event)
{
...but, I need it to also execute once, upon the file loading.
I have 2buttons. Each have 3stages: up, over, down.I want to have 1st button to stay on its 'down state' when pressed and then you should see 2nd button 'up' stage(down stage of 1st button is the same as up stage in 2nd button).If someone hovered again you see 'over' stage of 2nd button,when will click, button move to 'up' stage of 1st button.
View 1 RepliesI have done an animation which includes a button that I want to use to start it. I've added action script to stop the animation on the last frame, I just have no idea what action script to put in to start it when the button is pressed. I have 14 layers + an action script layer. 7 of the layers are animated.
View 3 Repliesi have a menu, that works with a xml file.the xml has the specific code that triggers the .as file:
HTML Code:
<buttons>
<button name="HOME" linkType="custom" link="home.swf" />
[code].....
i have a movieclip with some buttons with blur, when you rollover on them they become normal, when you rollout they return blur.
what i would like to do is that when you press on of them it becams normal and remain in that state untill you press on onother button.
Is there a way to do this? maybe something that prevent onRollOut when you pressed the button?
My code:
Code:
import gs.*;
this.buttonMode = true;
TweenMax.to(this, 0.5, {blurFilter:{blurX:5, blurY:5}});
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I'm making a screener keyboard, where the keys are buttons, The point is that I would like to simulate a key pressed for each button by a KeyboardEvent to write the charCode in a TextField, which I keep always in Focus.
[Code]...
i have designed button which will change position after press on it i have used the script :button1.onPress=function(){button1._y=-300;action1._y=110;}that is working but the problem is whenever i give a link to it like go to another frame or go for some url. it work but after comming back to its previous stage it shows no difference that means i need a button which will indicate that it have been pressed.
View 1 RepliesBasically what i have is three buttons which can be pressed in a maximum of 7 different combinations. Each of these buttons has a movieclip underneath that advances to the next frame when the button is pressed. Each clip has two frames with actions, frame 1 has:
stop();
var option1:Boolean = false;
and then frame 2 has:
stop();
var option1:Boolean = true;
So when you press a button you have true, and false when the button is pushed again.
i already have a constant loop between frames 2 and 4. At frame 4 i think i need to have some code that detects which state the 3 boolean statements are in and then load a movie depending on which statements are true and which are false.
I need to be pushed a button after I selected it. In other words, I want the button remains down.
View 4 Repliesim currently making a game, and the game has some powerups, that when picked are stored. the problem is that, if i have, say, 3 shields, e press the matching button and the 3 shields are used instead of one. i found out its because i was checking the button pressing every frame, so i created a flag that checks if a button is corrently being pressed. here's the code
[Code]....
As the subject says, how do I disable a button once it's pressed?For example:- Home page loads, disable the Home button- Click on Contact page, disable Contact button, re-enable Home button.I've tried removeEventListener, used button mode true/false and nothing seems to work for me... Unless I'm doing it all wrong...
View 1 RepliesI noticed this before. Sometimes in some browsers with flash camera dialog you won't be able to press ALLOW button to access camera, microphone. The issue is already exposed over here Can't click allow button in flash on firefox and Adobe is tracking issue about this bug [URL]
The purposed solution sometimes works but also not always. The other workaround I wound on web is to set the margin-left and margin-right CSS in flash container like this:
margin-left: 0.5px;
margin-right: auto;
Well now the OS X Lion came out and the damn thing doesn't work in any browser! I even tried the Facebook profile photo taker which also uses flash for taking photos. Also there you cant press ALLOW button. Same with YouTube video recorder etc...
On a button I have this action: [ocde]On press I need to know the instance name of pressed button.I tried [code]
View 0 RepliesI have a menu with 6 buttons. I have set up a variable called button pressed that tracks which button was pressed through numbers (if button 1 pressed, value of buttonPressed becomes 1 etc..) I want to test for which button was pressed as little as possible. If I say onClipEvent(mouseDown) it tells me that this can only be used for movie clips. How can i run a simple test to see which button was pressed?
View 14 RepliesLets say I have two buttons called 'A' & 'B'. 'A' has some on (Release) actions assigned to it whereas 'B' doesn't. Is there a way so when B gets pressed the actions of A are exectued?
View 2 RepliesI was wondering if Flash 8 is able to simulate a button being pressed on the keyboard. I know it is able to detect if a button is being pressed by the user, but this is slightly different.
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So I have 13 buttons and each of these load the same movieclip. Now how do I make an if statement so that depending on what button is pressed it goes to a specific frame in this loaded movieclip?
View 1 RepliesI have a menu with 6 buttons. I have set up a variable called button pressed that tracks which button was pressed through numbers (if button 1 pressed, value of buttonPressed becomes 1 etc..) I want to test for which button was pressed as little as possible. If I say onClipEvent(mouseDown) it tells me that this can only be used for movie clips. How can i run a simple test to see which button was pressed?
View 14 RepliesI've played with this thing forever, here's my script:
if (_root.navigation.whois.onPress) {
loadMovie("content.swf", _root.contentarea);
_root.targetx = 140;
[code].....
I've got a small problem with my flash site. I've got imported html text on my site and scroll buttons on the side. But when you click on a button. It tends to not display the text properly when you scrolled down on a previous page. What I would like is that when you click on a button it unloads the previous text. Because I don't know what could be the solution for this I uploaded the .fla
View 1 RepliesUsing CS3
AS 2.0
I have a button that when pressed it opens a url in a new window. Works on Safari great, but not in Explorer.
Code...
on (release) {
getURL("http://www.name of website", "_blank");
}